Bryan changelog (Tekken 7): Difference between revisions

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{{Bryan}}
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{{#invoke:Changelog|main|Bryan}}

Revision as of 02:49, 29 June 2022

5.00, 17 Aug 2022

Main article: Version 5.00

f,F+3*
Wall crush on block +13g.
Frame advantage on block improved from +8 to +11g.

4.00, 10 Nov 2020

Main article: Version 4.00

Command Change
1+2,1 New move.
1,4,3,3 Changed opponent's behaviour on CH.
Increased the range of attack.
1+2 Changed opponent's behaviour on CH.
Increased range of the attack.
f+3 Increased frame advantage on hit from +1 to +4.
df+2,1 Increased frame advantage on hit from +4 to +8.
d+1,3 Increased range of the attack.
d+1+2,B Can now sidestep from During Swaying u.
d+1+2,3 Changed opponent's behaviour on CH.
d+1+2~2 Increased frame advantage on block from +2 to +7.
d+3+4 Increased damage from 15 to 16.
d+3+4,2 Increased damage from 23 to 25.
Changed opponent's behaviour when hit mid-air.
ub+1+2,1,2,1,2,1,2,1,2,1 Reduced strength of pushback, and made move easier to land.
f,F+4 Increased frame advantage on block from -10 to -9.
qcb+2,4 Increased frame advantage on block from -10 to -9.
qcb+3 Changed opponent's behaviour on CH.
qcb+4 Increased range of the attack.
WR 3,4 Decreased the distance between the player and the opponent

on CH.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
qcb+3 Changed the damage from 21 to 23.
Changed the frame advantage upon hit from +4 frames to +5 frames.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
d+2 Increased the distance between the character and the opponent when the move hits the opponent while they're down.

3.00, 05 Sep 2019

Main article: Version 3.00

R.b+1+2
Fixed an issue in which the move could not be performed when input as “R.f,N,b+1+2” or while running.
1,4,2,1,u (or d)
b+2,1,u (or d)
QCF+4,1,u (or d)
Fixed an issue in which the timing at which “During sidestep 1+2” and “During sidestep 3+4” could be performed was faster.
2
Decreased the distance between the character and the opponent when the move hits.
Increased the lower range of the attack.
2,3
Decreased the distance between the character and the opponent when the move hits.
4,3
The move will now chain together.
Changed the frame advantage upon hit from +4 frames to +2 frames.
4,3,4
Shortened the recovery time after the move hits by 3 frames.
d+2
Changed the damage from 14 to 17.
Changed the frame advantage upon hit from +1 frame to +8 frames.
Decreased the distance between the character and the opponent when the move hits.
d+4
Changed the damage from 11 to 13.
d+1+2
Increased the move’s reach.
d+1+2~2
Increased the move’s reach.
b+1
Changed the frame advantage when blocked from +3 frames to +4 frames.
f,f+2
Changed the frame advantage when blocked from -10 frames to -9 frames.
Shortened the recovery animation by 1 frame when the move hits.
f,f+4
Decreased the distance between the character and the opponent when the move hits.
b,df+4+b
Shortened the recovery time by 4 frames.
QCB+2,4
Decreased the distance between the character and the opponent when the move hits.
QCB+4
Changed the damage from 21 to 23.
FC df+2,1
New move.