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===Close Range=== | ===Close Range=== | ||
Although Devil Jin Boasts one of the most well rounded movesets in the game, one of his few weaknesses is that he lacks a traditional [[magic four]], and, thus his fastest Counter-Hit launcher has a relatively slow start up animation at 15 frames. Because of this, he can have trouble outpoking characters with strong Counter-Hit game such as [[Steve]] or [[Lee]] at close range. With this in mind, it's usually best to be cautious during most exchanges, even when at a slight advantage when against such characters. | Although Devil Jin Boasts one of the most well rounded movesets in the game, one of his few weaknesses is that he lacks a traditional [[magic four]], and, thus his fastest Counter-Hit launcher has a relatively slow start up animation at 15 frames. Because of this, he can have trouble outpoking characters with strong Counter-Hit game such as [[Steve]] or [[Lee]] at close range. With this in mind, it's usually best to be cautious during most exchanges, even when at a slight advantage when against such characters. | ||
====Malicious Mace==== | ====Malicious Mace==== | ||
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[[File:DJDB2.png|left|Devil Jin's main high crush tool|400px]] D/B2 is an excellent low to use at close range. It's crush property | |||
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===Long Range=== | ===Long Range=== |
Revision as of 00:23, 16 August 2022
Devil Jin (Tekken 7) |
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General Strategies
Round Start Options
Although Devil Jin Boasts one of the most well rounded movesets in the game, one of his few weaknesses is that he lacks a traditional magic four, and, thus his fastest Counter-Hit launcher has a relatively slow start up animation at 15 frames.
Neutral
Mid Range
Close Range
Although Devil Jin Boasts one of the most well rounded movesets in the game, one of his few weaknesses is that he lacks a traditional magic four, and, thus his fastest Counter-Hit launcher has a relatively slow start up animation at 15 frames. Because of this, he can have trouble outpoking characters with strong Counter-Hit game such as Steve or Lee at close range. With this in mind, it's usually best to be cautious during most exchanges, even when at a slight advantage when against such characters.
Malicious Mace
D/B2 is an excellent low to use at close range. It's crush property
Long Range
Defense
Counter Poking
Pressure
Mix-Ups
Throw Game
Wall Pressure
Okizeme
Key moves
Function | |
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Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
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1 |
- 1
- Jab is good okay.
- d+4