Miguel combos: Difference between revisions

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NOTE1: Moves ending in crouch require a crouch cancel.  
:NOTE1: Moves ending in crouch require a crouch cancel.  
NOTE2: Screw launchers allow one less d/b+2
:NOTE2: Screw launchers allow one less d/b+2


== External links ==
== External links ==
* [https://www.youtube.com/watch?v=j78LPFt9fiY Miguel Combos (Season 4) by Ryzing Sol]
* [https://www.youtube.com/watch?v=j78LPFt9fiY Miguel Combos (Season 4) by Ryzing Sol]
* [https://docs.google.com/spreadsheets/d/1nrwBGOZk4vDRlZL2qj77BESohF2z2jjWdMCeumzFIgQ/edit#gid=677826318 Complete Combo List by MCPtz]
* [https://docs.google.com/spreadsheets/d/1nrwBGOZk4vDRlZL2qj77BESohF2z2jjWdMCeumzFIgQ/edit#gid=677826318 Complete Combo List by MCPtz]

Revision as of 02:37, 25 January 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Combo Type Launchers Combo Purpose DMG
Regular
d/b+2 d/f+1~f SAV u/f+3 3,4 S! f,f+2,1 Damage
  • 67
  • 74
  • 77
  • 79
  • 74
  • 79
  • 74
  • 78
  • 74
  • 66
d/b+2 d/f+1~f SAV d/f+1 d/f+2,2 S! f+3,4 Consistency [-1]
Corkscrew
  • f,f+3
  • CH SAV 4
  • CH f+(4),2
  • CH (1+2), 1+2
3+4 SAV u/f+3 d/f+1~f SAV u/f+3 d/f+1 f,f+2,1 Damage and RA
  • 76
  • 80
  • 72
  • 72
d/b+2 d/f+1 d/b+2 d/b+1 f,f+2,1 Consistency [-2]
Unique
  • WS+2,4
  • CH 4
  • CH d+3+4
  • CH f+(3),4
  • SSR d/b+2 d/f+1 d/b+2 f,f+2,1
  • f+4,2 S! d/b+2 d/f+1,1 f,f+2,1
  • d/b+2 d/f+1,1 d/f+2,2 S! u/f+3,2,2
  • d/b+2 d/f+1,1 d/f+2,2 S! u/f+3,2,2
  • 60
  • 63
  • 74
  • 74
  1. 1.0 1.1 Requires SSR after launcher
  2. 2.0 2.1 Requires SSL after launcher
  3. 3.0 3.1 Requires CC after launcher

Combo Enders

After d/f+2,2 S!
u/f+3,2,2 Second best damage. Floor breaks. Goes into wall combo. Follow-up d+3 on missed tech.
f,F+2,1 Easy and reliable. Floor breaks. Follow-up d+3 on missed tech.
f+3,4 Best damage. Worst oki and wall splat.
d/f+2,1 High wall splat.
u/f+1~f Best oki +14g in opponents face. Follow-up SAV d/f+2 on missed tech.
After 3,4 S!
f,F+2,1 Most reliable option. Floor breaks. Follow-up d+3 on missed tech.
Wall Carry Enders

Works after all S!

  • Close: d/b+2
  • Med: d/f+2,2
  • Far: f,F+2,2

Mini Combos

Launchers Follow-up DMG
  • (1),(2),4
  • f+1+2
  • CH d/f+(1),2
  • SAV b+3
3+4 SAV 2
  • 45
  • 45
  • 46
  • 45
  • (1),(2),1+2
  • CH d+2
  • CH d/b+4
  • CH SAV d/b+3
d+3
  • 50
  • 48
  • 40
  • 44
Launchers Follow-up DMG
  • CH d/f+(1),(1),3
  • u/f+1~f
  • b,f+1
  • SAV 1,1
  • SAV 4
3+4 SAV d/f+2
  • 33
  • 41
  • 41
  • 47
  • 45
  • FC d/f+4
  • SAV b+(1),2
  • f,f+2,1
  • 45
  • 37
Launchers Follow-up DMG
  • d/b+1
  • CH d/f+2 d/b
  • SAV d/b+4
  • WS+4 d+4,1+2
  • 37
  • 53
  • 45
  • d/f+(2),d+2
  • d+3+4
  • 38

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Walls

Wall Combos

Unfortunately, all of Miguel's wall combos can be situational. If the opponent is on a low wall splat, skip the 1 jab and go straight to the d/f+1. SAV 2 ender whiffs on smalls, 1+2 ender doesn't work with low wall splats, u/f+3,2,2 might whiff when the wall is at an angle, and SAV u/f+3 ender is the lowest damage and can whiff when off axis.

  • [24] 1,2,1+2
  • [25] 1 d/f+1~f SAV 2
  • [21] 1 d/f+1~f SAV u/f+3
  • [25] u/f+3,2<2

Wall/Balcony Breaks

Miguel's best wall breaks are generally d+1+2 and f+2+3 for the range, damage, and low hitbox.

Wall Splat
1,2,4
f+1+2
f+2+3
d+1+2
b+4
b,f+1
f,f,f+3
SAV 1,4
SAV b+3
Rage d/b+1+2
Screws
3,4 S!
f+2,1 S!
f+4,2 S!
d/f+2,2 S!
f,f+3 S!
SAV 1,1 S!
SAV 4 S!
Standing
3,4
1+2, 1+2
f+3,4
CH d/f+(1),2
d+3+4
d/b+2
u/f+1
f,f+2,1
f,f+2,2
SAV 2
SAV u/f+3

Rage Combos

Rage Art b+1+2

  • Combo ~ 3,4 S! RA
  • Combo ~ d/f+2,2 S! RA
  • Screw launcher S! Dash 3+4 SAV u/f+3 d/f+1~f SAV u/f+3 1 RA

Rage Drive d/b+1+2

Character specific

Bears

This super easy combo adds an extra 12 DMG to all combos. Also, certain knockdown moves turn into launchers.

All launchers in addition to
  • d/b+1
  • b,f+1
  • FC d/f+4
  • SAV 1,1
  • SAV 4
  • SAV d/b+4
d/b+2 X6 f,f+2,1
NOTE1: Moves ending in crouch require a crouch cancel.
NOTE2: Screw launchers allow one less d/b+2

External links