Line 243: | Line 243: | ||
| 74 | | 74 | ||
| post-screw dash has tight timing | | post-screw dash has tight timing | ||
|- | |||
| uf+4,4 | |||
| > dash > 4 > d+2 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | |||
| 74 | |||
| inconsistent at even a slight off-axis, need to adjust timing on both HAR instances | |||
|- | |- | ||
| f,F+2,4 | | f,F+2,4 | ||
Line 248: | Line 253: | ||
| 58 | | 58 | ||
| final HAR.df+3 has to be done without any delay | | final HAR.df+3 has to be done without any delay | ||
|- | |||
| CH 4 | |||
| > f,F+4 > f+4 > HAR.1 > df+1 > 4,4,4,F > HAR.df+3 | |||
| 67 | |||
| inconsistent, timing the manual HAR.1 like a slide input (f4~1) may help | |||
|- | |- | ||
| CH 4 | | CH 4 | ||
Line 253: | Line 263: | ||
| 69 | | 69 | ||
| do a deep HAR.dash before screwing with HAR.df+2,3, otherwise the 3 will whiff | | do a deep HAR.dash before screwing with HAR.df+2,3, otherwise the 3 will whiff | ||
|- | |||
| CH 4 | |||
| > f,F+4 > dash > d+2,F > HAR.1 > 4,4,4,F > HAR.df+3 | |||
| 69 | |||
| dash timing after f,F+4's recovery is very strict | |||
|} | |} | ||
Revision as of 13:06, 30 May 2022
Katarina (Tekken 7) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
|
> df+1 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 67 | |
|
74 | ||
low parry | 47 | ||
f,F+2,4 | > f+4 > HAR.1 > 4,4,4,F > HAR.4 | 54 | |
CH 4,4,4 | > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 63 | |
CH 4,4,4,F | > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 63 |
Mini-combos
- CH HAR.1
- f,F+3 > ub+4
- f,F+3 > dash > d+3+4 [m 1]
- ↑ d+3+4 does not connect on Jack and Bears, and is unreliable against Miguel. Alisa can evade it with her special getup.
- ↑ 2.0 2.1 2.2 2.3 only at the wall
- ↑ requires a dash into ub+4 with slightly strict timing
- ↑ unless the opponent holds back on wake-up
- ↑ unless the opponent holds back on wake-up; inconsistent
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
uf+4,4 | > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 72 | does not work on bears |
ws2 | > df+1 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 70 | |
> dash > 4 > d+2,F > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 72 | the dash is not visible, but is necessary for the 4 to connect | |
|
> 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 72 | does not work on bears |
CH f,F+3 | > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 76 | does not work on bears |
CH 1,1,2 | > d+2,F,DB > ws4 > df+1 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 70 | combo template is consistent across all body types and almost all launchers (except CH f+3) |
CH f+3 | > df+1 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 77 | |
b+2 | > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 72 | does not work on bears |
|
> 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 79 | max damage; does not work on bears |
f,F+2,4 | > dash > d+2,F > HAR.1 > 4,4,4,F > HAR.df+3 | 58 | max damage |
> dash > 4 > b+1,F,DB > ws4 > d+2,F > HAR.4 | 57 | max wall carry | |
CH 4 | > f,F+2 > df+1 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 63 | |
> f,F+4 S! > dash > df+1 > d+2,F > HAR.1 > b+1,F > HAR.4 | 65 | magic 4 must be from point-blank range | |
CH 4,4 | > df+1 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 70 | |
CH 4,4,4 | > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 69 | |
CH 4,4,4,F | > DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 67 | |
low parry | > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 52 | does not work on bears, use ws4 for pickup instead (51 dmg) |
Wall
- Regular splat
- [24] df+1 > 3,3,3,3,3 [w 1]
- [26] 1 > df+1 > 3,3,3,3,3
- [30] f,F+3 > ub+4 [w 2]
- [45] b+1,F > R! HAR.1+2 [w 3]
- [47] df+1,1,F > R! HAR.1+2 [w 4]
- vs. King, Armor King, Bears, Gigas, Jack-7, Bob, Marduk
- [29] df+1 > 4 > 3,3,3,3,3
Floor Break
Katarina's floor break tools are -
- b+4, 3+4
- HAR.2
- uf+3+4
- d+1
Upon a floor break at the wall, use 4 to re-wall splat into a wall combo.
Off-axis
Kat's combos are very unstable on off-axis opponents. It is recommended to quickly step to re-align if possible before picking up from a launcher (e.g., after a SSL hopkick whiff punish, quickly do a SSR before d+2). Otherwise, use f,F+4 to immediately screw, then do d+2,F > HAR.1 > b+1,F > HAR.4.
Back-turned opponent
uf+4,4 > d+2 > d+2 will flip the opponent the right way up to continue the combo. A better option is to simply do b+1,F > HAR.df+1+2 for 63 dmg. Another consistent BT option is 1,1,2 > 3,4 for 63 dmg into a KND on all characters except Xiaoyu, who can evade the 3,4 by holding db.
Character-specific
- Bears
- [every launcher except b+2, CH f+3] > d+2,F,DB > ws4 > df+1 > d+2,F > df+2,3 S! > dash > d+2,F > HAR.4
- [b+2, CH f+3] > df+1 > d+2,F,DB > ws4 > d+2,F > df+2,3 S! > dash > d+2,F > HAR.4
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
Max Damage
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
uf+4,4 | > d+2 > 4 > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 74 | post-screw dash has tight timing |
uf+4,4 | > dash > 4 > d+2 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 74 | inconsistent at even a slight off-axis, need to adjust timing on both HAR instances |
f,F+2,4 | > dash > d+2,F > HAR.1 > 4,4,4,F > HAR.df+3 | 58 | final HAR.df+3 has to be done without any delay |
CH 4 | > f,F+4 > f+4 > HAR.1 > df+1 > 4,4,4,F > HAR.df+3 | 67 | inconsistent, timing the manual HAR.1 like a slide input (f4~1) may help |
CH 4 | > f,F+2 > df+1 > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 69 | do a deep HAR.dash before screwing with HAR.df+2,3, otherwise the 3 will whiff |
CH 4 | > f,F+4 > dash > d+2,F > HAR.1 > 4,4,4,F > HAR.df+3 | 69 | dash timing after f,F+4's recovery is very strict |
BM
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
CH df+4 | > 1+3+4 > d+3,4 > b+1,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 | 69 | video demonstration |