Heihachi: Difference between revisions

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{{Heihachi}}
{{Navbox Heihachi}}
 
{{See other}}
{{Infobox fighter (Tekken 7)
{{Infobox fighter
|name=Heihachi
|name=Heihachi
|stances={{Plainlist|
|heat=
* CD ''(Crouch Dash)'' – f,n,d,df
|heatSmash=
* RAI ''(Raijin)'' – f+3+4 ''(parries punches)''}}
|heatEngagers=
|splat={{Plainlist|
|stances=
* i10 – 1,1,2 ''(standing)''
<!--Fastest-->
* i13 – ws1 ''(crouching)''}}
|launch=
|launch={{Plainlist|
|chLaunch=
* i11(~14) – f,n,d,df#2
|splat=
* i18 – ws3,1+2 ''(crouching)''}}
<!--Archetypal Moves-->
|chLaunch={{Plainlist|
|parry=
* i10 – 1,b+2,R.1+2 ''(rage)''
|sabaki=
* i15 – df+2 ''(standing)''
|midCheck=
* i18 – ws2 ''(evasive)''}}
|hopkick=
|midCheck={{Plainlist|
|slashKick=
* df+4 ''(i12)''
<!--Generic Moves-->
* df+1 ''(standing)''
|missingGenerics=
* ws4 ''(crouching)''}}
|remappedGenerics=
|powerLow=FC.df+4
<!--External Links-->
|orbital=uf+3,4
|lore=[[fandom:Heihachi_Mishima|Heihachi Mishima]]
|slashKick=f,f,F+3
|twitter=T8_Heihachi
|missingGenerics={{Dotlist|
|discord=[https://discord.com/invite/j3WKYVj WE'REHACHI BACKSHIMA]
* uf,n,4}}
|remappedGenerics={{Plainlist|
* d+1 → db+1}}
|lore=[[fandom:Heihachi Mishima|Heihachi Mishima]]
}}
}}
{{Archetype|Heihachi}}


'''Heihachi''' is the [[Mishima]] with by far the strongest mids and [[poke]]s, which come with the tradeoff of an underwhelming set of lows. With great frames but not much to do with them, he's often attacking a lot more than his opponent.
''Summary goes here''


He has an extensive suite of noob killer moves which have to be answered by [[fuzzy guard]]s or [[reacting]], and his f,F+2 is notoriously difficult to [[punish]] due to its pushback. On top of all this, his f+4 is the best bully move in the game, demanding patient defense to escape the [[pressure]].
{{BlueRed


{{BlueRed
|blue=
|blue=
* Insane [[neutral]] with both an electric and tonnes of strong mids
 
* Absurd jab range with strong [[string]] extensions
* Scary comeback potential with his [[rage drive]]
* Lots of powerful, evasive moves
* Rarely gives up a large [[frame advantage]]
** Mids are often only -2 on block
* Arguably the best df+1 in the game
|red=
|red=
* No easy i15 launcher for [[punishment]]
 
* Majority of the lows are very unsafe
* Execution barriers to many key techniques
* Needs to push opponents to the [[wall]] to get strong [[mixup]]s
}}
}}


{{KeyTechs|
{{KeyTechs|
{{KeyTech|[[EWGF]] in neutral
{{KeyTech|Mashing
|importance=5|dexterity=3|rhythm=0|value=5}}
|importance=5|dexterity=0|rhythm=0|value=5}}
{{KeyTech|[[Wave dash]]
{{KeyTech|Blocking
|importance=4|dexterity=4|rhythm=2}}
|importance=0|dexterity=5|rhythm=5|value=0}}
{{KeyTech|f+2,3 f,F+2
|importance=3|dexterity=4|rhythm=4|value=4}}
{{KeyTech|cc EWGF block punish
|importance=3|dexterity=3|rhythm=4|value=4}}
{{KeyTech|ws1 f,n,df#1
|importance=2|dexterity=3|rhythm=3|value=3}}
{{KeyTech|EWGF block punish -15
|importance=2|dexterity=5|rhythm=4|value=5}}
}}
}}
{{PunishmentChart7|Heihachi}}
{{Navbox fighters (Tekken 7)}}
[[Category:Mishima|7]]

Revision as of 22:13, 21 September 2024

This page is for Tekken 8. For Tekken 7, see Heihachi (Tekken 7).

Heihachi
Heat
Heat Smash
Heat Engagers
Stances
Fastest
Launch
CH launch
Wall splat
Archetypal moves
Mid check
Generic moves
Remapped
Missing
External links
Lore Heihachi Mishima
Twitter #T8_Heihachi
Discord WE'REHACHI BACKSHIMA

Summary goes here

Strengths
Weaknesses
Mashing
importance
★★★★★
value
★★★★★
dexterity
☆☆☆☆☆
rhythm
☆☆☆☆☆
Blocking
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★★★
rhythm
★★★★★