Yoshimitsu punishers (Tekken 7): Difference between revisions

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{{Yoshimitsu}}
{{Yoshimitsu}}
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|rowspan="3"|-10 || 1SS 1,1 || 26 || +4c
|-
| 2,2 || 18 || +5
|-
| NSS 2,1 || 30 || -19a
|-
| -13 || d/f+1,4 || 31 || +4
|-
|rowspan="2"|-14 || b+2,2 || 33 || +2a
|-
| R.f,n,d,df+1+2 || 35 (82) || [[Yoshimitsu combos#Staples|+58a (+38a)]]
|-
| -15 || u/f+3 || 13 (59) || [[Yoshimitsu combos#Staples|+34a (+24a)]]
|-
| -17 || f,n,d,df+1 || 22 (71) || [[Yoshimitsu combos#Staples|+35a (+25a)]]
|}
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || ws1+2 || 12 || +7
|-
| -11 || ws4 || 30 || +5 (+5 ~ KIN)
|-
| -14 || ws1,2 || 30 || +14g
|-
|rowspan="2"|-15 || 1SS ws2,1 || 27 (75) || [[Yoshimitsu combos#Staples|+31a (+21a)]]
|-
| u/f+3 || 15 (61) || [[Yoshimitsu combos#Staples|+32a (+22a)]]
|}
{| class="wikitable"
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|- style="vertical-align: middle"
| -12 || d/f+4 || 15 || +4 || {{Plainlist|
* FUFT 4
* Leroy d/b+1+2}}
|- style="vertical-align: middle"
| -17 || f,n,d,df+1 || 22 (71) || [[Yoshimitsu combos#Staples|+35a (+25a)]] || {{Plainlist|
* Paul qcf+2}}
|}
{| class="wikitable"
|+ Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|rowspan="2"|-10 || 1SS 2,1 || 33 || +12a
|-
| NSS 2,1 || 30 || +14a (+5a)
|-
| -13 | d/f+1,2 || 32 || +21a (+12a)
|-
|rowspan="2"|-14 || b+2,1 || 32 (76) || [[Yoshimitsu combos#Back-turned opponent|+28a (+18a)]]
|-
| b+2,1,1+2~KIN || 32 (85) || [[Yoshimitsu combos#Back-turned opponent|+39a (+29a)]]
|}
{| class="wikitable"
|+ Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -16 || d+3 || 9 || -3a (-11a)
|-
| -17 || 1SS f,n,d,df+1 || 17 || +15a (-2a)
|-
| -18 [[Crouch#Crouch_levels|(-24)]] || fc d/f+4 || 14 || +1a (-7a)
|-
| -28 || 1SS u+1 || 19 || -12a (-20a)
|}
{| class="wikitable"
|+ Whiff
|-
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| f,n,d,df+1 || 3.38 || 22 (65) || [[Yoshimitsu combos#Staples|+61a (+44a)]] || unsafe
|-
| b+2,2 || 2.69 || 33 || +2a || unsafe; mid,high
|-
| 3~4 || 2.9 || 28 || +3 (+14 ~ DGF) || safe, unless transitioned into DGF
|-
| f,F+4 || 2.9 || 20 (59) || +37a (+23a) || recovers backturned -6
|-
| u/f+3 || 1.93 || 15 (61) || [[Yoshimitsu combos#Staples|+32a (+22a)]] || unsafe
|-
| d/f+2 || 2.05 || 13 (59) || [[Yoshimitsu combos|+34a (+24a)]] || safe
|-
| R.f,n,d,df+1+2 || 2.65 || 35 (82) || [[Yoshimitsu combos#Staples|+58a (+38a)]] || safe
|}
</div>

Revision as of 03:26, 29 January 2021

Standing
Enemy Move Damage Frames
-10 1SS 1,1 26 +4c
2,2 18 +5
NSS 2,1 30 -19a
-13 d/f+1,4 31 +4
-14 b+2,2 33 +2a
R.f,n,d,df+1+2 35 (82) +58a (+38a)
-15 u/f+3 13 (59) +34a (+24a)
-17 f,n,d,df+1 22 (71) +35a (+25a)
Crouching
Enemy Move Damage Frames
-10 ws1+2 12 +7
-11 ws4 30 +5 (+5 ~ KIN)
-14 ws1,2 30 +14g
-15 1SS ws2,1 27 (75) +31a (+21a)
u/f+3 15 (61) +32a (+22a)
Extra range
Enemy Move Damage Frames Can reach
-12 d/f+4 15 +4
  • FUFT 4
  • Leroy d/b+1+2
-17 f,n,d,df+1 22 (71) +35a (+25a)
  • Paul qcf+2
Back-turned opponent
Enemy Move Damage Frames
-10 1SS 2,1 33 +12a
NSS 2,1 30 +14a (+5a)
d/f+1,2 32 +21a (+12a)
-14 b+2,1 32 (76) +28a (+18a)
b+2,1,1+2~KIN 32 (85) +39a (+29a)
Grounded opponent
Enemy Move Damage Frames
-16 d+3 9 -3a (-11a)
-17 1SS f,n,d,df+1 17 +15a (-2a)
-18 (-24) fc d/f+4 14 +1a (-7a)
-28 1SS u+1 19 -12a (-20a)
Whiff
Move Range Damage Frames Risk
f,n,d,df+1 3.38 22 (65) +61a (+44a) unsafe
b+2,2 2.69 33 +2a unsafe; mid,high
3~4 2.9 28 +3 (+14 ~ DGF) safe, unless transitioned into DGF
f,F+4 2.9 20 (59) +37a (+23a) recovers backturned -6
u/f+3 1.93 15 (61) +32a (+22a) unsafe
d/f+2 2.05 13 (59) +34a (+24a) safe
R.f,n,d,df+1+2 2.65 35 (82) +58a (+38a) safe