Kazuya (Tekken 7): Difference between revisions

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{{Kazuya}}
{{Kazuya}}
{{Infobox fighter
{{Infobox fighter
|name=Kazuya
|name=Kazuya
|tech={{Plainlist|
|tech={{Plainlist|
* crouch cancel EWGF}}
* [[Wave dash]]
* i13~i14 [[Electric|EWGF]]
* Wave dash into [[iWS]]}}
|launch={{Plainlist|
|launch={{Plainlist|
* i13 – PEWGF ''(standing)''
* i13 – ws1,2 ''(crouching)''
* i13 – WS+1,2 ''(crouching)''
* i13+ – f,n,d/f+2 or f,d,d/f+2 ''(standing, not bufferable)''}}
}}
|splat={{Plainlist|
* i11 – b+1,2 ''(standing, high)''
* i15 – d/f+1,4 ''(standing, mid)''
* i13 – ws1+2 ''(crouching)''}}
|chLaunch={{Plainlist|
|chLaunch={{Plainlist|
* i14 – d/f+2 ''(mid)''
* i11 – 4 ''(high)''
* }}
* i14 – d/f+2 ''(mid)''}}
|splat={{Plainlist|
|missingGenerics={{Plainlist|
* i11 – b+1,2
* d/f+1
* i15 – d/f+1,4
* d/f+2
* i16 – CD+4,1
* u/f+4
}}
* parry}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* d/f+1 ''(standing)''}}
* b+2 ''(standing)''
* iWS4 ''(standing)''
* WS4  ''(crouching)''}}
|statureKick=d/b+4
|powerLow=f,n,d,df+4,1
|snakeEdge=d+1+2
|lore=[[fandom:Kazuya Mishima|Kazuya Mishima]]
|activePlayers={{Plainlist|
* [https://www.youtube.com/channel/UCmt_EdPD_lUiEkB6cVIyt8w BoaLuvb]
* [https://www.twitch.tv/tk_ikari Ikari]}}
|discord=[https://discord.gg/fnvRYPR]
}}
}}
'''Kazuya''' is a Mishima-style character whose playstyle is characterised by a high-risk high-reward mental game. This means that while he has access to a hitconfirmable 10f punish, a wavedash mixup and an electric wind god fist *ndash; he differs from the other Mishimas in possessing strong okizeme tools intended to loop situations, excellent crouching punishment, a faster EWGF that is accessible from both standing and crouching (i13), and one of the best rage drives in the game (f,n,d,d/f+1+4).


'''Kazuya Mishima (Kaz)''' is a defensive Mishima characterized by his excellent whiff/block punishment, powerful Wavedash mixup and demanding execution.
All of these strengths come at the expense of having below-average neutral poking tools, lacking a generic d/f+1 or a safe mid Mishima d/f+2, and struggling with range 1.5+ whiff punishment. Though there are some alternative tools he can use to compensate (like iWS4, f+3, etc.), their weaknesses often mean that a player needs to learn how to play a unique style of Tekken - relying on his crouchdash pressure moreso than other Mishimas and exposing themselves to taking risks in the neutral (using his standing d/f+2 or risky wavedash tools) in order to cover the opponent's options and gain access to damage.
 
Dorya!
 
== Strengths & weaknesses ==
 
Strengths:
 
* Excellent punishment
* Mix-up from crouch dash
* Damage
* Range control
 
Weaknesses:
 
* Weak to his left side
* No panic moves
* Few and unreliable pokes
* Strong tools i.e. EWGF and wave dash gated behind execution
 


Kazuya has a high execution skill ceiling, and an above-average execution barrier - as he possesses no standing launchers at the speed that most characters would without doing a precise EWGF input, which requires practice and is not bufferable. His d/f+2 on counter-hit guarantees an i13 EWGF (f,n,d/f+2 or f,d,d/f+2) – this is one of the most damaging launchers in the game, but also one of the most difficult, consisting of three consecutive 1-frame links.


== External links ==
== External links ==


* Basics guide by Xiang [https://www.youtube.com/watch?v=e4tBpBVhKtw Part 1], [https://www.youtube.com/watch?v=QwJsjBN86x0 Part 2], [https://www.youtube.com/watch?v=6lFYUYJwwO0 Part 3]
* Basics guide by Xiang [https://www.youtube.com/watch?v=e4tBpBVhKtw Part 1], [https://www.youtube.com/watch?v=QwJsjBN86x0 Part 2], [https://www.youtube.com/watch?v=6lFYUYJwwO0 Part 3]

Revision as of 18:21, 8 April 2021

Kazuya
Key techniques
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch
  • i13 – ws1,2 (crouching)
  • i13+ – f,n,d/f+2 or f,d,d/f+2 (standing, not bufferable)
CH launch
  • i11 – 4 (high)
  • i14 – d/f+2 (mid)
Wall splat
  • i11 – b+1,2 (standing, high)
  • i15 – d/f+1,4 (standing, mid)
  • i13 – ws1+2 (crouching)
Archetypal moves
Mid check
  • b+2 (standing)
  • iWS4 (standing)
  • WS4 (crouching)
Stature kick d/b+4
Power low f,n,d,df+4,1
Snake edge d+1+2
Generic moves
Remapped (none)
Missing
  • d/f+1
  • d/f+2
  • u/f+4
  • parry
External links
Lore Kazuya Mishima
Twitter #{{{twitter}}}
Discord [1]

Kazuya is a Mishima-style character whose playstyle is characterised by a high-risk high-reward mental game. This means that while he has access to a hitconfirmable 10f punish, a wavedash mixup and an electric wind god fist *ndash; he differs from the other Mishimas in possessing strong okizeme tools intended to loop situations, excellent crouching punishment, a faster EWGF that is accessible from both standing and crouching (i13), and one of the best rage drives in the game (f,n,d,d/f+1+4).

All of these strengths come at the expense of having below-average neutral poking tools, lacking a generic d/f+1 or a safe mid Mishima d/f+2, and struggling with range 1.5+ whiff punishment. Though there are some alternative tools he can use to compensate (like iWS4, f+3, etc.), their weaknesses often mean that a player needs to learn how to play a unique style of Tekken - relying on his crouchdash pressure moreso than other Mishimas and exposing themselves to taking risks in the neutral (using his standing d/f+2 or risky wavedash tools) in order to cover the opponent's options and gain access to damage.

Kazuya has a high execution skill ceiling, and an above-average execution barrier - as he possesses no standing launchers at the speed that most characters would without doing a precise EWGF input, which requires practice and is not bufferable. His d/f+2 on counter-hit guarantees an i13 EWGF (f,n,d/f+2 or f,d,d/f+2) – this is one of the most damaging launchers in the game, but also one of the most difficult, consisting of three consecutive 1-frame links.

External links