Yoshimitsu punishers (Tekken 7): Difference between revisions
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{{Yoshimitsu}} | {{Yoshimitsu}} | ||
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;> | |||
{| class="wikitable" | |||
|+ Standing | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
|rowspan="3"|-10 || 1SS 1,1 || 26 || +4c | |||
|- | |||
| 2,2 || 18 || +5 | |||
|- | |||
| NSS 2,1 || 30 || -19a | |||
|- | |||
| -13 || d/f+1,4 || 31 || +4 | |||
|- | |||
|rowspan="2"|-14 || b+2,2 || 33 || +2a | |||
|- | |||
| R.f,n,d,df+1+2 || 35 (82) || [[Yoshimitsu combos#Staples|+58a (+38a)]] | |||
|- | |||
| -15 || u/f+3 || 13 (59) || [[Yoshimitsu combos#Staples|+34a (+24a)]] | |||
|- | |||
| -17 || f,n,d,df+1 || 22 (71) || [[Yoshimitsu combos#Staples|+35a (+25a)]] | |||
|} | |||
{| class="wikitable" | |||
|+ Crouching | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || ws1+2 || 12 || +7 | |||
|- | |||
| -11 || ws4 || 30 || +5 (+5 ~ KIN) | |||
|- | |||
| -14 || ws1,2 || 30 || +14g | |||
|- | |||
|rowspan="2"|-15 || 1SS ws2,1 || 27 (75) || [[Yoshimitsu combos#Staples|+31a (+21a)]] | |||
|- | |||
| u/f+3 || 15 (61) || [[Yoshimitsu combos#Staples|+32a (+22a)]] | |||
|} | |||
{| class="wikitable" | |||
|+ Extra range | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach | |||
|- style="vertical-align: middle" | |||
| -12 || d/f+4 || 15 || +4 || {{Plainlist| | |||
* FUFT 4 | |||
* Leroy d/b+1+2}} | |||
|- style="vertical-align: middle" | |||
| -17 || f,n,d,df+1 || 22 (71) || [[Yoshimitsu combos#Staples|+35a (+25a)]] || {{Plainlist| | |||
* Paul qcf+2}} | |||
|} | |||
{| class="wikitable" | |||
|+ Back-turned opponent | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
|rowspan="2"|-10 || 1SS 2,1 || 33 || +12a | |||
|- | |||
| NSS 2,1 || 30 || +14a (+5a) | |||
|- | |||
| -13 | d/f+1,2 || 32 || +21a (+12a) | |||
|- | |||
|rowspan="2"|-14 || b+2,1 || 32 (76) || [[Yoshimitsu combos#Back-turned opponent|+28a (+18a)]] | |||
|- | |||
| b+2,1,1+2~KIN || 32 (85) || [[Yoshimitsu combos#Back-turned opponent|+39a (+29a)]] | |||
|} | |||
{| class="wikitable" | |||
|+ Grounded opponent | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -16 || d+3 || 9 || -3a (-11a) | |||
|- | |||
| -17 || 1SS f,n,d,df+1 || 17 || +15a (-2a) | |||
|- | |||
| -18 [[Crouch#Crouch_levels|(-24)]] || fc d/f+4 || 14 || +1a (-7a) | |||
|- | |||
| -28 || 1SS u+1 || 19 || -12a (-20a) | |||
|} | |||
{| class="wikitable" | |||
|+ Whiff | |||
|- | |||
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk | |||
|- | |||
| f,n,d,df+1 || 3.38 || 22 (65) || [[Yoshimitsu combos#Staples|+61a (+44a)]] || unsafe | |||
|- | |||
| b+2,2 || 2.69 || 33 || +2a || unsafe; mid,high | |||
|- | |||
| 3~4 || 2.9 || 28 || +3 (+14 ~ DGF) || safe, unless transitioned into DGF | |||
|- | |||
| f,F+4 || 2.9 || 20 (59) || +37a (+23a) || recovers backturned -6 | |||
|- | |||
| u/f+3 || 1.93 || 15 (61) || [[Yoshimitsu combos#Staples|+32a (+22a)]] || unsafe | |||
|- | |||
| d/f+2 || 2.05 || 13 (59) || [[Yoshimitsu combos|+34a (+24a)]] || safe | |||
|- | |||
| R.f,n,d,df+1+2 || 2.65 || 35 (82) || [[Yoshimitsu combos#Staples|+58a (+38a)]] || safe | |||
|} | |||
</div> |
Revision as of 03:26, 29 January 2021
Yoshimitsu (Tekken 7) |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1SS 1,1 | 26 | +4c |
2,2 | 18 | +5 | |
NSS 2,1 | 30 | -19a | |
-13 | d/f+1,4 | 31 | +4 |
-14 | b+2,2 | 33 | +2a |
R.f,n,d,df+1+2 | 35 (82) | +58a (+38a) | |
-15 | u/f+3 | 13 (59) | +34a (+24a) |
-17 | f,n,d,df+1 | 22 (71) | +35a (+25a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | ws1+2 | 12 | +7 |
-11 | ws4 | 30 | +5 (+5 ~ KIN) |
-14 | ws1,2 | 30 | +14g |
-15 | 1SS ws2,1 | 27 (75) | +31a (+21a) |
u/f+3 | 15 (61) | +32a (+22a) |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-12 | d/f+4 | 15 | +4 |
|
-17 | f,n,d,df+1 | 22 (71) | +35a (+25a) |
|
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1SS 2,1 | 33 | +12a |
NSS 2,1 | 30 | +14a (+5a) | |
d/f+1,2 | 32 | +21a (+12a) | |
-14 | b+2,1 | 32 (76) | +28a (+18a) |
b+2,1,1+2~KIN | 32 (85) | +39a (+29a) |
Enemy | Move | Damage | Frames |
---|---|---|---|
-16 | d+3 | 9 | -3a (-11a) |
-17 | 1SS f,n,d,df+1 | 17 | +15a (-2a) |
-18 (-24) | fc d/f+4 | 14 | +1a (-7a) |
-28 | 1SS u+1 | 19 | -12a (-20a) |
Move | Range | Damage | Frames | Risk |
---|---|---|---|---|
f,n,d,df+1 | 3.38 | 22 (65) | +61a (+44a) | unsafe |
b+2,2 | 2.69 | 33 | +2a | unsafe; mid,high |
3~4 | 2.9 | 28 | +3 (+14 ~ DGF) | safe, unless transitioned into DGF |
f,F+4 | 2.9 | 20 (59) | +37a (+23a) | recovers backturned -6 |
u/f+3 | 1.93 | 15 (61) | +32a (+22a) | unsafe |
d/f+2 | 2.05 | 13 (59) | +34a (+24a) | safe |
R.f,n,d,df+1+2 | 2.65 | 35 (82) | +58a (+38a) | safe |