Steve changelog (Tekken 7): Difference between revisions

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{{Steve}}
{{Steve}}
== [[Version 4.10|4.10]] ==
{{#lsth:Version 4.10|Steve}}


== [[Version 4.00|4.00]] ==
== [[Version 4.00|4.00]] ==


{{#lsth:Version 4.00|Steve}}
{{#lsth:Version 4.00|Steve}}

Revision as of 08:21, 25 March 2021


4.10

R.d/f+2+3
Damage of the first attack reduced from 10 to 5.
f+2,1~2
Frame advantage on block reduced from -9 to -10.
ALB.2
Carry distance in juggle reduced to make it harder to connect a wall combo.
d/f+1,2~2
Frame advantage on block reduced from -9 to -10
d/f+2
Hitbox changed to be less likely to be evaded by low profile moves.
No longer homing.
d+1
Frame advantage on hit changed from +0 to -2.
b+1,B
Time to cancel to crouch with D/B increased by 3 frames.
Time to block increased by 3 frames.
FLK.b+2
Damage reduced from 27 to 21.

4.00

Command Change
PAB f+1+2 New move. i12 h,h natural combo KND.

Replaces prev. PAB f+1+2 plus on block shove.

RD 1
  • 1st hit to 4th hit
Fixed issue where opponent could shorten recovery via SS input on block.
  • 5th hit
Changed opponent's behaviour on hit and on hit in mid-air.
RD 2
  • 1st hit
Increased pushback, reducing frequency of place-switching with opponent.
  • 2nd hit
Increased pushback, reducing frequency of place-switching with opponent.
LWV 1,1 Changed opponent's behaviour on CH.
DCK 1+2 Increased damage from 3 to 5.
PAB d+1 Decreased damage from 12 to 11.
PAB b+2 Decreased frame advantage on block from -14 to -13.
Shortened recovery on hit by 1 frame.
d+1 Decreased damage from 14 to 12.
D+2 Decreased damage from 13 to 11.
b+2 Decreased damage from 20 to 15.
SWY 1+2,B Fixed issue where throw escapes in specific situations led to unintended behaviour.
FLK 1,1,1,2 Changed opponent's behaviour on hit.
FLK 2 Changed opponent's behaviour on hit.
WR 2 Increased lower range of the attack.
Fixed issue where opponent could shorten recovery via crouch on block.
WS 1 Decreased distance between character and opponent on hit.