m (Migrate to Heihachi (Tekken 7)) Tag: Blanking |
m (Add stub Heihachi strategy) |
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{{Navbox Heihachi}} | |||
{{See other}} | |||
== Key moves == | |||
{{KeyMoves| | |||
{{KeyMove|1|poke=core}} | |||
}} | |||
; 1 | |||
: Jab is good okay. | |||
{{BlueOrange | |||
|left={{Dotlist| | |||
}} | |||
|orange={{Dotlist| | |||
* d+4 | |||
}} | |||
|right={{Dotlist| | |||
}} | |||
}} |
Revision as of 22:31, 21 September 2024
Heihachi |
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This page is for Tekken 8. For Tekken 7, see Heihachi strategy (Tekken 7).
Key moves
Function | |
---|---|
Core | |
Secondary | |
Extra |
Move | Poke | Counter | Mixup | Keepout | Approach | Oki | |
---|---|---|---|---|---|---|---|
1 |
- 1
- Jab is good okay.
Tracks left
Tracks both
- d+4
Tracks right