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;DES d2* | ;DES d2* | ||
:{{Buff}} Frame advantage on block improved from -14 to -12 | :{{Buff}} Frame advantage on block improved from -14 to -12 | ||
;SBT 4 | |||
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== Asuka == | == Asuka == |
Revision as of 12:03, 17 August 2022
Version 5.00 | |
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Released | 17 Aug 2022 |
Official notes | [1] |
Chronology (view all) | |
← Version 4.20 | Version 5.01 → |
--> This is a WIP purely community sourced patch notes until official notes are released.
- Online mode
- Ping (RTT), delay, and rollback frames added to UI.
- Global mechanics
- Wall stun given to a number of moves. Defender is in guardable recovery with various frame advantages depending on the attack done.
Alisa
- f1+2
- Damage decreased from 25 to 21. Guaranteed DBT 2,1.
- df1+2
- Lower Hitbox
- wr2
- Wall stun on block +16g
- DES d2*
- Frame advantage on block improved from -14 to -12
- SBT 4
Asuka
- 1,3
- Now combos from 1st hit.
- 1+4,2,4
- Damage increased from 23 to 26.
- f+1,d+4
- b+2,1,d+4
- Damage increased from 22 to 26.
- df+3
- Damage increased from 22 to 23.
- db+3
- Startup reduced from i21 to i20.
- ws1+2
- Wall stun +25g.
- Frame advantage on hit changed from +5 to +13g.
Claudio
- wr2
- Wall stun on block +21g.
Eddy
- FF3+4
- Opponent is left closer after rage drive is blocked.
- DF3+4, DB2,3, UF3,3
- leaves opponent closer on hit and counter hit.
- RLX 4~3
- damage buffed from 7.8 to 9.9
- 1,2,4,4 and U4,4
- given the new wall-bound property, leaving Eddy at +20 in relax at the wall and +11 in neutral with pushback.
- D4,3
- Second hit of D4,3 gives guaranteed FF4 followup on CH if D4 whiffs.
Feng
- 1+2
- Behaviour on hit changed from knockdown to +8.
Heihachi
- b,b+1+2
- Wall stun on block +12g.
- Frame advantage on block improved from +8 to +10g.
Jack-7
- R.b,db,d,df+1+2
- Startup reduced from i24~25 to i22~23.
- df+1,1
- Counter hit launched added, instant screw +65a (+45).
- b+1,2
- Hit vs airborne opponent no longer spikes.
- b+2*
- Wall stun on block +5.
- Frame advantage on block improved from -7 to +3.
- b,db,d,df+2
- Frame advantage on block improved from -11 to -9.
- f,F+1
- Pushback on hit reduced.
- wr2
- Behavior vs airborne opponent changed.
- ws1
- Recovery on hit reduced by 1 frame.
Josie
- df+2
- Damage increased from 10 to 13.
- d+4
- Damage increased from 8 to 10.
- Frame advantage on CH improved from +6 to +16g.
- Toe stun Visuals and sounds on CH added.
- f+4,3
- Wall stun on hit +23g.
- Frame advantage on hit improved from +1 to +8.
- Can now be delayed 10 frames. Combos from 1st hit on max delay.
- Behavior on counter hit added +36d (+28).
- f+3+4
- Range increased.
- SWS.3
- Frame advantage on hit improved from -1 to +2.
Miguel
- Sav.1+2
- Changed Frames From -21 to -18
- Sav.1+2 Hold
- Sav UF.3
- Now Launches of Counter hit
Kazumi
- FLY.1+2
- Wall stun on block +23g.
- Frame advantage on block improved from +4 to +11g.
Kunimitsu
- Command Throws UF 1+2 | F1+4
- Changed frame advantage on successful throw situation from +-0 to -4.
- 2,2,2
- 3rd hit will now land more consistently on back-turned opponents as long as 1st hit lands.
- DF3+4 | DF3+4~b
- Damage changed from [10,20] to [10,10].
- Changed frame advantage from -2 to -4 on block.
- Changed frame advantage from +7 to +5 on hit.
- B2
- Wall stun on hit and counter-hit.
- B1+2
- No longer grants knock-down on hit and grants -4 on hit instead.
- SS2 1+2
- No longer grants knock-down on hit and grants +4 on hit instead.
- UB3+4
- Bigger hitbox on whiff and block.
- SET UF4
- Bigger hitbox on whiff and block.
- WS 1,1
- Frame advantage changed from -8 to -12 on block.
- BT 2+3 (Grab)
- Grab now deals 5 less damage.
Law
- DSS F.4 | F.1,4
- New wall stun On Block
Lei
- SNA.4,1
- Frame advantage on hit improved from +1 to +3
- SNA.4,1,F
- Frame advantage on hit improved from +4 to +6
- DRU.3,1+2
- Now combos from 1st hit.
- Behavior on hit changed.
- DRU.b+1+2
- Wall stun on block +16g.
- Startup reduced from i33 to i29.
- Recovery reduced by 6f.
- Range increased.
- SLD.3+4
- Frame advantage on hit improved from -20 to -15
- Range increased.
- KND.4
- Frame advantage on block improved from -8 to -13.
Leo
- df+2
- Special behavior vs crouching opponents removed.
- df+2+3
- Startup reduced from i23~24 to i21~22.
- b+2
- Startup reduced from i15 to i14.
- b+1+4
- Frame advantage on block improved from -13 to -12.
- Frame advantage on CH nerfed from +16c to +14c.
- ws2
- Startup reduced from i16~17 to i15~16.
- BOK.3
- Wall stun on block +12g.
- Frame advantage on block improved from +9 to +10g.
Leroy
- B.1+2
- Frames on block Changed from -9 to -10
- B.3
- Move no longer launches
- B.4
- Move no longer Knocks down
- UB.4 , U.4 , UF.4
- Whiff recovery increased by 3 Frames
- B.2 Parry into 1 or 2
- Changed Frames on block from -9 to -10
- Reduced Pushback
- Changed Frames on Hit From +7 to +6
- F,F.2,2
- Change Frames on block From -13 to -15
- 1,1,1+2,1
- Knockdown Change to new wall Stun
Lidia
- 1,2,2
- Pushback on block reduced.
- 2,4
- Frame advantage on hit nerfed from +8 to +4.
- f+2,4
- Behavior on hit changed to remove knockdown, frame advantage now +5.
- f+4,3,4
- Recovery increased by 3 frames.
- Frame advantage on block nerfed from -2 to -5.
- f+1+2,3
- Frame advantage on block nerfed from -10 to -14.
- Frame advantage on hit nerfed from +1 to -3.
- f+1+2,3,2
- Frame advantage on block nerfed from -10 to -14.
- Frame advantage on hit nerfed from +1 to -6.
- f+1+2,3,2,1
- Wall stun +16g.
- Damage reduced from 23 to 20.
- Frame advantage on hit nerfed from +19a (+14a) to +4.
- df+2
- Pushback on block reduced.
- db+3
- Damage reduced from 13 to 10.
- db+3,2
- Frame advantage on hit nerfed from -10d to -12d.
- b+3,4
- Damage reduced from 18 to 16.
- b+3,4,qcf+1+2
- Damage reduced from 23 to 21.
- b+3,4,1+2
- b+3,4,qcf+1+2
- Recovery increased by 5 frames.[untested]
- Frame advantage on block nerfed from -5 to -10.
- Frame advantage on hit nerfed from +20a (+11) to +15a (+6).
- Pushback on block reduced.
- CFT.4
- b+4,4
- d+3,4,4
- Frame advantage on hit changed from +15d to +0c.
- Clean hit behavior added, same as previous hit behavior.
- d+3,4,4
- b+4,4
- Damage reduced from 13 to 7.
- CFT.4
- Damage reduced from 10 to 7.
- b+1+3,P.2,1
- Damage reduced from 9,9 to 5,5.
- uf+4
- Damage reduced from 13,23 to 10,23.
- f,F+1+2
- Clean hit behavior removed.
- ws1,4
- Frame advantage on block nerfed from -12 to -13.
- SS.4
- Behavior on hit changed from launcher to knockdown, frame advantage +23a (+14).
- CFO.4
- Frame advantage on block reduced from +8c to +4c.
- Pushback on block increased.
- HAE.1
- Tracking reduced.
- CFT.1
- Damage reduced from 27 to 23.
- Behavior on hit changed to remove knockdown, frame advantage now +9.
- CFT.2,3,1
- Can now be delayed.
- Frame advantage reduced from -7 to -12.
- TAW.1
- Damage reduced from 30 to 24.
- TAW.3,1
- No longer combos from 1st hit.
- TAW.4
- Frame advantage on block reduced from -12 to -13.
- Frame advantage on hit reduced from +9a to +8a. This means f,F+3 is no longer guaranteed.
Lucky Chloe
- 3
- Counter hit behavior added, frame advantage from +4 to +9.
- b+3
- Pushback on counter hit reduced.
- d+3+4
- Damage increased from 5,5,5 to 6,6,6.
- wr3
- Frame advantage on block increased from +6 to +7.
- BT.f+3+4,3+4,3+4
- Wall stun on block +25g.
- Frame advantage on block improved from -8 to +11g.
- BT.d+3+4
- Startup reduced from i23 to i22.
- FC.df+1
- Frame advantage on block improved from -14 to -13.
- FC.df+2
- Counter hit behavior added, knockdown with frame advantage +37d (+29)
- SS.4
- Damage increased from 17 to 19.
Master Raven
- b,B+2
- Behavior on hit changed to remove knockdown, frame advantage now +2.
- [3~4]
- Damage reduced from 13,20 to 11,17.
- uf+3+4
- Damage reduced from 20 to 17.
- BT.1+2
- Damage reduced from 25 to 20.
- Behavior on hit changed to remove knockdown, frame advantage now +6.
- BT.1+4_2+3
- Damage reduced from 48 to 45.
Negan
- uf+4
- Wall stun on hit +22g.
- Frame advantage on hit increased from +5 to +6.
Paul
- d+1,2*
- Wall stun on block +16g.
- Frame advantage on block reduced from +20g to +14g.
Ling Xiaoyu
- f+3+4~3+4
- Wall stun on block +14g.
- move is still utter garbage
Patches [M] |
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