Version 5.00: Difference between revisions

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{{Changelist|
{{Changelist|
; R.b,db,d,df+1+2
; R.b,db,d,df+1+2
: {{New}} Added the command for Rage Drive, when the Rage Drive is performed with this command, the attack start-up will be 22-23 frames
: {{New}} Added new command for Rage Drive, start-up is 22-23 frames.


; df+1,1
; df+1,1

Revision as of 02:25, 18 August 2022

Version 5.00
Released 17 Aug 2022
Official notes [1]
Chronology (view all)
Version 4.20 Version 5.01
Online mode
Ping (RTT), delay, and rollback frames added to UI.
Global mechanics
Wall crush given to a number of moves. Defender is in guardable recovery with various frame advantages depending on the attack done.

Akuma

DFLIP.3
Counter hit launch removed.
wr1
Wall crush on block +17g.
Pushback on block increased.

Alisa

f+1+2
Knockdown on hit added. Combos into DBT.2,1, SBT.4, or df+1+2.
Damage decreased from 25 to 21.
df+1+2
Hitbox expanded downward.
wr2
Wall crush on block +16g.
SBT.4
Damage increased from 22 to 25
Startup reduced from i18~19 to i17~19
Hits grounded with a pancake flip.
Recovery improved by 1 frame.
DBT.2
Range increased.

Anna

R.df+2+3
Alternate input for R.d,df,f+2+3.
df+1,2,3
Frame advantage on block nerfed from -12 to -13.
Launch on hit added.
df+4
Damage increased from 17 to 19.
CJM.f,f,4
Wall crush on block +14g.
Frame advantage on block increased from +7 to +12g.

Armor King

ws2
b+1+3,2
Wall crush on hit +18g.
Frame advantage on hit increased from +3 to +6.
Pushback on hit increased.

Asuka

1,3
Now combos from 1st hit.
1+4,2,4
Damage increased from 23 to 26.
2+3
Counter hit crumple launch on parry added.
f+1,d+4
b+2,1,d+4
Damage increased from 22 to 26.
df+3
Damage increased from 22 to 23.
db+3
Startup reduced from i21 to i20.
uf+4
Recovery on hit improved by 2 frames.
ws1+2
Wall crush on hit +25g.
Frame advantage on hit changed from +5 to +13g.

Bob

f,n,d,df+1
Whiff recovery increased by 3 frames, from 36 to 39 total.
uf+1+2,4
Wall crush on hit +19g,
Wall splat removed.
Frame advantage on hit nerfed from +14g to +11g.

Bryan

f,F+3*
Wall crush on block +13g.
Frame advantage on block improved from +8 to +11g.

Claudio

wr2
Wall crush on block +21g.

Devil Jin

f+1+2
Frame advantage on block reduced from -12 to -15.
b+2,1
Startup improved from 30~31 to 28~29. This means the wall combo no longer naturally hits the last hit with on wall slump.
uf+4
Wall crush on hit +20g.
Damage increased from 21 to 23.
Knockdown on hit removed, now +8.

Dragunov

f,F+3
Wall crush on block +17g.

Eddy

R.f,F+3+4
Pushback on block reduced.
1,2,4,4
u+4,4
Wall crush on block +20g.
Frame advantage on hit improved from -3 to +11g.
1+2,3
df+3+4
db+2,3
uf+3,3
Pushback on hit reduced.
d+4,3
Counter hit knockdown added. Guarantees f,F+4.
RLX.4~3
Damage increased from 7,8 to 9,9.

Eliza

EX.f+3+4~2
Wall crush on block +21g.
Frame advantage on block improved from -9 to +7.

Fahkumram

R.uf+3+4
Damage reworked from 25,4,11 to 27,3,7
1,2,1,4
Wall crush on hit +20g.
Knockdown on hit removed, now +8.
3,1,4
No longer combos from 2nd counter hit.
Frame advantage on block nerfed from -13 to -15.
Frame advantage on hit nerfed from +3 to +1.
3,1,4,4
Frame advantage on block nerfed from -14 to -15.
3,[4~3]
f+3,2,[4~3]
ws2,[4~3]
Counter hit knockdown removed.
4
2,4
1,2,4
d+3,4
Counter hit knockdown removed.
3+4
Frame advantage nerfed from -9 to -11.
f+3,2,1
Launch on hit removed.
d+1
Damage reduced from 20 to 18.
Counter hit knockdown removed.
db+4
Damage reduced from 21 to 19.
Frame advantage on hit reduced from +5c to +4c.
Frame advantage on block nerfed from -14 to -15.
b+1
Knockdown now allows opponent to do a back roll tech recovery.
f,F+1+2
Frame advantage on block nerfed from -14 to -15.

Feng

1+2
Knockdown on hit removed, now +8.
Pushback on block reduced.
f,F+1+2*
Wall crush on block +15g.
Frame advantage on block improved from +3 to +13g.
Pushback on block increased.
df+4,3
Frame advantage on hit reduced from +13g to +7.
Wall splat removed.
df+4,2,1+2
Wall carry reduced.

Ganryu

TCH.f+1+2
Wall crush on block +5.
Frame advantage on block improved from -24 to +3.

Geese

df+2
Wall crush on hit +23g.
Frame advantage on hit nerfed from +14g to +11g.
Wall splat removed.
Counter hit launch removed.
b+1+2
Bonus damage on wall hit removed.
hcb+1+3
Frame advantage on parry nerfed from +16 to +14.
SS.3
Counter hit launch removed, now +17g.

Gigas

3
Frame advantage on block improved from -9 to -7.
Frame advantage on hit improved from +2 to +4.
4
Frame advantage on block improved from -9 to -7.
Frame advantage on hit improved from +4 to +6.
f,F+3
Wall crush on hit +20g.
Frame advantage on block improved from -9 to -4.
Frame advantage on hit improved from +3 to +8.
ws1
Counter hit behavior added, now +29g.

Heihachi

b,b+1+2
Wall crush on block +12g.
Frame advantage on block improved from +8 to +10g.

Hwoarang

uf+3+4,4
Wall crush on hit +17g.
Frame advantage on hit improved from +4 to +8.

Jack-7

R.b,db,d,df+1+2
Added new command for Rage Drive, start-up is 22-23 frames.
df+1,1
Counter hit launched added, instant screw +65a (+45).
b+1,2
Hit vs airborne opponent no longer spikes.
b+2*
Wall crush on block +5.
Frame advantage on block improved from -7 to +3.
b,db,d,df+2
Frame advantage on block improved from -11 to -9.
f,F+1
Pushback on hit reduced.
wr2
Behavior vs airborne opponent changed.
ws1
Recovery on hit reduced by 1 frame.

Jin

ws3
Wall crush on hit +19g.
Wall splat removed.
Counter hit launch removed.
Frame advantage on hit changed from +10g to +7.

Josie

df+2
Damage increased from 10 to 13.
d+4
Toe stun visuals and sounds on counter hit.
Damage increased from 8 to 10.
Frame advantage on CH improved from +6 to +16g.
f+4,3
Wall crush on hit +23g.
Frame advantage on hit improved from +1 to +8.
Can now be delayed 10 frames. Combos from 1st hit on max delay.
Behavior on counter hit added +36d (+28).
f+3+4
Range increased.
SWS.3
Frame advantage on hit improved from -1 to +2.

Julia

f+4,1
Knockdown on hit no longer gives a combo.
Wall splat removed.
Behavior vs airborne opponents changed.
f+3~4
Counter hit launch changed to knockdown. Combos with f,F+3.
uf+3+4
Damage reduced from 27 to 25.
f,F+3
Damage reduced from 21 to 18.
f,F+1+2
Wall bounce removed.
ws3
Wall crush on hit +24g.
Frame advantage on hit nerfed from +15g to +12g.
Wall splat removed.
FC.df+4,3
Pushback on hit increased.

Katarina

df+1
Frame advantage on block improved from -2 to -1,
Recovery reduced by 1 frame.
df+1,1
ws1,1
Frame advantage on block improved from -5 to -4.
Frame advantage on hit increased from +6 to +7.
db+3
Startup reduced from i24 to i23.
b+1,2
Wall crush on hit +22g.
Frame advantage on hit increased from +5 to +10g.
Pushback on hit increased.
ub+4
Tracking improved.
FC.df+4
Frame advantage on block improved from -16 to -14.
Frame advantage on hit increased from +1c to +3c.

Kazumi

FLY.1+2
Wall crush on block +23g.
Frame advantage on block improved from +4 to +11g.

Kazuya

ws1+2
Wall crush on hit +23g.
Frame advantage on hit nerfed from +14g to +11g.
Wall splat on hit removed.
Knockdown on counter hit removed.

King

1,2,1,1
Startup improved from i24 to i24~25.
SS.3+4
Wall crush on block +21g.
Frame advantage on block improved from -1 to +34g.

Kuma

df+1+2
Counter hit launch added.
db+2
Counter hit behavior added, now +14g.
uf+4,3
Wall crush on block +18g.

Kunimitsu

R.d+1+2
uf+1+2
f+1+4
Frame advantage on hit nerfed from +0 to -4.
2,2,2
No longer combos from 2nd hit vs BT opponent.
df+3+4
df+3+4,B
Damage changed from 10,20 to 10,10.
Frame advantage on block nerfed from -2 to -4.
Frame advantage on hit nerfed from +7 to +5.
b+2
Wall crush on hit +20g.
Knockdown on hit removed, now +8.
b+1+2
Knockdown on hit into mini-combo removed, now -4c.
SS.2,1+2
Knockdown on hit into mini-combo removed, now +4c.
ub+3+4
SET.uf+4
Bigger hitbox on whiff and block.
ws1,1
Frame advantage on block nerfed from -8 to -12.
BT.2+3
Damage reduced from 45 to 40.

Lars

b+1+2
Counter hit launch added.
f,F+4,3
Wall crush on hit +17g.
Frame advantage on hit improved from +4 to +8.
Pushback on hit increased.

Law

DSS.f+4
DSS.1,f+4
Wall crush on block +10g.

Lee

HMS.1+2
Wall crush +26g on hit.
Frame advantage on hit improved from +6 to +14g.
Pushback on hit increased.

Lei

SNA.4,1
Frame advantage on hit improved from +1 to +3
SNA.4,1,F
Frame advantage on hit improved from +4 to +6
DRU.3,1+2
Now combos from 1st hit.
Behavior on hit changed.
DRU.b+1+2
Wall crush on block +16g.
Startup reduced from i33 to i29.
Recovery reduced by 6f.
Range increased.
SLD.3+4
Frame advantage on block improved from -20 to -15.
Range increased.
KND.4
Frame advantage on block improved from -8 to -13.

Leo

df+2
Special behavior vs crouching opponents removed.
df+2+3
Startup reduced from i23~24 to i21~22.
b+2
Startup reduced from i15 to i14.
b+1+4
Frame advantage on block improved from -13 to -12.
Frame advantage on CH nerfed from +16c to +14c.
ws2
Startup reduced from i16~17 to i15~16.
BOK.3
Wall crush on block +12g.
Frame advantage on block improved from +9 to +10g.

Leroy

1,1,1+2,1
Wall crush on hit +16g.
Knockdown on hit removed, now +4.
f+2,3,4
Frame advantage on block nerfed from -6 to -9.
b+1+2
Frame advantage on block nerfed from -9 to -10.
b+2,P.1_2
Pushback on block reduced.
Frame advantage on block nerfed from -9 to -10.
Frame advantage on hit nerfed from +7 to +6.
b+3
Launch on hit removed, now knockdown +20a (+11).
b+4
Frame advantage on hit nerfed from +11g to +5.
Wall splat on hit removed.
uf+4
Recovery on whiff increased by 3 frames.
f,F+2,2
Frame advantage on block nerfed from -13 to -15.
ws1,4
Frame advantage on block nerfed from -6 to -9.
Frame advantage on hit nerfed from +6 to +3.

Lidia

1,2,2
Pushback on hit increased.
2,4
Frame advantage on hit nerfed from +8 to +4.
f+2,4
Knockdown on hit removed, now +5.
f+4,3,4
Recovery increased by 3 frames.
Frame advantage on block nerfed from -2 to -5.
f+1+2,3
Frame advantage on block nerfed from -10 to -14.
Frame advantage on hit nerfed from +1 to -3.
f+1+2,3,2
Frame advantage on block nerfed from -10 to -14.
Frame advantage on hit nerfed from +1 to -6.
f+1+2,3,2,1
Wall crush on hit +16g.
Can no longer be delayed.
Damage reduced from 23 to 20.
Frame advantage on hit nerfed from +19a (+14a) to +4.
df+2
Pushback on hit increased.
db+3
Damage reduced from 13 to 10.
Frame advantage without clean hit reduced from -2 to -7.
Clean hit range reduced.
Range reduced.
db+3,2
Opponent recovers further away on hit. Can now cause immediate wake-up mids to whiff with a backdash.
Frame advantage on hit nerfed from -10d to -12d.
b+3,4
Damage reduced from 18 to 16.
b+3,4,qcf+1+2
Damage reduced from 23 to 21.
b+3,4,1+2
b+3,4,qcf+1+2
Recovery increased by 5 frames.
Frame advantage on block nerfed from -5 to -10.
Pushback on block reduced.
Wall carry reduced.
CFT.4
b+4,4
d+3,4,4
Fixed last hit jumping over the opponent near the wall.
Frame advantage on hit changed from +15d to +0c.
Clean hit behavior added, same as previous on hit behavior.
d+3,4,4
b+4,4
Damage reduced from 13 to 7.
CFT.4
Damage reduced from 10 to 7.
b+1+3,P.2,1
Damage reduced from 9,9 to 5,5.
uf+4
Damage reduced from 13,23 to 10,23.
f,F+1+2
Clean hit behavior removed.
ws1,4
Frame advantage on block nerfed from -12 to -13.
SS.4
Launcher on hit removed, now +23a (+14) knockdown.
CFO.4
Frame advantage on block reduced from +8c to +4c.
Pushback on block increased.
HAE.1
Tracking reduced.
CFT.1
Damage reduced from 27 to 23.
Knockdown on hit removed, now +9.
CFT.2,3,1
Can now be delayed.
Frame advantage reduced from -7 to -12.
Pushback on block reduced.
TAW.1
Damage reduced from 30 to 24.
TAW.3,1
No longer combos from 1st hit.
TAW.4
Frame advantage on block reduced from -12 to -13.
Frame advantage on hit reduced from +9a to +8a. This means f,F+3 is no longer guaranteed.

Lili

4
Counter hit stagger added. CH 4,1 is now +30a (+23).
uf+3+4,3
Wall crush on hit +18g.
Frame advantage on hit improved from +5 to +14g.

Lucky Chloe

3
Counter hit behavior added, frame advantage from +4 to +9.
b+3
Pushback on counter hit reduced.
d+3+4
Damage increased from 5,5,5 to 6,6,6.
wr3
Frame advantage on block increased from +6 to +7.
BT.f+3+4,3+4,3+4
Wall crush on block +25g.
Frame advantage on block improved from -8 to +11g.
BT.d+3+4
Startup reduced from i23 to i22.
FC.df+1
Frame advantage on block improved from -14 to -13.
FC.df+2
Counter hit knockdown added, now +37d (+29)
SS.4
Damage increased from 17 to 19.

Marduk

f+1+4
Damage reduced from 35 to 25.
qcf+1,2*
Wall crush on block +18g.
Frame advantage on block nerfed from +23g to +14g.

Master Raven

b,B+2
Knockdown on hit removed, now +2.
[3~4]
Damage reduced from 13,20 to 11,13.
uf+3+4
Damage reduced from 20 to 17.
BT.1+2
Wall crush on hit +15g.
Damage reduced from 25 to 20.
Knockdown on hit removed, now +6.
BT.1+4_2+3
hcb,f+1+2
Damage reduced from 48 to 45.

Miguel

SAV.1+2
Frame advantage on block improved from -21 to -18.
SAV.1+2*
Wall crush on block +11g.
Frame advantage on block improved from -12 to +7.
SAV.uf+3
Counter hit launch added.

Negan

uf+4
Wall crush on hit +22g.
Frame advantage on hit increased from +5 to +6.

Nina

f,F+1+2*
Wall crush on block +16g.
Frame advantage on block improved from +8 to +11g.
Pushback on block increased.

Noctis

db+1+2*
Wall crush on block +0.
Frame advantage on block nerfed from +6 to -2.

Paul

d+1,2*
Wall crush on block +16g.
Frame advantage on block reduced from +20g to +14g.

Shaheen

SNK.2
Wall crush on hit +20g.

Steve

PAB.df+1,2
Wall crush on hit +18g.
Knockdown on hit removed, now +10g.
d,df,f+1,B
Added 2 frames before he can cancel with FLK.db

Xiaoyu

f+3+4,3+4
Wall crush on block +14g.
Frame advantage on block improved from -10 to +7.

Yoshimitsu

f+1+2
Counter hit launch added.
KIN.f+2
Wall crush on block +11g.
Frame advantage on block improved from -13 to -1.

Zafina

uf+1+2
Wall crush on hit +23g.