Savage Stance: Difference between revisions

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m (→‎Good Options into SAV mixups: Notes about uf1 and b3)
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| d/f+1,1~f || -3(+5) || i13 safe mid, high string into SAV  
| d/f+1,1~f || -3(+5) || i13 safe mid, high string into SAV  
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| ws+1~f || +8 || i11 short range ws punish  
| ws+1~f || +8 || i11 short range ws punish
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| f+4~f || +6 || i17 long range homing punish  
| f+4~f || +6 || i17 long range homing punish  
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|-
| u/f+1~f || +4 || i25 slow plus on block mid  
| u/f+1~f || +4 || i25 slow plus on block mid, hits extremely low to the ground and is airborne
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|-
| b+3~f || +7 || i30 even slower plus on block mid
| b+3~f || +7 || i30 even slower plus on block mid, is airborne in the middle of its animation
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| d/f+1+2~f || +5 || command throw that goes into SAV  
| d/f+1+2~f || +5 || command throw that goes into SAV  

Revision as of 01:23, 14 July 2021

Miguel's Savage Stance (SAV) is a vital tool used for mix-ups, combos, and punishers. It can be entered manually by inputting 3+4 or holding forward after certain moves. Due to its importance, it's recommended the have 3+4 mapped to a single input for speed and consistency.

Let's get SAVAGE

Good Options into SAV mixups

Move Frames on hit(block) Uses
2,1~f +7 i11 short range punish into SAV
f+2,1~f +10g i12 punish into SAV
d/b+3~f +4(-12) i18 low into SAV
d/f+1~f -2(+5) i13 safe mid into SAV
d/f+1,1~f -3(+5) i13 safe mid, high string into SAV
ws+1~f +8 i11 short range ws punish
f+4~f +6 i17 long range homing punish
u/f+1~f +4 i25 slow plus on block mid, hits extremely low to the ground and is airborne
b+3~f +7 i30 even slower plus on block mid, is airborne in the middle of its animation
d/f+1+2~f +5 command throw that goes into SAV

Transitions

Transitions into SAV
3+4
1,2,4~f
2,1~f
f+2,1~f
f+4~f
d/f+1~f
d/f+1,1~f
d/f+1,1,3~f
d/f+4,1~f
d+4,1+2~f
d/b+3~f
b+1~f
b+3~f
u/b+1~f
u/f+1~f
b,d/f+4~f
ws1~f
Savage to Savage
SAV 1~f
SAV 1,2~f
SAV 3~f
SAV 3,3~f
SAV f+1+2~f
SAV d/f+1~f
SAV d+4~f
SAV d+4,3~f
SAV d/b+3~f
SAV b+1~f
SAV b+3~f