RogerDodger (talk | contribs) (Add missing infobox and navbox) |
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{{Josie}} | {{Josie}} | ||
{{Infobox fighter | {{Infobox fighter | ||
|name=Josie | |name=Josie | ||
|tech={{Plainlist| | |||
* Crouch dash}} | |||
|launch={{Plainlist| | |||
* i15 – d/f+2, u/f+4 ''(standing)'' | |||
* i13 – WS+2,1 ''(crouching)''}} | |||
|splat={{Plainlist| | |||
* i11 – b+1,1 ''(high)'' | |||
* i12 – f+2,4 ''(high)''}} | |||
|chLaunch={{Plainlist| | |||
* i12 – 4 ''(high)''}} | |||
|midCheck={{Plainlist| | |||
* i13 – 3 ''(mid)'' | |||
* i14 – d/f+4 ''(mid, goes into SWS)''}} | |||
|orbital=u/f+3 – ''(i28)'' | |||
|hopkick=u/f+4 – ''(i15)'' | |||
|parry=1+2 ''(right punches only, usable vs. certain strings)'' | |||
|remappedGenerics=none | |||
|lore=[[fandom:Josie Rizal|Josie Rizal]] | |||
|discord=[https://discord.gg/6wdsEQx] | |||
|activePlayers={{Plainlist| | |||
* Kagemaru}} | |||
}} | }} | ||
Revision as of 02:40, 20 July 2021
Josie (Tekken 7) |
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Josie | |
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Key techniques |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry | 1+2 (right punches only, usable vs. certain strings) |
Mid check |
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Hopkick | u/f+4 – (i15) |
Orbital | u/f+3 – (i28) |
Generic moves | |
Remapped | none |
Missing | (none) |
External links | |
Lore | Josie Rizal |
#{{{twitter}}} | |
Discord | [1] |
Josie is an unorthodox character with powerful space control, punishment and counterhits. However, she has no standard d/f+1 and mediocre frames outside of her Switch stance, which she relies on heavily for poking. Until Season 4 her threatening lows were gated behind FC and CD, but she now has a War Drums.
Strengths:
- Excellent CH capability, from her homing moves and lows to dedicated CH tools like an i12 magic 4 and her jab strings. CH-confirm capability extends this to her basic i13 and i14 mid pokes.
- i13 WS launcher, powerful i14 standing punish that gives a minicombo, only WS4 is less than stellar punishment-wise. Pushback punishment isn't spectacularly rewarding, but is extremely easy and consistent.
- Excellent d/f+2 with high evasion, and solid hopkick, as well as a high crush CH launcher mid.
- Long range on standard pokes, and threatening long range mix-up with CD.
- Good amount of knees and elbows to beat parries, and in general kills mashers, since Switch stance forces quick defensive decisions and she has many strings.
Weaknesses:
- i13 mid poke has pretty bad frames outside of its string followups, and i14 mid poke forces Switch.
- Threatening lows require setup, encouraging her to counter-hit for respect.
- i13 WS launcher requires execution, and Josie generally benefits from sharp hitconfirming.
- While Switch stance can be explosive with correct reads, it can also quickly get you blown up with incorrect ones.
Fighter |
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