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| 23 Frames || UF, N, 4|| 25 dmg|| For stagger lows | | 23 Frames || UF, N, 4|| 25 dmg|| For stagger lows | ||
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{| class="wikitable" | |||
|+ Special Cases|- | |||
| Big Pushback Moves (Deathfist, HEI FF2) || F1+2 F,F Df1,4,2 || 49 dmg || This will only reach when you neutral blocked the move shallow. | |||
|- | |||
|Ā || UF3+4 || 34 dmg ||Ā Most of the time this will reach, but can still whiff against tip rangeĀ | |||
|- | |||
| || F4,3 || 27 dmg || This will almost always work. | |||
|- | |||
| RLX Pickup || DF4~f CD1 4 3,2~f CD1,3 S! DF1,2~f CD1,3 || 43 dmg || Thankfully Josie get's a pretty great punish on Eddy's shenanigans. | |||
|- | |||
| Slide Pickup || WS3 2 F1+2 3,2~f CD1,3 S! DF1,2~f CD1,3 || 49 dmg || Example | |||
|- | |||
| King and Armor King Dropkick || Crouch Cancel D4 DF4~f CD1 3,2~f CD1,3 S! DF1,2~f CD1,3 || 38 dmg || Hard af. Josie doesn't have any suitable mids to pick up for a combo, so this is what we have to do if we want to get a combo. | |||
|- | |||
| || FC DF4 || 20-30 dmg || Much easier. This isn't a true punish in terms of frames, but I'm don't think it can be escaped. Depending on what your opponent does off the ground this will do differing amounts of damage and put you in a variety of situations. | |||
|} | |} |
Revision as of 07:27, 17 February 2021
Josie (Tekken 7) |
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Josie is blessed with some outstanding punishers.
10 Frames | 1,2,2 | 25 dmg | +9 Frames | Simplest mixup after is F3+4 and D4, but 9 is a lot of frames. Most any move will work. |
1,4,3 | 29 dmg | +1 Frames | More damage, but way fewer frames. | |
11 Frames | B1,1 | 30 dmg | +16g | D4 is unparryable afterwards. |
12 Frames | F2,4 | 33 dmg | KND | Wallsplats, Very good oki |
2,4 | 30 dmg | +21g (SWS) | All SWS and CD moves are uninterruptible afterwards except CD3 and CD1+2 | |
13 Frames | 3,2f | 11 dmg | +4 (CD) | Not a good option, but there if you want it. |
14 Frames | F1+2 F,F DF1,4,2 | 49 dmg | KND | Very good oki. F1+2 is a long range, safe whiff punisher. Sometimes punishes big pushback moves if you neutral guarded them. |
F1+2 F,F DB4,2,3 | 48 dmg | KND | Wall splats at some distances. | |
UF3+4 | 34 dmg | KND | More range than F1+2. Often enough to punish pushback moves, but not always. | |
DF4 | 15 dmg | +16g | There if your opponent really can't handle SWS. | |
15 Frames | UF4 | 13 dmg | Launch | See combo section. This is usually the better -15 punisher since it does 3 more damage than DF2. |
DF2 | 10 dmg | Launch | See combo section | |
16 Frames | B1+2 | 21 dmg | Launch | Always worth using over uf4 and df2 when it will connect. Even with the worst combos this gives more damage. |
f4,3 | 27 dmg | +1 | Consistently punishes all the big pushback moves. It's never the optimal punish, but it will reach when nothing else will. |
10 Frames | DB1 | 5 dmg | +6 Frames | Generic dickjab |
11 Frames | WS4 | 16 dmg | +5 Frames | |
13 Frames | WS2,1 | 22 dmg | Launch | |
14 Frames | UF3+4 | 34 dmg | KND | Has a lower hitbox than WS2 and UF4, so this is necessary against moves like slippery kicks or Zafina's D3 |
15 Frames | UF4 | 13 dmg | Launch | |
16+ Frames | Crouch cancel DF2 | 10 dmg | Launch | This is the better, but much harder, option to punish slippery kicks and other lows that UF4 and ws2,1 can't. DF2 reaches nearly to the ground, so it will punish any move provided you can do this fast enough. |
23 Frames | UF, N, 4 | 25 dmg | For stagger lows |
Big Pushback Moves (Deathfist, HEI FF2) | F1+2 F,F Df1,4,2 | 49 dmg | This will only reach when you neutral blocked the move shallow. |
UF3+4 | 34 dmg | Most of the time this will reach, but can still whiff against tip range | |
F4,3 | 27 dmg | This will almost always work. | |
RLX Pickup | DF4~f CD1 4 3,2~f CD1,3 S! DF1,2~f CD1,3 | 43 dmg | Thankfully Josie get's a pretty great punish on Eddy's shenanigans. |
Slide Pickup | WS3 2 F1+2 3,2~f CD1,3 S! DF1,2~f CD1,3 | 49 dmg | Example |
King and Armor King Dropkick | Crouch Cancel D4 DF4~f CD1 3,2~f CD1,3 S! DF1,2~f CD1,3 | 38 dmg | Hard af. Josie doesn't have any suitable mids to pick up for a combo, so this is what we have to do if we want to get a combo. |
FC DF4 | 20-30 dmg | Much easier. This isn't a true punish in terms of frames, but I'm don't think it can be escaped. Depending on what your opponent does off the ground this will do differing amounts of damage and put you in a variety of situations. |