Slide: Difference between revisions

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== Slide Overview ==
== Slide Overview ==
'''Slide''' is a long-range Low attack that sends your character sliding feet-first at the opponent. It is an archetypal move shared by [[Law]], [[Lee]], and [[Shaheen]], who are often referred to as "Slide Characters." It is generally an unreactable* low that knocks down on hit, side-swaps, and requires the opponent to use a specific [[Jargon#f|float]] combo to punish.  
'''Slide''' is a long-range Low attack that sends your character sliding feet-first at the opponent. It is a move shared by [[Law]], [[Lee]], and [[Shaheen]], who are often referred to as "Slide Characters." It is generally an unreactable* low that knocks down on hit, side-swaps, and requires the opponent to use a specific [[Jargon#f|float]] combo to punish.  


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Revision as of 23:48, 9 February 2023

Slide Overview

Slide is a long-range Low attack that sends your character sliding feet-first at the opponent. It is a move shared by Law, Lee, and Shaheen, who are often referred to as "Slide Characters." It is generally an unreactable* low that knocks down on hit, side-swaps, and requires the opponent to use a specific float combo to punish.

Characters with a Slide can often form a game plan around it by mixing it up with their other moves that can be done from While Standing, like Law's WS1,2 or Lee's WS2,3, or from Full Crouch like their hopkicks.

How to do

The input is d/f,d,d/f+3 while in Full Crouch.

Frame
Input
State
d/f
d
d/f3

Slide is a move that can only be done while you are in Full Crouch (FC for short), which means you need to be crouching by holding D, DB, or DF for at least 11 frames in total before you Slide will come out. If inputted before then your character will just do FC 3 instead. When done as fast as possible, your command history would look similar to the following examples:

Standing
Full crouch
Half crouch
While standing
Frame
Input
State
1
d
2
d
3
d
4
d
5
d
6
d
7
d
8
d
9
d
10
d/f
11
d
12
d/f3

You can utilize Instant Full Crouch (iFC) techniques, like using the first input of Slide to buffer the full crouch or inputting d/b first, to ensure you were crouching long enough while still getting Slide out in a reasonably short amount of time.

Keep in mind that you can also hold down-back or down-forward for your crouch, or even perform Crouch Dashes to throw your opponent off before you finally Slide, so your inputs could also look something like this:

Frame
Input
State
d/b
d/b
d
d/f
d
d/f
d
d/f
d
d/f
d
d/f3

Here is a video that gives a good overview of Fundamentals by LegendKicker.