RogerDodger (talk | contribs) (→Lidia) |
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:{{Buff}} Startup reduced from i18~19 to i17~19 | :{{Buff}} Startup reduced from i18~19 to i17~19 | ||
:{{Buff}} Hits grounded and flips over. | :{{Buff}} Hits grounded and flips over. | ||
:{{Buff}} Recovers a frame faster on whiff | |||
;DBT 2 | ;DBT 2 |
Revision as of 14:37, 17 August 2022
Version 5.00 | |
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Released | 17 Aug 2022 |
Official notes | [1] |
Chronology (view all) | |
← Version 4.20 | Version 5.01 → |
--> This is a WIP purely community sourced patch notes until official notes are released.
- Online mode
- Ping (RTT), delay, and rollback frames added to UI.
- Global mechanics
- Wall crush given to a number of moves. Defender is in guardable recovery with various frame advantages depending on the attack done.
Akuma
- DFLIP 3
- No longer launches on counterhit
- WR1
- Wall crush +17g
Alisa
- f+1+2
- Damage decreased from 25 to 21.
- Knocks down on normal hit and guaranteed DBT 2,1.
- df+1+2
- Lower Hitbox
- WR2
- Wall crush on block +16g
- DES d2*
- Frame advantage on block improved from -14~-13 to -12~-11
- SBT 4
- Damage increased from 22 to 25
- Startup reduced from i18~19 to i17~19
- Hits grounded and flips over.
- Recovers a frame faster on whiff
- DBT 2
- Increased attack range
Anna
- Rage drive
- Input changed from QCF 2+3 to df+2+3
- df+1,2,3
- Frame advantage on block reduced from -12f to -13f
- Launches on normal hit and counterhit
- df+4
- Damage increased from 17 to 19
- CJM f+4
- Frame advantage on block increased from +7g to +12g
- Wall crush on block +14g
Armor King
- WS2
- Frame advantage on hit increased from +3 to +6 with increased pushback
- Wall crush on hit +18g
Asuka
- 1,3
- Now combos from 1st hit.
- 1+4,2,4
- Damage increased from 23 to 26.
- f+1,d+4
- b+2,1,d+4
- Damage increased from 22 to 26.
- df+3
- Damage increased from 22 to 23.
- db+3
- Startup reduced from i21 to i20.
- ws1+2
- Wall crush +25g.
- Frame advantage on hit changed from +5 to +13g.
Claudio
- WR2
- Wall crush on block +21g.
Devil Jin
- f+1+2
- Frame advantage on block reduced from -12 to -15.
- b+2,1
- Startup improved from 30~31 to 28~29. This means the wall combo no longer naturally hits the last hit with on wall slump.
- uf+4
- Wall crush on hit +20g.
- Damage increased from 21 to 23.
- Knockdown on hit removed, now +8.
Eddy
- fF+3+4
- Opponent is left closer after rage drive is blocked.
- df+3+4, db+2,3, uf+3,3
- leaves opponent closer on hit and counter hit.
- RLX 4~3
- damage buffed from 7.8 to 9.9
- 1,2,4,4 and U+4,4
- given the new wall-stun property, leaving Eddy at +20 in relax at the wall and +11 in neutral with pushback.
- d+4,3
- Second hit of D4,3 gives guaranteed FF4 followup on CH if D4 whiffs.
Fahkumram
- R.uf+3+4
- Damage reworked from 25,4,11 to 27,3,7
- 1,2,1,4
- Wall crush on hit +20g.
- Knockdown on hit removed, now +8.
- 3,1,4
- No longer combos from 2nd counter hit.
- Frame advantage on block nerfed from -13 to -15.
- Frame advantage on hit nerfed from +3 to +1.
- 3,1,4,4
- Frame advantage on block nerfed from -14 to -15.
- 3,[4~3]
- f+3,2,[4~3]
- ws2,[4~3]
- Counter hit knockdown removed.
- 4
- 2,4
- 1,2,4
- d+3,4
- Counter hit knockdown removed.
- 3+4
- Frame advantage nerfed from -9 to -11.
- f+3,2,1
- Counter hit launch removed.
- d+1
- Damage reduced from 20 to 18.
- Counter hit knockdown removed.
- db+4
- Damage reduced from 21 to 19.
- Frame advantage on hit reduced from +5c to +4c.
- Frame advantage on block nerfed from -14 to -15.
- b+1
- Knockdown now allows opponent to do a back roll tech recovery.
- f,f+1+2
- Frame advantage on block nerfed from -14 to -15.
Feng
- 1+2
- Knockdown on hit removed, now +8.
- Pushback on block reduced.
- f,F+1+2*
- Wall crush on block +15g.
- Frame advantage on block improved from +3 to +13g.
- Pushback on block increased.
- df+4,3
- Frame advantage on hit reduced from +13g to +7.
- Wall splat removed.
- df+4,2,1+2
- Wall carry reduced.
Heihachi
- b,b+1+2
- Wall crush on block +12g.
- Frame advantage on block improved from +8 to +10g.
Hwoarang
- uf+3+4,4
- Wall crush on hit +17g.
- Frame advantage on hit improved from +4 to +8.
Jack-7
- R.b,db,d,df+1+2
- Startup reduced from i24~25 to i22~23.
- df+1,1
- Counter hit launched added, instant screw +65a (+45).
- b+1,2
- Hit vs airborne opponent no longer spikes.
- b+2*
- Wall crush on block +5.
- Frame advantage on block improved from -7 to +3.
- b,db,d,df+2
- Frame advantage on block improved from -11 to -9.
- f,F+1
- Pushback on hit reduced.
- wr2
- Behavior vs airborne opponent changed.
- ws1
- Recovery on hit reduced by 1 frame.
Josie
- df+2
- Damage increased from 10 to 13.
- d+4
- Toe stun visuals and sounds on counter hit.
- Damage increased from 8 to 10.
- Frame advantage on CH improved from +6 to +16g.
- f+4,3
- Wall crush on hit +23g.
- Frame advantage on hit improved from +1 to +8.
- Can now be delayed 10 frames. Combos from 1st hit on max delay.
- Behavior on counter hit added +36d (+28).
- f+3+4
- Range increased.
- SWS.3
- Frame advantage on hit improved from -1 to +2.
Miguel
- Sav.1+2
- Changed Frames From -21 to -18
- Sav.1+2 Hold
- Sav UF.3
- Now Launches of Counter hit
Kazumi
- FLY.1+2
- Wall crush on block +23g.
- Frame advantage on block improved from +4 to +11g.
King
- 1,2,1,1
- Startup improved from i24 to i24~25.
- SS.3+4
- Wall stun on block +21g.
- Frame advantage on block improved from -1 to +34g.
Kunimitsu
- Command Throws UF 1+2, F1+4
- Changed frame advantage on successful throw situation from +-0 to -4.
- 2,2,2
- No longer combos from 2nd hit vs BT opponent.
- DF3+4, DF3+4~b
- Damage changed from [10,20] to [10,10].
- Changed frame advantage from -2 to -4 on block.
- Changed frame advantage from +7 to +5 on hit.
- B2
- Wall crush on hit and counter-hit.
- B1+2
- No longer grants knock-down on hit and grants -4 on hit instead.
- SS2 1+2
- No longer grants knock-down on hit and grants +4 on hit instead.
- UB3+4
- Bigger hitbox on whiff and block.
- SET UF4
- Bigger hitbox on whiff and block.
- WS 1,1
- Frame advantage changed from -8 to -12 on block.
- BT 2+3 (Grab)
- Grab now deals 5 less damage.
Law
- DSS.f+4
- DSS.1,f+4
- Wall crush on block +10g.
Lee
- HMS.1+2
- Wall crush +26g on hit.
- Frame advantage on hit improved from +6 to +14g.
Lei
- SNA.4,1
- Frame advantage on hit improved from +1 to +3
- SNA.4,1,F
- Frame advantage on hit improved from +4 to +6
- DRU.3,1+2
- Now combos from 1st hit.
- Behavior on hit changed.
- DRU.b+1+2
- Wall crush on block +16g.
- Startup reduced from i33 to i29.
- Recovery reduced by 6f.
- Range increased.
- SLD.3+4
- Frame advantage on hit improved from -20 to -15
- Range increased.
- KND.4
- Frame advantage on block improved from -8 to -13.
Leo
- df+2
- Special behavior vs crouching opponents removed.
- df+2+3
- Startup reduced from i23~24 to i21~22.
- b+2
- Startup reduced from i15 to i14.
- b+1+4
- Frame advantage on block improved from -13 to -12.
- Frame advantage on CH nerfed from +16c to +14c.
- ws2
- Startup reduced from i16~17 to i15~16.
- BOK.3
- Wall crush on block +12g.
- Frame advantage on block improved from +9 to +10g.
Leroy
- 1,1,1+2,1
- Wall crush on hit +16g.
- Knockdown on hit removed, now +4.
- f+2,3,4
- Frame advantage on block nerfed from -6 to -9.
- b+1+2
- Frame advantage on block nerfed from -9 to -10.
- b+2,P.1_2
- Pushback on block reduced.
- Frame advantage on block nerfed from -9 to -10.
- Frame advantage on hit nerfed from +7 to +6.
- b+3
- Launch on hit removed, now knockdown +20a (+11).
- b+4
- Frame advantage on hit nerfed from +11g to +5.
- Wall splat on hit removed.
- uf+4
- Recovery on whiff increased by 3 frames.
- f,F+2,2
- Frame advantage on block nerfed from -13 to -15.
- ws1,4
- Frame advantage on block nerfed from -6 to -9.
- Frame advantage on hit nerfed from +6 to +3.
Lidia
- 1,2,2
- Pushback on hit increased.
- 2,4
- Frame advantage on hit nerfed from +8 to +4.
- f+2,4
- Behavior on hit changed to remove knockdown, frame advantage now +5.
- f+4,3,4
- Recovery increased by 3 frames.
- Frame advantage on block nerfed from -2 to -5.
- f+1+2,3
- Frame advantage on block nerfed from -10 to -14.
- Frame advantage on hit nerfed from +1 to -3.
- f+1+2,3,2
- Frame advantage on block nerfed from -10 to -14.
- Frame advantage on hit nerfed from +1 to -6.
- f+1+2,3,2,1
- Wall crush +16g.
- Can no longer be delayed.
- Damage reduced from 23 to 20.
- Frame advantage on hit nerfed from +19a (+14a) to +4.
- df+2
- Pushback on hit increased.
- db+3
- Damage reduced from 13 to 10.
- Frame advantage without clean hit reduced from -2 to -7.
- Clean hit range reduced.
- Range reduced.
- db+3,2
- Opponent recovers further away on hit. Can now cause immediate wake-up mids to whiff with a backdash.
- Frame advantage on hit nerfed from -10d to -12d.
- b+3,4
- Damage reduced from 18 to 16.
- b+3,4,qcf+1+2
- Damage reduced from 23 to 21.
- b+3,4,1+2
- b+3,4,qcf+1+2
- Recovery increased by 5 frames.
- Frame advantage on block nerfed from -5 to -10.
- Pushback on block reduced.
- Wall carry reduced.
- CFT.4
- b+4,4
- d+3,4,4
- Fixed last hit jumping over the opponent near the wall.
- Frame advantage on hit changed from +15d to +0c.
- Clean hit behavior added, same as previous on hit behavior.
- d+3,4,4
- b+4,4
- Damage reduced from 13 to 7.
- CFT.4
- Damage reduced from 10 to 7.
- b+1+3,P.2,1
- Damage reduced from 9,9 to 5,5.
- uf+4
- Damage reduced from 13,23 to 10,23.
- f,F+1+2
- Clean hit behavior removed.
- ws1,4
- Frame advantage on block nerfed from -12 to -13.
- SS.4
- Launcher on hit removed, now +23a (+14) knockdown.
- CFO.4
- Frame advantage on block reduced from +8c to +4c.
- Pushback on block increased.
- HAE.1
- Tracking reduced.
- CFT.1
- Damage reduced from 27 to 23.
- Knockdown on hit removed, now +9.
- CFT.2,3,1
- Can now be delayed.
- Frame advantage reduced from -7 to -12.
- Pushback on block reduced.
- TAW.1
- Damage reduced from 30 to 24.
- TAW.3,1
- No longer combos from 1st hit.
- TAW.4
- Frame advantage on block reduced from -12 to -13.
- Frame advantage on hit reduced from +9a to +8a. This means f,F+3 is no longer guaranteed.
Lucky Chloe
- 3
- Counter hit behavior added, frame advantage from +4 to +9.
- b+3
- Pushback on counter hit reduced.
- d+3+4
- Damage increased from 5,5,5 to 6,6,6.
- wr3
- Frame advantage on block increased from +6 to +7.
- BT.f+3+4,3+4,3+4
- Wall crush on block +25g.
- Frame advantage on block improved from -8 to +11g.
- BT.d+3+4
- Startup reduced from i23 to i22.
- FC.df+1
- Frame advantage on block improved from -14 to -13.
- FC.df+2
- Counter hit behavior added, knockdown with frame advantage +37d (+29)
- SS.4
- Damage increased from 17 to 19.
Marduk
- f+1+4
- Damage reduced from 35 to 25.
- qcf+1,2*
- Wall crush on block +18g.
- Frame advantage on block nerfed from +23g to +14g.
Master Raven
- b,B+2
- Knockdown on hit removed, now +2.
- [3~4]
- Damage reduced from 13,20 to 11,13.
- uf+3+4
- Damage reduced from 20 to 17.
- BT.1+2
- Wall crush on hit +15g.
- Damage reduced from 25 to 20.
- Knockdown on hit removed, now +6.
- BT.1+4_2+3
- Damage reduced from 48 to 45.
Negan
- uf+4
- Wall crush on hit +22g.
- Frame advantage on hit increased from +5 to +6.
Paul
- d+1,2*
- Wall crush on block +16g.
- Frame advantage on block reduced from +20g to +14g.
Xiaoyu
- f+3+4,3+4
- Wall crush on block +14g.
- Frame advantage on block improved from -10 to +7.
Yoshimitsu
- f+1+2
- Counter hit launch added.
- KIN.f+2
- Wall stun on block +11g.
- Frame advantage on block improved from -13 to -1.
Zafina
- uf+1+2
- Wall crush on hit +23g.
Patches [M] |
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