Steve combos (Tekken 7): Difference between revisions

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{{Steve}}
{{Steve}}
== Combo Theory ==


== Bread n' butter ==
== Bread n' butter ==

Revision as of 11:36, 2 December 2022

Combo Theory

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

CH b+1,B
[53] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B FLK.1,B+3+4 ALB.2
[52] EXTDCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
[52] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! b+1,B DCK.cc ws1,2
[50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
[50] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1
[50] EXTDCK.1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2[1]
[49] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! SSR f+2,1,B DCK.1
[48] EXTDCK.1 df+1,[2~1],B FLK.1,d+1 S! df1+2
[25] CH FLK.2
[25] CH PAB.(1,2),1
[22] CH PAB.2
[20] uf+2
[20] CH ws2,DCK
[+49] DCK.1 df+1,[2~1],B FLK.1,B FLK.1,d+1 S! df+1+2
[+47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
[+47] DCK.1 df+1,[2~1],B FLK.1,d+1 S! PAB.f+2,1
[+47] DCK.1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2[1]
[+45] DCK.1 df+1,[2~1],B FLK.1,d+1 S! df1+2
[+46] DCK.cc ws1 df+1,[2~1],B DCK.f+2,EXTDCK.1 PAB.f2,1[1]
[+44] DCK.cc ws1 df+1,[2~1],B FLK.1,d+1 S! FLK.1,1,B+3+4 ALB.2
[+44] DCK.cc ws1 df+1,[2~1],B DCK.f+2,EXTDCK.1 df+1+2
Crouching recovery (e.g. CH FUFT.3)
combo here

Mini-combos

DCK.1 FF+2
DB+3,2 DB+2 [2]
CH DF+2,F+3~DB FC DF+2

This is a decent replacement for the extremely hard DCK.1+2 full combo extension. You get a flip-over and okay damage. FF+2 is also a good mini-ender for the knockdown that CH DF+2 provides, which is the same knockdown as EXTDCK.1.

EXTDCK.1 FF+2

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links

  1. 1.0 1.1 1.2 Delay inputs from DCK stance as long as possible to increase consistency. Required for smaller characters.
  2. Only works when starting with the opponent's back to the wall.