Nina movelist (Tekken 7): Difference between revisions

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Line 83: Line 83:
|damageLead=7
|damageLead=7
|damage=,10
|damage=,10
|startupRoot=i10
|startup=,i10
|startup=,i10
|block=-1
|block=-1
Line 101: Line 102:
|damageLead=7,10
|damageLead=7,10
|damage=,6
|damage=,6
|startupRoot=i10
|startup=,i16
|startup=,i16
|block=-3
|block=-3
Line 121: Line 123:
|damageLead=7,10,6
|damageLead=7,10,6
|damage=,12
|damage=,12
|startupRoot=i10
|startup=,i23
|startup=,i23
|block=-13
|block=-13
Line 141: Line 144:
|damageLead=7,10
|damageLead=7,10
|damage=,15
|damage=,15
|startupRoot=i10
|startup=,i18
|startup=,i18
|block=-13
|block=-13
Line 161: Line 165:
|damageLead=7,10
|damageLead=7,10
|damage=,22
|damage=,22
|startupRoot=i10
|startup=,i22
|startup=,i22
|block=-6
|block=-6
Line 184: Line 189:
|damageLead=7,11
|damageLead=7,11
|damage=,22
|damage=,22
|startupRoot=i10
|startup=,i23
|startup=,i23
|block=-14
|block=-14
Line 205: Line 211:
|damageLead=7,10,6
|damageLead=7,10,6
|damage=,6
|damage=,6
|startupRoot=i10
|startup=,i16
|startup=,i16
|block=-10
|block=-10
Line 225: Line 232:
|damageLead=7,10,6,6
|damageLead=7,10,6,6
|damage=,22
|damage=,22
|startupRoot=i10
|startup=,i23
|startup=,i23
|block=-14
|block=-14
Line 246: Line 254:
|damageLead=7
|damageLead=7
|damage=,17
|damage=,17
|startupRoot=i10
|startup=,i17~18
|startup=,i17~18
|block=-4
|block=-4
Line 268: Line 277:
|damageLead=7,17
|damageLead=7,17
|damage=,21
|damage=,21
|startupRoot=i10
|startup=,i25~26
|startup=,i25~26
|block=-11
|block=-11
Line 306: Line 316:
|damageLead=10
|damageLead=10
|damage=,6
|damage=,6
|startupRoot=i10
|startup=,i16
|startup=,i16
|block=-3
|block=-3
Line 325: Line 336:
|damageLead=10,6
|damageLead=10,6
|damage=,12
|damage=,12
|startupRoot=i10
|startup=,i23
|startup=,i23
|block=-13
|block=-13
Line 345: Line 357:
|damageLead=10
|damageLead=10
|damage=,15
|damage=,15
|startupRoot=i10
|startup=i18
|startup=i18
|block=-13
|block=-13
Line 365: Line 378:
|damageLead=10
|damageLead=10
|damage=,22
|damage=,22
|startupRoot=i10
|startup=,i22
|startup=,i22
|block=-6
|block=-6
Line 388: Line 402:
|damageLead=10
|damageLead=10
|damage=,22
|damage=,22
|startupRoot=i10
|startup=,i23
|startup=,i23
|block=-14
|block=-14
Line 424: Line 439:
|damageLead=14
|damageLead=14
|damage=,10
|damage=,10
|startupRoot=i14
|startup=,i24
|startup=,i24
|block=-17
|block=-17
Line 444: Line 460:
|damageLead=14,10
|damageLead=14,10
|damage=,10
|damage=,10
|startupRoot=i14
|startup=,i25~27
|startup=,i25~27
|block=-13
|block=-13
Line 463: Line 480:
|damageLead=14,10
|damageLead=14,10
|damage=,18
|damage=,18
|startupRoot=i14
|startup=,i20
|startup=,i20
|block=-6
|block=-6
Line 483: Line 501:
|damageLead=14,10,18
|damageLead=14,10,18
|damage=,20
|damage=,20
|startupRoot=i14
|startup=,i29~30
|startup=,i29~30
|block=+2
|block=+2
Line 503: Line 522:
|damageLead=14
|damageLead=14
|damage=,20
|damage=,20
|startupRoot=i14
|startup=,i22
|startup=,i22
|block=-6
|block=-6
Line 530: Line 550:
|recv=
|recv=
|crush=
|crush=
|notes=
|notes={{Plainlist|
* Input is 3,u when facing left
* Can enter crouching by holding d}}
}}
}}
{{MoveData2
{{MoveData2
Line 542: Line 564:
|damageLead=14
|damageLead=14
|damage=,22
|damage=,22
|startupRoot=i14
|startup=,i19
|startup=,i19
|block=-11
|block=-11
Line 579: Line 602:
|damageLead=15
|damageLead=15
|damage=,13
|damage=,13
|startupRoot=i11
|startup=,i22
|startup=,i22
|block=-17
|block=-17
Line 599: Line 623:
|damageLead=15,13
|damageLead=15,13
|damage=,10
|damage=,10
|startupRoot=i11
|startup=,i25~27
|startup=,i25~27
|block=-13
|block=-13
Line 618: Line 643:
|damageLead=15,13
|damageLead=15,13
|damage=,18
|damage=,18
|startupRoot=i11
|startup=,i20
|startup=,i20
|block=-6
|block=-6
Line 640: Line 666:
|damageLead=15,13,18
|damageLead=15,13,18
|damage=,20
|damage=,20
|startupRoot=i11
|startup=,i29~30
|startup=,i29~30
|block=+2
|block=+2
Line 664: Line 691:
|block=-16
|block=-16
|hit=-5
|hit=-5
|ch=+20a (+10)
|ch=+20a(+10)
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 670: Line 697:
|recv=
|recv=
|crush=
|crush=
|notes= Input when facing left is 4,d
|notes= {{Plainlist|
* Input when facing left is 4,d
* Can enter crouching by holding d}}
}}
}}
{{MoveData2
{{MoveData2
Line 682: Line 711:
|damageLead=15
|damageLead=15
|damage=,22
|damage=,22
|startupRoot=i11
|startup=,i19
|startup=,i19
|block=-11
|block=-11
Line 703: Line 733:
|startup=i15~16,i13~14
|startup=i15~16,i13~14
|block=-5
|block=-5
|hit=+4
|hit=+4c
|ch=+6
|ch=+6
|tracksLeft=
|tracksLeft=
Line 712: Line 742:
|floor=
|floor=
|wall=
|wall=
 
|jail=Yes
|notes={{Plainlist|
|notes={{Plainlist|
* jails
* second hit is +8 on ch}}
* second hit is +8 on ch}}
}}
}}
Line 741: Line 770:
|damageLead=12
|damageLead=12
|damage=,12
|damage=,12
|startupRoot=i13
|startup=,i19
|startup=,i19
|block=-13
|block=-13
Line 760: Line 790:
|damageLead=12,12
|damageLead=12,12
|damage=,20
|damage=,20
|startupRoot=i13
|startup=,i25~27
|startup=,i25~27
|block=-12
|block=-12
Line 784: Line 815:
|damageLead=12,12
|damageLead=12,12
|damage=,22
|damage=,22
|startupRoot=i13
|startup=,i25~27
|startup=,i25~27
|block=-3
|block=-3
Line 816: Line 848:
|screw=S!
|screw=S!


|notes=second hit duckable
|notes={{Plainlist|
* 2nd hit duckable if 1st blocked
* 2nd hit is homing}}
}}
}}
{{MoveData2
{{MoveData2
Line 843: Line 877:
|damageLead=14
|damageLead=14
|damage=,13
|damage=,13
|startupRoot=i16
|startup=,i29~31
|startup=,i29~31
|block=-14
|block=-14
Line 864: Line 899:
|damageLead=14,13
|damageLead=14,13
|damage=,20
|damage=,20
|startupRoot=i16
|startup=,i32~35
|startup=,i32~35
|block=-14
|block=-14
Line 885: Line 921:
|damageLead=14
|damageLead=14
|damage=,17
|damage=,17
|startupRoot=i16
|startup=,i16
|startup=,i16
|block=+1
|block=+1
Line 946: Line 983:
|damageLead=13
|damageLead=13
|damage=,10
|damage=,10
|startupRoot=i13~14
|startup=,i16
|startup=,i16
|block=-3
|block=-3
Line 1,203: Line 1,241:
|inputLead=d/f+3,2,d+3
|inputLead=d/f+3,2,d+3
|input=,4
|input=,4
|targetLead=
|targetLead=m,h,l
|target=
|target=,h
|damageLead=
|damageLead=13,12,10
|damage=
|damage=,18
|startupRoot=
|startupRoot=i14
|startup=
|startup=,i20
|block=
|block=-6
|hit=
|hit=+5
|ch=
|ch=[[Nina combos|+30a(+20)]]
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 1,220: Line 1,258:
|notes=
|notes=
}}
}}
=== ===
{{MoveData2
{{MoveData2
|moveNo=41
|moveNo=41

Revision as of 09:30, 9 February 2021

Up to date as of Ver.4.00

1
Rage Art
R.d+1+2
m  |  55-82
i20
-22
50
50
Rage Drive
R.f+2+3
m  |  50
i20~21
+9
+32a (-4)
js
2
Rage Drive
R.f+2+3,​D/F
m  |  50
i20~21
+20g
+43a (+7)
Jab
1
h  |  7
i10
+1
+8
r17
3
Left Right Combo
1,​2
h,​h  |  7,​10
i10,​i10
-1
+5
1,​2,​1
h,​h,​h  |  7,​10,​6
i10,​i16
-3
+4
4
Biting Snake
1,​2,​1,​4
h,​h,​h,​l  |  7,​10,​6,​12
i10,​i23
-13
-2
5
Left Right to Spider Knee
1,​2,​3
h,​h,​m  |  7,​10,​15
i10,​i18
-13
+2
6
Bermuda Triangle
1,​2,​4
h,​h,​h  |  7,​10,​22
i10,​i22
-6
+20a
S!
7
Double Explosion 1
1,​2,​1+2
h,​h,​m  |  7,​11,​22
i10,​i23
-14
+11a (+2)
+43a (-4)
1,​2,​1,​2
h,​h,​h,​h  |  7,​10,​6,​6
i10,​i16
-10
+1
8
Double Explosion 2
1,​2,​1,​2,​1+2
h,​h,​h,​h,​m  |  7,​10,​6,​6,​22
i10,​i23
-14
+11a (+2)
+43a (-4)
PK Combo
1,​4
h,​h  |  7,​17
i10,​i17~18
-4
+1
natural combo
9
PK Combo to Assasin's Blade
1,​4,​1
h,​h,​m  |  7,​17,​21
i10,​i25~26
-11
+15g
S!
Straight
2
h  |  10
i10
+1
+7
10
Right Left Combo
2,​1
h,​h  |  10,​6
i10,​i16
-3
+4
delayable
11
Biting Snake (Short)
2,​1,​4
h,​h,​l  |  10,​6,​12
i10,​i23
-13
-2
delayable
12
Double Smash
2,​3
h,​m  |  10,​15
i10i18
-13
+2
delayable
13
Jab Roundhouse
2,​4
h,​h  |  10,​22
i10,​i22
-6
+20a (+11)
S!
W!
delayable
14
Double Explosion (Short)
2,​1+2
h,​m  |  10,​22
i10,​i23
-14
+11a (+2)
+43a (-4)
W!
3
h  |  14
i14
-16
-5
Spike Combo
3,​3
h,​l  |  14,​10
i14,​i24
-17
-6
15
Spike Combo to Right Uppercut
3,​3,​2
h,​l,​m  |  14,​10,​10
i14,​i25~27
-13
3,​3,​4
h,​l,​h  |  14,​10,​18
i14,​i20
-6
+5
+30a (+20)
16
Spike Combo to Easy Prey
3,​3,​4,​3
h,​l,​h,​m  |  14,​10,​18,​20
i14,​i29~30
+2
+5
17
Head Ringer
3,​4
h,​h  |  14,​20
i14,​i22
-6
+20a (+11)
S!
W!
natural combo
18
Left High Kick to Right Roll
3,​d
h  |  14
i14
-15
-4
  • Input is 3,u when facing left
  • Can enter crouching by holding d
19
Left High Kick to Spiral Explosion
3,​d,​1+2
h,​m  |  14,​22
i14,​i19
-11
W!
Magic 4
4
h  |  15
i11
-9
+8
20
Right High to Left Spin Low Kick
4,​3
h,​l  |  15,​13
i11,​i22
-17
-3
21
Blonde to Right Uppercut
4,​3,​2
h,​l,​m  |  15,​13,​10
i11,​i25~27
-13
4,​3,​4
h,​l,​h  |  15,​13,​18
i11,​i20
-6
+5
22
Blonde to Easy Prey
4,​3,​4,​3
h,​l,​h,​m  |  15,​13,​18,​20
i11,​i29~30
+2
+5
+21a
23
Right High Kick to Left Roll
4,​u
h  |  15
i11
-16
-5
+20a(+10)
  • Input when facing left is 4,d
  • Can enter crouching by holding d
24
Right High Kick to Spiral Explosion
4,​u,​1+2
h,​m  |  15,​22
i11,​i19
-11
+36a
+36a
25
Ivory Cutter
1+4
m,​m  |  4,​20
i15~16,​i13~14
-5
+4c
+6
Yes
  • second hit is +8 on ch
f+2
h  |  12
i13
-3
+8
f+2,​1
h,​m  |  12,​12
i13,​i19
-13
-6
delayable
26
Dead Drop
f+2,​1,​2
h,​m,​m  |  12,​12,​20
i13,​i25~27
-12
+4
F!
  • delayable
  • combo from second hit
27
Mimosa Combo
f+2,​1,​4
h,​m,​h  |  12,​12,​22
i13,​i25~27
-3
+23a (+14)
S!
  • delayable
  • combo from second hit
28
Siren's Kiss
f+3
h,​h  |  10,​20
i14~15,​i10~11
+6
+24a (+15)
S!
  • 2nd hit duckable if 1st blocked
  • 2nd hit is homing
f+4
h  |  14
i16
-12
-3
-1
f+4,​3
h,​m  |  14,​13
i16,​i29~31
-14
  • combo if first hit ch
  • delayable
29
Sweeper Combo
f+4,​3,​3
h,​m,​m  |  14,​13,​20
i16,​i32~35
-14
+12a
F!
30
Double Whip
f+4,​4
h,​h  |  14,​17
i16,​i16
+1
+13
Splat
  • natural combo
  • delayable
  • duckable
  • ballerina
31
Blonde Bomb
f+1+2
m  |  24
i17
-14
+11a (+2)
pc
W!
d/f+1
m  |  13
i13~14
-1
+5
32
Uppercut to Jab
d/f+1,​2
m,​h  |  13,​10
i13~14,​i16
-3
+2
+9
1.hit
Yes
  • Transition into sidestep, gaining +2f advantage
  • Transition into crouch dash with f
d/f+3
m  |  13
i14
-11
+1
d/f+3,​1
m,​h  |  13,​10
i14,​i30
-8
+3
1.hit
On hit
can be cancelled into sidestep
34
Leg Slicer Combo
d/f+3,​1,​2
m,​hh,​  |  13,​10,​6
i14,​i16
-10
+1
1.hit
On hit
  • last 2 hits natural combo and jail
35
Assault Bomb
d/f+3,​1,​2,​1+2
m,​h,​h,​m  |  13,​10,​6,​22
i14,​i23
-14
+11a(+2)
+43a(-4)
3.CH
d/f+3,​2
m,​h  |  13,​12
i14,​i19
+1
+5
+12
1.hit
  • Can transition into sidestep for, losing 1f of advantage.
  • Can transition into creeping step with d/f, losing 2f of advantage.
d/f+3,​2,​1
m,​h,​h  |  13,​12,​6
i14,​i16
-3
+4
2.CH
Yes
37
Creeping Snake
d/f+3,​2,​1,​4
m,​h,​h,​l  |  13,​12,​612
i14,​i23
-13
-2
2.CH
38
Creeping Snake to Geyser Cannon
d/f+3,​2,​3
m,​h,​h  |  13,​12,​21
i14,​i19~20
-17
2.CH
39
Creeping Snake to Right High Kick
d/f+3,​2,​4
m,​h,​h  |  13,​12,​22
i14,​i22
-6
+20a
S!
2.CH
d/f+3,​2,​d+3
m,​h,​l  |  13,​12,​10
i14,​i21
-14
-3
40
Creeping Snake to Left Low Right Uppercut
d/f+3,​2,​d+3,​2
m,​h,​l,​m  |  13,​12,​10,​10
i14,​i25~27
-13
3.CH
d/f+3,​2,​d+3,​4
m,​h,​l,​h  |  13,​12,​10,​18
i14,​i20
-6
+5

41
Creeping Snake to Easy Prey
d/f+3,​2,​d+3,​4,​3
  | 
d/f+3,​3
  | 
d/f+3,​3,​3
  | 
42
Flash Kicks
d/f+3,​3,​3,​4
  | 
S!
d/f+3,​4
  | 
43
Deadly Assault
d/f+3,​4,​4
  | 
44
Deadly Hunter
d/f+3,​4,​3+4
  | 
45
Left Middle to Right High Kick
d/f+3,​f+4
  | 
S!
46
Ray Hands
d/f+1+2
  | 
S!
d+1
  | 
d+1,​2
  | 
47
Below the Belt Combo
d+1,​2,​4
  | 
48
Jab to Mid Kick
d+1,​4
  | 
d+2
l  | 
cs
49
Cutthroat
d+2,​3
  | 
S!
d+3
  | 
50
Left Spin Low Kick to Right Upper
d+3,​2
  | 
d+3,​4
  | 
51
Easy Prey
d+3,​4,​3
  | 
d+4
  | 
52
Right Low Kick to Back Spin Chop
d+4,​1
  | 
53
Right Backhand Body Blow
d/b+2
  | 
S!
54
Stiletto Heel
d/b+3
  | 
55
Slicer
d/b+4
  | 
56
Geyser Cannon Combo
d/b+4,​3
  | 
57
Power Charge
d/b+1+2
  | 
cancel with u,u
58
Geyser Cannon
d/b+3+4
  | 
Throat Slasher
b+1
  | 
59
Throat Slasher to Bad Habit
b+1,​4
  | 
b+2
  | 
b+2,​2
  | 
60
Backhand Combo
b+2,​2,​2
  | 
b+3
m  | 
61
Stinger Heel Kick Combo
b+3,​4
  | 
62
Spear Kick
b+4
  | 
63
Shockwave Palm
b+1+2
  | 
64
Reverse Ivory Cutter
b+1+4
  | 
65
Left Backhand Body Blow
u/b+1
m  | 
u/b+2
h  | 
generic u+2
u/b+4
m  | 
66
Skull Splitter
u/f+1
m  | 
u/f+2
  | 
67
Binding Whip
u/f+2,​1
  | 
68
Catapult Kick
u/f+3
m  | 
  | 
u/f+4
  | 
u/f+4,​3
  | 
69
Can Opener
u/f+4,​3,​4
h,​l,​h  | 
Last hit can be cancelled into sidestep
70
Running Jump Kick
u/f+3+4
  | 
71
Leaping Axe Kick
U/F+4
  | 
u/f,​n,​d+3
  | 
72
Hopping Low Kick to Right Uppercut
u/f,​n,​D+3,​2
  | 
u/f,​n,​D+3,​4
  | 
73
Hopping Low Kick to Easy Prey
u/f,​n,​D+3,​4,​3
  | 
74
Sunset Strike
f,​F+2
  | 
75
Bad Habit
f,​F+3
m  | 
76
Kneel Kick
f,​F+4
m  | 
Clean hit on downed opponent
77
Bombshell Blast
f,​F+1+2
  | 
W!
78
Wipe the Floor
d,​D/F+4
  | 
Crouch Dash
qcf
  | 
79
Hellbringer
qcf+1
h  | 
80
Shut Up
qcf+2
m  | 
Hits and flips downed opponents
81
Sideslip
qcf+3
l  | 
cs
qcf+4
  | 
qcf+4,​2
  | 
82
Shamrock
qcf+4,​2,​3
  | 
Sway
qcb
  | 
83
Ice Pick
qcb,​B+4
m  | 
84
Evil Mist
d/b,​qcf,​n,​D/B+2+3
h!  | 
WR.3
  | 
85
Stingray
WR.3,​4
  | 
86
Spiral Bombshell Blast
WR.1+2
m  | 
js

WS

WS.1
m  | 
87
Diving Hornet
WS.1,​4
m  | 
88
Fluttering Butterfly
WS.1,​1+2
m,​h,​h  | 
S!
89
Palm Uppercut
WS.2
m  | 
90
Spider Knee
WS.3
  | 
Input 1+2 on hit for chain throw
WS.4
  | 
91
Flashing Escape
WS.4,​3
  | 
S!
92
Helping Hand
WS.b+1
m  | 
93
Low Jab Rising Kick
FC.2,​4
  | 
94
Snakeshot
SS.1
m  | 
95
Snakeshot to Rolling Dash
SS.1,​F
  | 
96
Snakeshot to Reverse Rolling Dash
SS.1,​B
  | 
97
Double Shot
SS.1,​2
  | 
98
Lift Shot
SS.2
m  | 
99
Heel Slicer
SS.4
l  | 
100
Spiral Explosion
SS.1+2
m  | 
101
Twisted Mind
(down enemy) d+3+4
  | 
1,​2,​1,​2,​3
  | 
1,​2,​1,​2,​3,​3
  | 
1,​2,​1,​2,​3,​3,​2
  | 
1,​2,​1,​2,​3,​3,​2,​1
  | 
1,​2,​1,​2,​3,​3,​2,​1,​2
  | 
102
10 Hit Combo 1
1,​2,​1,​2,​3,​3,​2,​1,​2,​4
  | 
103
10 Hit Combo 2
d/f+1,​2,​1,​2,​3,​3,​2,​1,​2,​4
  | 
104
Arm Grab Flip
1+3
h  | 
105
Arm Grab Flip
f+1+3
h  | 
106
Over the Back Toss
2+4
h  | 
107
Over the Back Toss
f+2+4
h  | 
108
Shoulder Through Buster (STB)
2+4,​1,​2,​1
h  | 
109
Shoulder Through Arm Breaker
STB.2,​1,​3
  | 
110
Triangle Hold
left (1+3/2+4)
  | 
111
Hammer Throw
right (1+3/2+4)
  | 
112
Leaping Triangle Hold
behind (1+3/2+4)
  | 
113
Elbow to Arm Grab Flip
d/f+1+3
h  | 
114
Reverse Neck Breaker
d/f+2+4
h  | 
115
Jumping Flip
u/f+1+2
h  | 
116
Elbow Smash
d/f,​d/f+1
h  | 
117
Attack Reversal
b+1+3/b+2+4
  | 
118
Backhand Slap (BHS)
qcf+1+2
h  | 
119
Seoi Gyaku Juji-gatame
BHS.3,​4,​3,​1+2
  | 
120
Triple Slaps (TSS)
BHS.2,​3,​4,​2,​2
  | 
121
Neck Crusher
TSS.1,​3+4,​1,​2,​1+2
  | 
122
Leg Stretch Arm Lock
TSS.1,​2,​4,​3,​1+2+3
  | 
123
Betrayer (BTR)
qcb,​B+1+4
h  | 
Unbreakable
124
Twisted Nightmare (NTM)
BTR.2,​1,​1+2,​1+2+3
  | 
125
Neck Crusher
NTM.1,​3+4,​1,​2,​1+2
  | 
126
Leg Stretch Arm Lock
NTM.1,​2,​4,​3,​1+2+3
  | 
127
Arm Break (ABK)
(BTR or BHS).1,​3,​2,​1
  | 
128
Double Arm Break
ABK.3,​1,​4,​1+2,​1+2
  | 
129
Falling Arm Break
ABK.2,​1,​3,​4,​1+2
  | 
130
Crab Hold (CHD)
qcf+3+4
  | 
131
Commando Arm Lock
CHD.3+4,​3,​4,​1+2
  | 
132
Heel Hold (HHD)
CHD.3+4,​4,​2,​1+2
  | 
133
Leaping Heel Hold (HHD)
u/f+3+4
  | 
134
Double Snap
HHD.3,​1,​4,​2+4
  | 
135
Double Heel Hold
HHD.1,​3,​2+4,​3+4,​1+2
  |