RogerDodger (talk | contribs) (use Module:Changelog instead of Module:Patch) Tag: Script |
RogerDodger (talk | contribs) m (RogerDodger moved page Nina changelog to Nina changelog (Tekken 7) without leaving a redirect: the great Tekken 8 migration) Tag: Script |
(No difference)
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Latest revision as of 16:00, 25 January 2024
Nina (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- f,F+1+2*
- Wall crush on block +16g.
- Frame advantage on block improved from +8 to +11g.
- Pushback on block increased.
4.20, 27 May 2021
Main article: Version 4.20
- 3,3,4,3
- 4,3,4,3
- d/f+4,1,d+3,4,3
- u/f,n,D+3,4,3
- U/F+4
- Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
- d+2
- Pushback against airborne opponent decreased.
4.10, 22 Mar 2021
Main article: Version 4.10
- d,d/f
- Low parry can now be done with this input.
4.00, 10 Nov 2020
Main article: Version 4.00
Command | Change | |
---|---|---|
b+1,4 | New Move. i12 h,m natural combo punish, +9 on hit. | |
1+4 | Fixed issue where move could not be performed from WR. | |
f+3 | Fixed issue where sometimes landing 1st hit on CH caused unintended behaviour. | |
df+1 | Increased active frames from 13 to 13-14. | |
Increased range of the attack. | ||
df+3,2 |
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Increased lower range of the attack. | ||
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Increased frame advantage on hit from +1 to +5. | ||
Increased lower ranged of the attack. | ||
df+1+2 | Increased damage from 5, 10 to 5, 14. | |
db+3 | Reduced pushback, and made the move easier to land. | |
db+3+4 | increased the move's reach. | |
b+1 | changed input from "b+1" to "ub+1". | |
b+2,2 | Fixed issue where landing 1st hit on CH caused unintended frame advantage. | |
b+4 | Decreased distance between Nina and opponent on CH. | |
b+1+4 | Decreased distance between Nina and opponent after 1st hit. | |
Fixed issue where the move could not be performed from WR. | ||
ub+4 | Increased frame advantage on block from -9 to -7. | |
uf+2 | Reduced pushback, and made the move easier to land. | |
UF+4 | Increased frame advantage on block from -6 to ±0. | |
d,DF+4 | Adjusted motion; now easier for jumping opponent to land a mid attack. | |
qcf | Fixed issue where move could not be done from special step in a specific situation. | |
qcf+2 | Changed attack startup from frame 20-21 to frame 17-18. | |
qcf+3 | Changed opponent's behaviour on CH. | |
WR 3,4 | Increased frame advantage on block from -15 to -13. | |
Changed opponent's behaviour on hit. (no longer launches) | ||
Shortened recovery time on hit by 3 frames. | ||
WR 1+2 | Decreased distance between Nina and opponent on block. | |
WS 2 | Increased the move's reach. |
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
---|---|---|
d/b+2 | Changed the opponent's behavior when the move lands as a counter hit. | |
d/b+3 | Changed the frame advantage upon hit from +3 frames to +4 frames. | |
b+1 (u/b+1 as of 4.00) | Changed the move to a homing attack. | |
qcf+3 | Changed time of crouching status from 16-49 frames to 10-49 frames. | |
SS 4 | Changed the frame advantage when blocked from -15 frames to -14 frames. |
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
---|---|---|
db+3+4 | Increased the lower range of the attack. |
3.00, 05 Sep 2019
Main article: Version 3.00
- f,f,f+3+4
- New move.