Devil Jin changelog (Tekken 7): Difference between revisions

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{{Devil Jin}}
{{Devil Jin}}


{{#invoke:Patch|log|Devil Jin}}
{{#invoke:Changelog|main|Devil Jin}}

Revision as of 02:49, 29 June 2022

5.00, 17 Aug 2022

Main article: Version 5.00

f+1+2
Frame advantage on block reduced from -12 to -15.
b+2,1
Startup improved from i30~31 to i28~29. This means during a wall combo the last hit no longer naturally connects on wall slump.
uf+4
Wall crush on hit +20g.
Damage increased from 21 to 23.
Knockdown on hit removed, now +8.

4.00, 10 Nov 2020

Main article: Version 4.00

b,f+2,3
New move.
3+4,4
Opponent's behavior when hit while downed changed.
df+3,2,4
Damage increased from 10,8,16 to 12,10,20.
df+4,4
ws4,4
Range increased.
db+2
Counter hit knockdown added.
b+2
Lower range increased.
b+2,1
Damage reduced from 23 to 21.
Time when the move starts delayed by 1 frame.
uf+4
Spacing on hit reduced.
f,n,d,df+4
Knockdown removed when f,n,d,df+4,4 is performed.
f,n,d,df+4,4
Damage reduced from 30 to 28.
Spacing on hit reduced.
ws1
Spacing on hit reduced.
qcb+1+3
Can now be buffered.

3.31, 21 Apr 2020

Main article: Version 3.31

f,n,d,d/f+4
Tracking buff from previous patch reverted.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
f,n,d,d/f:2 Shortened the recovery time after the move misses by 3 frames.
f,n,d,d/f+4 Increased the move's tracking.
WS 2 Reduced the strength of the pushback, and made the move easier to land.

3.00, 05 Sep 2019

Main article: Version 3.00

1,2,3
Decreased the distance between the character and the opponent when the move hits.
2
Changed the damage from 10 to 9.
f+1+2
The 2nd hit can now be canceled with ā€œf+1+2~bā€.
b+2,1
b+2,1+uf (must hit)
New move.
uf+4
Increased the distance between the character and the opponent when the move hits.
Increased the lower range of the attack.
b,f+2,1,df+2
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
f,N,d,df+2
Changed the damage from 23 to 20.
WS 2
Decreased the distance between the character and the opponent when the move hits.
f,f,N,2
Changed the damage from 10 to 9.