Version 5.00: Difference between revisions

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== Devil Jin ==
== Devil Jin ==


{{Changelist}}
{{Changelist|columns=1|
; f+1+2
: {{Nerf}} Frame advantage on block reduced from -12 to -15.
 
; b+2,1
: {{Nerf}} Startup improved from 30~31 to 28~29. This means the wall combo no longer naturally hits the last hit with on wall slump.
 
; uf+4
: {{New}} Wall stun on hit +20g.
: {{Buff}} Damage increased from 21 to 23.
: {{Nerf}} Knockdown on hit removed, now +8.
}}


== Eddy ==
== Eddy ==

Revision as of 13:16, 17 August 2022

Version 5.00
Released 17 Aug 2022
Official notes [1]
Chronology (view all)
Version 4.20 Version 5.01

--> This is a WIP purely community sourced patch notes until official notes are released.

Online mode
Ping (RTT), delay, and rollback frames added to UI.
Global mechanics
Wall stun given to a number of moves. Defender is in guardable recovery with various frame advantages depending on the attack done.

Akuma

DFLIP 3
No longer launches on counterhit
WR1
Wall stun +17g

Alisa

f1+2
Damage decreased from 25 to 21. Knocks down on normal hit and guaranteed DBT 2,1.
df1+2
Lower Hitbox
WR2
Wall stun on block +16g
DES d2*
Frame advantage on block improved from -14~-13 to -12~-11
SBT 4
Damage increased from 22 to 25
Startup reduced from i18~19 to i17~19
Hits grounded and flips over.
DBT 2
Increased attack range

Asuka

1,3
Now combos from 1st hit.
1+4,2,4
Damage increased from 23 to 26.
f+1,d+4
b+2,1,d+4
Damage increased from 22 to 26.
df+3
Damage increased from 22 to 23.
db+3
Startup reduced from i21 to i20.
ws1+2
Wall stun +25g.
Frame advantage on hit changed from +5 to +13g.

Claudio

wr2
Wall stun on block +21g.

Devil Jin

f+1+2
Frame advantage on block reduced from -12 to -15.
b+2,1
Startup improved from 30~31 to 28~29. This means the wall combo no longer naturally hits the last hit with on wall slump.
uf+4
Wall stun on hit +20g.
Damage increased from 21 to 23.
Knockdown on hit removed, now +8.

Eddy

FF3+4
Opponent is left closer after rage drive is blocked.
DF3+4, DB2,3, UF3,3
leaves opponent closer on hit and counter hit.
RLX 4~3
damage buffed from 7.8 to 9.9
1,2,4,4 and U4,4
given the new wall-bound property, leaving Eddy at +20 in relax at the wall and +11 in neutral with pushback.
D4,3
Second hit of D4,3 gives guaranteed FF4 followup on CH if D4 whiffs.

Fahkumram

R.uf+3+4
Damage reworked from 25,4,11 to 27,3,7
1,2,1,4
Wall stun on hit +20g.
Knockdown on hit removed, now +8.
3,1,4
No longer combos from 2nd counter hit.
Frame advantage on block nerfed from -13 to -15.
Frame advantage on hit nerfed from +3 to +1.
3,1,4,4
Frame advantage on block nerfed from -14 to -15.
3,[4~3]
f+3,2,[4~3]
ws2,[4~3]
Counter hit knockdown removed.
4
2,4
1,2,4
d+3,4
Counter hit knockdown removed.
3+4
Frame advantage nerfed from -9 to -11.
f+3,2,1
Counter hit launch removed.
d+1
Damage reduced from 20 to 18.
Counter hit knockdown removed.
db+4
Damage reduced from 21 to 19.
Frame advantage on hit reduced from +5c to +4c.
Frame advantage on block nerfed from -14 to -15.
b+1
Knockdown now allows opponent to do a back roll tech recovery.
f,f+1+2
Frame advantage on block nerfed from -14 to -15.

Feng

1+2
Behaviour on hit changed from knockdown to +8.

Heihachi

b,b+1+2
Wall stun on block +12g.
Frame advantage on block improved from +8 to +10g.

Jack-7

R.b,db,d,df+1+2
Startup reduced from i24~25 to i22~23.
df+1,1
Counter hit launched added, instant screw +65a (+45).
b+1,2
Hit vs airborne opponent no longer spikes.
b+2*
Wall stun on block +5.
Frame advantage on block improved from -7 to +3.
b,db,d,df+2
Frame advantage on block improved from -11 to -9.
f,F+1
Pushback on hit reduced.
wr2
Behavior vs airborne opponent changed.
ws1
Recovery on hit reduced by 1 frame.

Josie

df+2
Damage increased from 10 to 13.
d+4
Damage increased from 8 to 10.
Frame advantage on CH improved from +6 to +16g.
Toe stun Visuals and sounds on CH added.
f+4,3
Wall stun on hit +23g.
Frame advantage on hit improved from +1 to +8.
Can now be delayed 10 frames. Combos from 1st hit on max delay.
Behavior on counter hit added +36d (+28).
f+3+4
Range increased.
SWS.3
Frame advantage on hit improved from -1 to +2.

Miguel

Sav.1+2
Changed Frames From -21 to -18
Sav.1+2 Hold
Wall Stuns On block
Sav UF.3
Now Launches of Counter hit

Kazumi

FLY.1+2
Wall stun on block +23g.
Frame advantage on block improved from +4 to +11g.

Kunimitsu

Command Throws UF 1+2, F1+4
Changed frame advantage on successful throw situation from +-0 to -4.
2,2,2
No longer combos from 2nd hit vs BT opponent.
DF3+4, DF3+4~b
Damage changed from [10,20] to [10,10].
Changed frame advantage from -2 to -4 on block.
Changed frame advantage from +7 to +5 on hit.
B2
Wall stun on hit and counter-hit.
B1+2
No longer grants knock-down on hit and grants -4 on hit instead.
SS2 1+2
No longer grants knock-down on hit and grants +4 on hit instead.
UB3+4
Bigger hitbox on whiff and block.
SET UF4
Bigger hitbox on whiff and block.
WS 1,1
Frame advantage changed from -8 to -12 on block.
BT 2+3 (Grab)
Grab now deals 5 less damage.

Law

DSS F.4 | F.1,4
New wall stun On Block

Lei

SNA.4,1
Frame advantage on hit improved from +1 to +3
SNA.4,1,F
Frame advantage on hit improved from +4 to +6
DRU.3,1+2
Now combos from 1st hit.
Behavior on hit changed.
DRU.b+1+2
Wall stun on block +16g.
Startup reduced from i33 to i29.
Recovery reduced by 6f.
Range increased.
SLD.3+4
Frame advantage on hit improved from -20 to -15
Range increased.
KND.4
Frame advantage on block improved from -8 to -13.

Leo

df+2
Special behavior vs crouching opponents removed.
df+2+3
Startup reduced from i23~24 to i21~22.
b+2
Startup reduced from i15 to i14.
b+1+4
Frame advantage on block improved from -13 to -12.
Frame advantage on CH nerfed from +16c to +14c.
ws2
Startup reduced from i16~17 to i15~16.
BOK.3
Wall stun on block +12g.
Frame advantage on block improved from +9 to +10g.

Leroy

1,1,1+2,1
Wall stun on hit +16g.
Knockdown on hit removed, now +4.
f+2,3,4
Frame advantage on block nerfed from -6 to -9.
b+1+2
Frame advantage on block nerfed from -9 to -10.
b+2,P.1_2
Pushback on block reduced.
Frame advantage on block nerfed from -9 to -10.
Frame advantage on hit nerfed from +7 to +6.
b+3
Launch on hit removed, now knockdown +20a (+11).
b+4
Frame advantage on hit nerfed from +11g to +5.
Wall splat on hit removed.
uf+4
Recovery on whiff increased by 3 frames.
f,F+2,2
Frame advantage on block nerfed from -13 to -15.
ws1,4
Frame advantage on block nerfed from -6 to -9.
Frame advantage on hit nerfed from +6 to +3.

Lidia

1,2,2
Pushback on hit increased.
2,4
Frame advantage on hit nerfed from +8 to +4.
f+2,4
Behavior on hit changed to remove knockdown, frame advantage now +5.
f+4,3,4
Recovery increased by 3 frames.
Frame advantage on block nerfed from -2 to -5.
f+1+2,3
Frame advantage on block nerfed from -10 to -14.
Frame advantage on hit nerfed from +1 to -3.
f+1+2,3,2
Frame advantage on block nerfed from -10 to -14.
Frame advantage on hit nerfed from +1 to -6.
f+1+2,3,2,1
Wall stun +16g.
Can no longer be delayed.
Damage reduced from 23 to 20.
Frame advantage on hit nerfed from +19a (+14a) to +4.
df+2
Pushback on block reduced.
db+3
Damage reduced from 13 to 10.
Frame advantage without clean hit reduced from -2 to -7.
Clean hit range reduced.
Range reduced.
db+3,2
Opponent recovers further away on hit. Can all immediate wake-up mids whiff with a backdash.
Frame advantage on hit nerfed from -10d to -12d.
b+3,4
Damage reduced from 18 to 16.
b+3,4,qcf+1+2
Damage reduced from 23 to 21.
b+3,4,1+2
b+3,4,qcf+1+2
Recovery increased by 5 frames.[untested]
Frame advantage on block nerfed from -5 to -10.
Frame advantage on hit nerfed from +20a (+11) to +15a (+6).
Pushback on block reduced.
CFT.4
b+4,4
d+3,4,4
Fixed last hit jumping over the opponent near the wall.
Frame advantage on hit changed from +15d to +0c.
Clean hit behavior added, same as previous hit behavior.
d+3,4,4
b+4,4
Damage reduced from 13 to 7.
CFT.4
Damage reduced from 10 to 7.
b+1+3,P.2,1
Damage reduced from 9,9 to 5,5.
uf+4
Damage reduced from 13,23 to 10,23.
f,F+1+2
Clean hit behavior removed.
ws1,4
Frame advantage on block nerfed from -12 to -13.
SS.4
Behavior on hit changed from launcher to knockdown, frame advantage +23a (+14).
CFO.4
Frame advantage on block reduced from +8c to +4c.
Pushback on block increased.
HAE.1
Tracking reduced.
CFT.1
Damage reduced from 27 to 23.
Behavior on hit changed to remove knockdown, frame advantage now +9.
CFT.2,3,1
Can now be delayed.
Frame advantage reduced from -7 to -12.
Pushback on block reduced.
TAW.1
Damage reduced from 30 to 24.
TAW.3,1
No longer combos from 1st hit.
TAW.4
Frame advantage on block reduced from -12 to -13.
Frame advantage on hit reduced from +9a to +8a. This means f,F+3 is no longer guaranteed.

Lucky Chloe

3
Counter hit behavior added, frame advantage from +4 to +9.
b+3
Pushback on counter hit reduced.
d+3+4
Damage increased from 5,5,5 to 6,6,6.
wr3
Frame advantage on block increased from +6 to +7.
BT.f+3+4,3+4,3+4
Wall stun on block +25g.
Frame advantage on block improved from -8 to +11g.
BT.d+3+4
Startup reduced from i23 to i22.
FC.df+1
Frame advantage on block improved from -14 to -13.
FC.df+2
Counter hit behavior added, knockdown with frame advantage +37d (+29)
SS.4
Damage increased from 17 to 19.

Master Raven

b,B+2
Behavior on hit changed to remove knockdown, frame advantage now +2.
[3~4]
Damage reduced from 13,20 to 11,17.
uf+3+4
Damage reduced from 20 to 17.
BT.1+2
Damage reduced from 25 to 20.
Behavior on hit changed to remove knockdown, frame advantage now +6.
BT.1+4_2+3
Damage reduced from 48 to 45.

Negan

uf+4
Wall stun on hit +22g.
Frame advantage on hit increased from +5 to +6.

Paul

d+1,2*
Wall stun on block +16g.
Frame advantage on block reduced from +20g to +14g.

Xiaoyu

f+3+4~3+4
Wall stun on block +14g.
move is still utter garbage


Zafina

uf+1+2
Wall stun on hit +23g.