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;Wall Carry Enders | ;Wall Carry Enders | ||
Works after all S! | Works after all S! | ||
: Close: d/b+2 | |||
: Med: d/f+2,2 | |||
: Far: f,F+2,2 | |||
== Mini Combos == | == Mini Combos == |
Revision as of 02:09, 25 January 2021
Miguel |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Combo Type | Launchers | Combo | Purpose | DMG |
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Regular | d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1 | Damage |
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d/b+2 d/f+1~f SAV d/f+1 d/f+2,2 S! f+3,4 | Consistency [-1] | |||
Corkscrew |
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3+4 SAV u/f+3 d/f+1~f SAV u/f+3 d/f+1 f,f+2,1 | Damage and RA |
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d/b+2 d/f+1 d/b+2 d/b+1 f,f+2,1 | Consistency [-2] | |||
Unique |
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Combo Enders
- After 3,4 S!
- f,F+2,1 Most reliable option. Floor breaks. Follow-up d+3 on missed tech.
- After d/f+2,2 S!
- u/f+3,2,2 Second best damage. Floor breaks. Can change into wall combo. Follow-up d+3 on missed tech.
- f,F+2,1 Easy and reliable. Floor breaks. Follow-up d+3 on missed tech.
- f+3,4 Best damage. Worst oki and wall splat.
- d/f+2,1 High wall splat.
- u/f+1~f Best oki +14g in opponents face. Follow-up SAV d/f+2 on missed tech.
- Wall Carry Enders
Works after all S!
- Close: d/b+2
- Med: d/f+2,2
- Far: f,F+2,2
Mini Combos
Launchers | Follow-up | DMG |
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3+4 SAV 2 |
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d+3 |
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Launchers | Follow-up | DMG |
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3+4 SAV d/f+2 |
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Launchers | Follow-up | DMG |
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Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Walls
Wall Combos
Unfortunately, all of Miguel's wall combos can be situational. If the opponent is on a low wall splat, skip the 1 jab and go straight to the d/f+1. SAV 2 ender whiffs on smalls, 1+2 ender doesn't work with low wall splats, u/f+3,2,2 might whiff when the wall is at an angle, and SAV u/f+3 ender is the lowest damage and can whiff when off axis.
- [24] 1,2,1+2
- [25] 1 d/f+1~f SAV 2
- [21] 1 d/f+1~f SAV u/f+3
- [25] u/f+3,2<2
Wall/Balcony Breaks
Miguel's best wall breaks are generally d+1+2 and f+2+3 for the range, damage, and low hitbox.
- Wall Splat
- 1,2,4
- f+1+2
- f+2+3
- d+1+2
- b+4
- b,f+1
- f,f,f+3
- SAV 1,4
- SAV b+3
- Rage d/b+1+2
- Screws
- 3,4 S!
- f+2,1 S!
- f+4,2 S!
- d/f+2,2 S!
- f,f+3 S!
- SAV 1,1 S!
- SAV 4 S!
- Standing
- 3,4
- 1+2, 1+2
- f+3,4
- CH d/f+(1),2
- d+3+4
- d/b+2
- u/f+1
- f,f+2,1
- f,f+2,2
- SAV 2
- SAV u/f+3
Rage Combos
Rage Art b+1+2
- Combo ~ 3,4 S! RA
- Combo ~ d/f+2,2 S! RA
- Screw launcher S! Dash 3+4 SAV u/f+3 d/f+1~f SAV u/f+3 1 RA
Rage Drive d/b+1+2
Character specific
Bears
This super easy combo adds an extra 12 DMG to all combos. Also, certain knockdown moves turn into launchers.
- All launchers in addition to
- d/b+1
- b,f+1
- FC d/f+4
- SAV 1,1
- SAV 4
- SAV d/b+4
- d/b+2 X6 f,f+2,1
NOTE1: Moves ending in crouch require a crouch cancel.
NOTE2: Screw launchers allow one less d/b+2