Jargon: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 208: Line 208:
; Snake Dash  
; Snake Dash  
: Crouch Dash loops by side stepping to return to standing faster
: Crouch Dash loops by side stepping to return to standing faster
; stagger or staggers on block
: an animation that plays when certain lows that almost universally around -25 or worse


== t ==
== t ==

Revision as of 10:11, 6 February 2021

Jargon refers to terms of art relating to Tekken.

  • For shorthand for game input and stance abbreviations, see Notation.
  • For the meaning of values in movelists, see Movelist.
  • For frame advantages, which look like “+5” and “-13c”, see § Frame advantage.

a

air combo
see Juggle
active frame
the frame where a move can hit the opponent, see also Frame#Moves
ak
short for Armor King
ali kick
a name for King's d+3+4
ancient power
a name for Devil Jin's b+1+3_b+2+4, named after a similar move Ogre has in previous games
attack
a move that has active frames

b

bad breath
a name for Nina's d/b,d,d/f,f,u/f,d/b+2+3, Yoshimitsu's d/b+1+2,1_2, and Armor King's Rage Drive R.f,n,d,d/f+1+2
ballerina spin
a visual hitstun for some moves that give large frame advantage and wall splat (without knockdown outside of wall)
bazooka kick
a name for Lee's d,D/B+4
bdc
short for backdash cancel
bigs
refers to characters with large hitboxes that aren't Kuma/Panda, typically Gigas, Jack-7, Marduk
bk
short for Blazing Kick, Lee's d,D/B+4
block stun
the time after blocking a move where the defender can't act
bo
best of, e.g. bo3 means “best of 3”, the number of matches in the set
the set usually ends early if there's a decisive winner before every match is played, e.g. if a player wins the first 2 matches in a bo3, the third is usually skipped. Best of n = first to (n+1)/2
bow and arrow
a name for Julia's FC.d/f+4,3
bracket
the thing that says who plays against whom in each round of a tournament as per its format, usually double elimination
break
short for throw break, may also refer to chickening a reversal

c

cabinet
a name for an arcade machine
cali roll
short for California Roll, Xiaoyu's BT.f+3+4, and a name for Lucky Chloe's BT.f+3+4
can-can, can-cans, can-can kicks
a name for Asuka, Devil Jin, and Jin's d+3+4, but can also refer to other similar moves, a low kick into a jumping mid or high kick.
capo
short for capoeira, the fighting style used by Eddy (also Christie and Tiger from earlier games); sometimes also refers to Lucky Chloe
canned 50/50
a string with mid/low mixup extensions.
cc
short for crouch cancel
cd
crouch dash
ch
counter hit
chainsaws
refers to Alisa's Destructive Stance and moves done from it
charge
a mechanic in fighting games, that gives access either to extended moveset, enhanced similar moveset, and/or special general properties. See ki charge and Claudio Starburst.
cheese
moves or tactics that are much easier to use than they are to defend against
chicken
breaking a reversal by pressing either f+1+3 for a caught left limb or f+2+3 for a caught right limb, see also Chicken
connect
to have a move either hit or be blocked by an opponent, i.e. not to whiff a move. Sometimes does refer to specifically on hit and not on block.
counter hit
to hit an opponent as they're trying to attack; note that throws can't be counter hit
crouch
see crouch
crush
see crush

d

deathmatch
a long set of matches between two players, often until one player can no longer continue playing, or until either player is promoted or demoted
demoman
short for Demolition Man, Paul's d+4,2:1+2
debug
short for Debugger, Jack-7's b,d/b,d,d/f+1
dempsey roll
a name for Steve's R.PAB.d/f+3+4,F and its follow up
dewgf
short for dashed electric wind god fist, f,f,n,d,d/f#2 with Devil Jin, Heihachi, or Kazuya
dewhf
short for dashed electric wind hook first, f,f,n,d,d/f#2 with Jin
dj
short for Devil Jin
drag
short for Dragunov
duck
same as crouch

e

eat
to get hit by a move
elbow
a move that can't be parried by regular parries because the attack is an elbow
ewgf
short for electric wind god fist
ewhf
short for electric wind hook fist

f

fahk
short for Fahkumram
fake plus
when you have enough plus frames for something to combo, but the game allows them to block regardless
flash
short for Sword Flash, Yoshimitsu's 1+4
float
to hit an opponent out the air or off the ground and covert it into a juggle
flowchart
a planned sequence of moves, usually derogatory
frame
see Frame
ft
first to, e.g. ft2 means “first to 2”, the number of matches a player needs to win to win the set. First to n = best of (n*2 - 1)

g

getup kick
see § wake-up kick
ground game
see § okizeme
giant swing
the name of Armor King and King's f,hcf+1, a throw which looks like a 1+2 break but is actually a 1 break

h

haha step
a technique primarily Lei can do to move backwards quickly, utilizing b+3+4 BT transition.
harakiri
the name of moves Yoshimitsu can do where he stabs himself
hayashida step
a technique Nina can do
hei
short for Heihachi
hellsweep
a name for Devil Jin, Heihachi, and Kazuya's f,n,d,d/f+4, often used to refer to any unreactable, high risk/reward low
hwo
short for Hwoarang

i

instant screw/spin
a type of launcher that puts the combo right into the screw/spin state. If these launcher land on the back, they normally only knockdown. example kuma b,f+2

j

k

l

m

Mashing

attacking recklessly, often at minus frames.

n

o

okizeme
pressure on a grounded opponent
open
without walls, "in the open"

p

P1, P2
Player 1, Player 2, refers to the side a player is on, P1 is the left side, P2 is the right side. Online allows both players be play the same side relative to their screens, them being on P1 or P2 depends on if they can sidestep a certain way out of crouch. Example "So I will switch sides, so he is P2, and can't sidewalk the correct way after my d/f+1+2"
Pretzel
d/b, hcb, d/f, the motion input for Geese' Raging Storm

q

r

RA
short for Rage Art
Rave Spin
Lei's d/b+4,4, see Hell Sweep
RD
short for Rage Drive
Reversal (as a concept)
in most fighting games, a move one does right as they leave a stunned state, suck as blockstun, hitstun, or wake up. A good reversal is a move that is servisable as a reversal, due to having some form of invincibility, being able to parry, or anything in that manner. Example in Tekken - doing Rage Art after getting hit, expecting opponent to continue pressing buttons - that is using RA as a reversal.
Rush step, Razor Rush, Wolf Rush
Lei's stance entered with fn, Razor Rush is the punch string with stance transitions, Wolf Rush is the the kick string with distinctive features. Lei Razor_Rush

s

S1, S2, S3, S4, etc.
short for the number of the season, S1 = Season One
Snake Dash
Crouch Dash loops by side stepping to return to standing faster
stagger or staggers on block
an animation that plays when certain lows that almost universally around -25 or worse

t

T7, TK7
short for Tekken 7
TTT2, Tag2
short for Tekken Tag Tournament 2, previous game in the franchise
Tombstone
a throw shared by jack, king and armor king. Though jack's does less damage and has a different break
Someone's turn
on connect players are at a certain frame advantage, if first player's fastest attacking move at this advantage will hit first against opponent's fastest attacking move - it is said that it's the first player's turn in that situation.since fastest attacking move on every character (mostly) is 10f, their +1 is enough to constitute that it's their turn. Thus one's turn = one's frame advantage

u

v

w

wake-up kick
refers to attacks done from a grounded position, primarily those done by pressing 3 or 4, see also Wake-up

x

y

yoshi
short for Yoshimitsu

z

Uncategorized

<Char>cord
refers to a Discord server dedicated to the character, e.g. Leicord for the Lei Wulong Discord