Yoshimitsu punishers (Tekken 7): Difference between revisions
From Wavu Wiki, the 🌊 wavy Tekken wiki
m (Notation style) |
(Flash.) |
||
Line 6: | Line 6: | ||
|- | |- | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |||
| -6 || 1SS 1+4<ref name="Flash"> Just because a move is -6 or -8 does not mean Flash will connect. See [[Yoshimitsu flash]].</ref> || 21 (67) || [[Yoshimitsu combos#Staples|+22a]] | |||
|- | |||
| -8 || NSS 1+4<ref name="Flash"/> || 21 (67) || [[Yoshimitsu combos#Staples|+29a]] | |||
|- | |- | ||
|rowspan="3"|-10 || 1SS 1,1 || 26 || +4c | |rowspan="3"|-10 || 1SS 1,1 || 26 || +4c | ||
Line 30: | Line 34: | ||
|- | |- | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |||
| -6 || 1SS ws1+4<ref name="Flash"/> || 21 (67) || [[Yoshimitsu combos#Staples|+22a]] | |||
|- | |||
|rowspan="2"|-8 || NSS ws1+4<ref name="Flash"/> || 21 (67) || [[Yoshimitsu combos#Staples|+31a]] | |||
|- | |||
| NSS fc d+1+2<ref name="Flash"/> || 21 (67) || [[Yoshimitsu combos#Staples|+29a]] | |||
|- | |- | ||
| -10 || ws1+2 || 12 || +7 | | -10 || ws1+2 || 12 || +7 | ||
Line 105: | Line 115: | ||
|} | |} | ||
</div> | </div> | ||
== Notes == |
Revision as of 04:47, 29 January 2021
Yoshimitsu (Tekken 7) |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-6 | 1SS 1+4[1] | 21 (67) | +22a |
-8 | NSS 1+4[1] | 21 (67) | +29a |
-10 | 1SS 1,1 | 26 | +4c |
2,2 | 18 | +5 | |
NSS 2,1 | 30 | +19a | |
-13 | d/f+1,4 | 31 | +4 |
-14 | 1SS b+2,2 | 33 | +2a |
NSS b+2,2 | 30 | 0 | |
R.f,n,d,d/f+1+2 | 35 (82) | +58a (+38a) | |
-15 | u/f+3 | 13 (59) | +34a (+24a) |
-17 | f,n,d,d/f+1 | 22 (71) | +35a (+25a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-6 | 1SS ws1+4[1] | 21 (67) | +22a |
-8 | NSS ws1+4[1] | 21 (67) | +31a |
NSS fc d+1+2[1] | 21 (67) | +29a | |
-10 | ws1+2 | 12 | +7 |
-11 | ws4 | 14 | +5 (+5 ~ KIN) |
-14 | ws1,2 | 30 | +14g |
-15 | 1SS ws2,1 | 27 (75) | +31a (+21a) |
u/f+3 | 15 (61) | +32a (+22a) |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-12 | d/f+4 | 15 | +4 |
|
-17 | f,n,d,d/f+1 | 22 (71) | +35a (+25a) |
|
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1SS 2,1 | 33 | +12a |
NSS 2,1 | 30 | +14a (+5a) | |
-13 | d/f+1,2 | 32 | +21a (+12a) |
-14 | b+2,1 | 32 (76) | +28a (+18a) |
b+2,1,1+2~KIN | 32 (85) | +39a (+29a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-16 | d+3 | 9 | -3a (-11a) |
-17 | 1SS f,n,d,d/f+1 | 17 | +15a (-2a) |
-18 (-24) | fc d/f+4 | 14 | +1a (-7a) |
-28 | 1SS u+1 | 19 | -12a (-20a) |
Move | Range | Damage | Frames | Risk |
---|---|---|---|---|
f,n,d,d/f+1 | 3.38 | 22 (65) | +61a (+44a) | unsafe |
b+2,2 | 2.69 | 33 | +2a | unsafe; mid,high |
3~4 | 2.9 | 28 | +3 (+14 ~ DGF) | safe, unless transitioned into DGF |
f,F+4 | 2.9 | 20 (59) | +37a (+23a) | recovers backturned -6 |
u/f+3 | 1.93 | 15 (61) | +32a (+22a) | unsafe |
d/f+2 | 2.05 | 13 (59) | +34a (+24a) | safe |
R.f,n,d,d/f+1+2 | 2.65 | 35 (82) | +58a (+38a) | safe |