Bob punishers: Difference between revisions

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(Created page with "{{Bob}} {{subst:Punishers}}")
 
(Added punishers)
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|+ Standing
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
|-
| rowspan="2" | -10
| 1,1,2 || 26 || +3 || Standard punish. Use f1 for more range
|-
| 1,4 || 22 || +5 || Better frames on hit and safe on block
|-
| -12 || f2,3 || 32 || KND || Very good range for an i12 punish
|-
| -14 || d1+2,2,1 || 35 || KND || Follow up with microdash b3 for 51 dmg guaranteed
|-
| -15 || uf4 || 20 || Launch || Tailspins on hit
|-
| -20 || uf3 || 20|| KND || Substantial combo damage increase
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
|}
|}


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|+ Crouching
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Notes
|-
| -10 || FC.1 || 5 || +6 || Standard downjab
|-
|-
| -10 || FC.1 || 5 || +6
| -11 || ws4 || 20 || +5 || Above average range and dmg for a ws4
|-
| -14 || ws2,1 || 24 || Launch || Best range + dmg of any i14 ws launcher
|}
|}


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|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|-
| -15 || d2,4 || 33 || KND || Lucky Chloe u3
|-
| -16 || uf1+2,1+2 || 40 || KND || Bryan ws1
|-
| -18 || db1+2 || 16 || Launch || Leroy df2,1+2
|}
|}


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|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -13 || b2,2,4,4 || 58 || KND
|-
| -20 || uf2,3,3+4 || 38 || Launch
|}
|}


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|+ Grounded opponent
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !!
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| -17 || b3 || 20 || KND || Ch launches getup kicks
|-
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
| -18 || d1 || 18 || +7 || Safe unlike the launch punishable b3. CH knockdown for guaranteed b3
|}
|}
</div>


<references/>
<references/>

Revision as of 18:15, 14 April 2021

Standing
Enemy Move Damage Frames Notes
-10 1,1,2 26 +3 Standard punish. Use f1 for more range
1,4 22 +5 Better frames on hit and safe on block
-12 f2,3 32 KND Very good range for an i12 punish
-14 d1+2,2,1 35 KND Follow up with microdash b3 for 51 dmg guaranteed
-15 uf4 20 Launch Tailspins on hit
-20 uf3 20 KND Substantial combo damage increase
Crouching
Enemy Move Damage Frames Notes
-10 FC.1 5 +6 Standard downjab
-11 ws4 20 +5 Above average range and dmg for a ws4
-14 ws2,1 24 Launch Best range + dmg of any i14 ws launcher
Extra range
Enemy Move Damage Frames Can reach
-15 d2,4 33 KND Lucky Chloe u3
-16 uf1+2,1+2 40 KND Bryan ws1
-18 db1+2 16 Launch Leroy df2,1+2
Back-turned opponent
Enemy Move Damage Frames
-13 b2,2,4,4 58 KND
-20 uf2,3,3+4 38 Launch
Grounded opponent
Enemy Move Damage Frames
-17 b3 20 KND Ch launches getup kicks
-18 d1 18 +7 Safe unlike the launch punishable b3. CH knockdown for guaranteed b3