Nina movelist (Tekken 7): Difference between revisions

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Line 45: Line 45:
|id=Nina-R.f+2+3,D/F
|id=Nina-R.f+2+3,D/F
|name=Rage Drive
|name=Rage Drive
|inputLead=R.f+2+3
|inputLead=
|input=,D/F
|input=R.f+2+3,D/F
|target=m
|target=m
|damage=50
|damage=50
Line 87: Line 87:
|target=,h
|target=,h
|damageLead=7
|damageLead=7
|damage=,11
|damage=,10
|startup=,i10
|startup=,i10
|block=-1
|block=-1
Line 104: Line 104:
|targetLead=h,h
|targetLead=h,h
|target=,h
|target=,h
|damageLead=7,11
|damageLead=7,10
|damage=,6
|damage=,6
|startup=,i16
|startup=,i16
Line 124: Line 124:
|targetLead=h,h,h
|targetLead=h,h,h
|target=,l
|target=,l
|damageLead=7,11,6
|damageLead=7,10,6
|damage=,13
|damage=,12
|startup=,i23
|startup=,i23
|block=-13
|block=-13
|hit=-2
|hit=-2
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 145: Line 144:
|targetLead=h,h
|targetLead=h,h
|target=,m
|target=,m
|damageLead=7,11
|damageLead=7,10
|damage=16
|damage=15
|startup=,i18
|startup=,i18
|block=-13
|block=-13
Line 165: Line 164:
|targetLead=h,h
|targetLead=h,h
|target=,h
|target=,h
|damageLead=7,11
|damageLead=7,10
|damage=,24
|damage=,22
|startup=,i22
|startup=,i22
|block=
|block=-6
|hit=
|hit=+20a
|ch=
|ch=[[Nina combos#Staples|+49a]]
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 177: Line 176:
|crush=
|crush=
|screw=Screw
|screw=Screw
|spike=
|wallBound=
|stageBreak=
|stageBreak=
|notes=
|notes=
Line 188: Line 185:
|inputLead=1,2
|inputLead=1,2
|input=,1+2
|input=,1+2
|targetLead=
|targetLead=h,h
|target=
|target=,m
|damageLead=
|damageLead=7,11
|damage=
|damage=,22
|startupRoot=
|startup=23
|startup=
|block=-14
|block=
|hit=+11a (+2)
|hit=
|ch=+43a (-4)
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 202: Line 198:
|recv=
|recv=
|crush=
|crush=
|spike=
|wallBound=
|stageBreak=
|stageBreak=
|notes=
|notes=
Line 212: Line 206:
|inputLead=1,2,1
|inputLead=1,2,1
|input=,2
|input=,2
|targetLead=
|targetLead=h,h,h
|target=
|target=,h
|damageLead=
|damageLead=7,10,6
|damage=
|damage=6
|startupRoot=
|startup=,i16
|startup=
|block=-10
|block=
|hit=+1
|hit=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 226: Line 218:
|recv=
|recv=
|crush=
|crush=
|spike=
|notes=
|notes=
}}
}}
Line 235: Line 226:
|inputLead=1,2,1,2
|inputLead=1,2,1,2
|input=,1+2
|input=,1+2
|targetLead=
|targetLead=h,h,h,h
|target=
|target=,m
|damageLead=
|damageLead=7,10,6,6
|damage=
|damage=,
|startupRoot=
|startup=,i23
|startup=
|block=-14
|block=
|hit=+11a (+2)
|hit=
|ch=+43a (-4)
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 249: Line 239:
|recv=
|recv=
|crush=
|crush=
|spike=
|wallBound=
|stageBreak=
|stageBreak=
|notes=
|notes=
Line 259: Line 247:
|inputLead=1
|inputLead=1
|input=,4
|input=,4
|targetLead=
|targetLead=h
|target=
|target=,h
|damageLead=
|damageLead=7
|damage=
|damage=,17
|startupRoot=
|startup=,i17~18
|startup=
|block=-4
|block=
|hit=+1
|hit=
|ch=[[Nina combos#Staples|+50a]]
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 274: Line 261:
|crush=
|crush=
|spike=
|spike=
|notes=
|notes=natural combo
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
Line 282: Line 269:
|inputLead=1,4
|inputLead=1,4
|input=,1
|input=,1
|targetLead=
|targetLead=h,h
|target=
|target=,m
|damageLead=
|damageLead=7,17
|damage=
|damage=21
|startupRoot=
|startup=,i25~26
|startup=
|block=-11
|block=
|hit=+15g
|hit=
|ch=[[Nina combos#Staples|+67a (+47a)]]
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 305: Line 291:
|input=2
|input=2
|target=h
|target=h
|damage=
|damage=10
|startup=
|startup=i10
|block=
|block=+1
|hit=
|hit=+7
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=
|crush=
|spike=
|notes=
|notes=
}}
}}
Line 324: Line 307:
|inputLead=2
|inputLead=2
|input=,1
|input=,1
|targetLead=
|targetLead=h
|target=
|target=,h
|damageLead=
|damageLead=10
|damage=
|damage=,6
|startupRoot=
|startup=16
|startup=
|block=-3
|block=
|hit=+4
|hit=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=
|crush=
|notes=delayable
|spike=
|wallBound=
|stageBreak=
|notes=
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
Line 349: Line 326:
|inputLead=2,1
|inputLead=2,1
|input=,4
|input=,4
|targetLead=
|targetLead=h,h
|target=
|target=,l
|damageLead=
|damageLead=10,6
|damage=
|damage=12
|startupRoot=
|startup=,i23
|startup=
|block=-13
|block=
|hit=-2
|hit=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 363: Line 338:
|recv=
|recv=
|crush=
|crush=
|spike=
|notes=delayable
|wallBound=
|stageBreak=
|notes=
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
Line 374: Line 346:
|inputLead=2
|inputLead=2
|input=,3
|input=,3
|targetLead=
|targetLead=h
|target=
|target=,m
|damageLead=
|damageLead=10
|damage=
|damage=,15
|startupRoot=
|startup=i18
|startup=
|block=-13
|block=
|hit=+2
|hit=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 388: Line 358:
|recv=
|recv=
|crush=
|crush=
|spike=
|notes=delayable
|wallBound=
|stageBreak=
|notes=
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
Line 399: Line 366:
|inputLead=2
|inputLead=2
|input=,4
|input=,4
|targetLead=
|targetLead=h
|target=
|target=,h
|damageLead=
|damageLead=10
|damage=
|damage=,22
|startupRoot=
|startup=,i22
|startup=
|block=-6
|block=
|hit=+20a (+11)
|hit=
|ch=[[Nina combos#Staples|+49a]]
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 414: Line 380:
|crush=
|crush=
|screw=Screw
|screw=Screw
|stageBreak=
|stageBreak= Wall
|notes=
|notes=delayable
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
Line 423: Line 389:
|inputLead=2
|inputLead=2
|input=,1+2
|input=,1+2
|targetLead=
|targetLead=h
|target=
|target=,m
|damageLead=
|damageLead=10
|damage=
|damage=,22
|startupRoot=
|startup=,i23
|startup=
|block=-14
|block=
|hit=+11a (+2)
|hit=
|ch=+43a (-4)
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 437: Line 402:
|recv=
|recv=
|crush=
|crush=
|spike=
|stageBreak=Wall
|wallBound=
|stageBreak=
|notes=
|notes=
}}
}}
Line 446: Line 409:
|id=Nina-3
|id=Nina-3
|input=3
|input=3
|target=
|target=h
|damage=
|damage=14
|startup=
|startup=i14
|block=
|block=-16
|hit=
|hit=-5
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=
|crush=
|spike=
|notes=
|notes=
}}
}}
Line 465: Line 425:
|inputLead=3
|inputLead=3
|input=,3
|input=,3
|targetLead=
|targetLead=h
|target=
|target=,l
|damageLead=
|damageLead=14
|damage=
|damage=,10
|startupRoot=
|startup=,i24
|startup=
|block=-17
|block=
|hit=-6
|hit=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 479: Line 437:
|recv=
|recv=
|crush=
|crush=
|spike=
|notes=
|notes=
}}
}}
Line 488: Line 445:
|inputLead=3,3
|inputLead=3,3
|input=,2
|input=,2
|targetLead=
|targetLead=h,l
|target=
|target=,m
|damageLead=
|damageLead=14,10
|damage=
|damage=,10
|startupRoot=
|startup=,i25~27
|startup=
|block=-13
|block=
|hit=[[Nina combos#Staples|+28a (+18)]]
|hit=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 502: Line 457:
|recv=
|recv=
|crush=
|crush=
|spike=
|wallBound=
|stageBreak=
|notes=
|notes=
}}
}}
Line 512: Line 464:
|inputLead=3,3
|inputLead=3,3
|input=,4
|input=,4
|targetLead=
|targetLead=h,l
|target=
|target=,h
|damageLead=
|damageLead=14,10
|damage=
|damage=,18
|startupRoot=
|startup=,i20
|startup=
|block=-6
|block=
|hit=+5
|hit=
|ch=+30a (+20)
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=
|crush=
|spike=
|notes=
|notes=
}}
}}
Line 535: Line 484:
|inputLead=3,3,4
|inputLead=3,3,4
|input=,3
|input=,3
|targetLead=
|targetLead=h,l,h
|target=
|target=,m
|damageLead=
|damageLead=14,10,18
|damage=
|damage=,20
|startupRoot=
|startup=,i29~30
|startup=
|block=+2
|block=
|hit=+5
|hit=
|ch=[[Nina combos#Staples|+21a]]
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=
|crush=
|spike=
|wallBound=
|stageBreak=
|notes=
|notes=
}}
}}
Line 560: Line 504:
|inputLead=3
|inputLead=3
|input=,4
|input=,4
|targetLead=
|targetLead=h
|target=
|target=,h
|damageLead=
|damageLead=14
|damage=
|damage=,20
|startupRoot=
|startup=,i22
|startup=
|block=-6
|block=
|hit=+20a (+11)
|hit=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=
|crush=
|screw=Screw
|screw=Screw
|stageBreak=
|stageBreak=Wall
|notes=
|notes=natural combo
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
Line 584: Line 525:
|inputLead=3
|inputLead=3
|input=,d
|input=,d
|targetLead=
|targetLead=h
|target=
|damageLead=14
|damageLead=
|startupRoot=i14
|damage=
|block=-15
|startupRoot=
|hit=-4
|startup=
|block=
|hit=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 598: Line 535:
|recv=
|recv=
|crush=
|crush=
|spike=
|wallBound=
|stageBreak=
|notes=
|notes=
}}
}}
Line 609: Line 543:
|inputLead=3,d
|inputLead=3,d
|input=,1+2
|input=,1+2
|targetLead=
|targetLead=h
|target=
|target=,m
|damageLead=
|damageLead=14
|damage=
|damage=22
|startupRoot=
|startup=,i19
|startup=
|block=-11
|block=
|hit=[[Nina combos|+36a]]
|hit=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 623: Line 555:
|recv=
|recv=
|crush=
|crush=
|screw=
|stageBreak=Wall
|spike=
|wallBound=
|stageBreak=
|notes=
|notes=
}}
}}
Line 634: Line 563:
|input=4
|input=4
|target=h
|target=h
|damage=
|damage=15
|startup=i11
|startup=i11
|block=
|block=-9
|hit=
|hit=+8
|ch=
|ch=[[Nina combos#Staples|+33a (+23)]]
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=
|crush=
|spike=
|notes=
|notes=
}}
}}
Line 653: Line 580:
|inputLead=4
|inputLead=4
|input=,3
|input=,3
|targetLead=
|targetLead=h
|target=
|target=,l
|damageLead=
|damageLead=15
|damage=
|damage=,13
|startupRoot=
|startup=,i22
|startup=
|block=-17
|block=
|hit=-3
|hit=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 667: Line 592:
|recv=
|recv=
|crush=
|crush=
|spike=
|wallBound=
|stageBreak=
|notes=
|notes=
}}
}}
Line 678: Line 600:
|inputLead=4,3
|inputLead=4,3
|input=,2
|input=,2
|targetLead=
|targetLead=h,l
|target=
|target=,m
|damageLead=
|damageLead=15,13
|damage=
|damage=,10
|startupRoot=
|startup=,i25~27
|startup=
|block=-13
|block=
|hit=[[Nina combos#Staples|+28a (+18)]]
|hit=
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=
|crush=
|spike=
|wallBound=
|stageBreak=
|stageBreak=
|notes=
|notes=
Line 702: Line 619:
|inputLead=4,3
|inputLead=4,3
|input=,4
|input=,4
|targetLead=
|targetLead=h,l
|target=
|target=,h
|damageLead=
|damageLead=15,13
|damage=
|damage=,18
|startupRoot=
|startup=,i20
|startup=
|block=-6
|block=
|hit=+5
|hit=
|ch=[[Nina combos#Staples|+30a (+20)]]
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=

Revision as of 03:43, 2 February 2021

Up to date as of Ver.4.00

Move Data List

Rage Art

R.d+1+2

m
55-82
-22
0
i20
Rage Drive

R.f+2+3

m
50
+9
+32 (-4)
i20~21
js
Rage Drive

R.f+2+3,​D/F

m
50
+20g
+43 (+7)
i20~21
Jab

1

h
7
+1
+8
i10
r17
Left Right Combo

1,​2

h,​h
7,​10
-1
+5
,i10

1,​2,​1

h,​h,​h
7,​10,​6
-3
+4
,i16
Biting Snake

1,​2,​1,​4

h,​h,​h,​l
7,​10,​6,​12
-13
-2
,i23
Left Right to Spider Knee

1,​2,​3

h,​h,​m
7,​1015
-13
+2
,i18
Bermuda Triangle

1,​2,​4

h,​h,​h
7,​10,​22
-6
+20a
,i22
Double Explosion 1

1,​2,​1+2

h,​h,​m
7,​11,​22
-14
+11a (+2)
+43a (-4)
23

1,​2,​1,​2

h,​h,​h,​h
7,​10,​66
-10
+1
,i16
Double Explosion 2

1,​2,​1,​2,​1+2

h,​h,​h,​h,​m
7,​10,​6,​6,​
-14
+11a (+2)
+43a (-4)
,i23

1,​4

h,​h
7,​17
-4
+1
,i17~18
natural combo
PK Combo to Assasin's Blade

1,​4,​1

h,​h,​m
7,​1721
-11
+15g
,i25~26
Right Jab

2

h
10
+1
+7
i10
Right Left Combo

2,​1

h,​h
10,​6
-3
+4
16
delayable
Biting Snake (Short)

2,​1,​4

h,​h,​l
10,​612
-13
-2
,i23
delayable
Double Smash

2,​3

h,​m
10,​15
-13
+2
i18
delayable
Jab Roundhouse

2,​4

h,​h
10,​22
-6
+20a (+11)
,i22
delayable
Double Explosion (Short)

2,​1+2

h,​m
10,​22
-14
+11a (+2)
+43a (-4)
,i23

3

h
14
-16
-5
i14

3,​3

h,​l
14,​10
-17
-6
,i24
Spike Combo to Right Uppercut

3,​3,​2

h,​l,​m
14,​10,​10
-13
,i25~27

3,​3,​4

h,​l,​h
14,​10,​18
-6
+5
+30a (+20)
,i20
Spike Combo to Easy Prey

3,​3,​4,​3

h,​l,​h,​m
14,​10,​18,​20
+2
+5
,i29~30
Head Ringer

3,​4

h,​h
14,​20
-6
+20a (+11)
,i22
natural combo
Left High Kick to Right Roll

3,​d

h
14
-15
-4
i14
Left High Kick to Spiral Explosion

3,​d,​1+2

h,​m
1422
-11
,i19
Magic 4

4

h
15
-9
+8
i11
Right High to Left Spin Low Kick

4,​3

h,​l
15,​13
-17
-3
,i22
Blonde to Right Uppercut

4,​3,​2

h,​l,​m
15,​13,​10
-13
,i25~27

4,​3,​4

h,​l,​h
15,​13,​18
-6
+5
,i20
Blonde to Easy Prey

4,​3,​4,​3

Right High Kick to Left Roll

4,​u

Input when facing left is 4,d
Right High Kick to Spiral Explosion

4,​u,​1+2

Ivory Cutter

1+4

f+2,​1

Dead Drop

f+2,​1,​2

Mimosa Combo

f+2,​1,​4

Siren's Kiss

f+3

f+4,​3

Sweeper Combo

f+4,​3,​3

Double Whip

f+4,​4

h,​h
Blonde Bomb

f+1+2

pc

d/f+1

-1
+5
i13~14
Uppercut to Jab

d/f+1,​2

Uppercut to Jab Step

d/f+1,​2,​F

d/f+3

d/f+3,​1

can be cancelled into sidestep
Leg Slicer Combo

d/f+3,​1,​2

Assault Bomb

d/f+3,​1,​2,​1+2

d/f+3,​2

Creeping Step

d/f+3,​2,​F

d/f+3,​2,​1

Creeping Snake

d/f+3,​2,​1,​4

Creeping Snake to Geyser Cannon

d/f+3,​2,​3

Creeping Snake to Right High Kick

d/f+3,​2,​4

d/f+3,​2,​d+3

Creeping Snake to Left Low Right Uppercut

d/f+3,​2,​d+3,​2

d/f+3,​2,​d+3,​4

Creeping Snake to Easy Prey

d/f+3,​2,​d+3,​4,​3

d/f+3,​3

d/f+3,​3,​3

Flash Kicks

d/f+3,​3,​3,​4

d/f+3,​4

Deadly Assault

d/f+3,​4,​4

Deadly Hunter

d/f+3,​4,​3+4

Left Middle to Right High Kick

d/f+3,​f+4

Ray Hands

d/f+1+2

d+1

d+1,​2

Below the Belt Combo

d+1,​2,​4

Jab to Mid Kick

d+1,​4

d+2

l
cs
Cutthroat

d+2,​3

d+3

Left Spin Low Kick to Right Upper

d+3,​2

d+3,​4

Easy Prey

d+3,​4,​3

d+4

Right Low Kick to Back Spin Chop

d+4,​1

Right Backhand Body Blow

d/b+2

Stiletto Heel

d/b+3

Slicer

d/b+4

Geyser Cannon Combo

d/b+4,​3

Power Charge

d/b+1+2

cancel with u,u
Geyser Cannon

d/b+3+4

Throat Slasher

b+1

Throat Slasher to Bad Habit

b+1,​4

b+2

b+2,​2

Backhand Combo

b+2,​2,​2

b+3

m
Stinger Heel Kick Combo

b+3,​4

Spear Kick

b+4

Shockwave Palm

b+1+2

Reverse Ivory Cutter

b+1+4

Left Backhand Body Blow

u/b+1

m

u/b+4

m

u+2

h
Skull Splitter

u/f+1

m

u/f+2

Binding Whip

u/f+2,​1

Catapult Kick

u/f+3

m

u/f+4

u/f+4,​3

Can Opener

u/f+4,​3,​4

h,​l,​h
Last hit can be cancelled into sidestep
Running Jump Kick

u/f+3+4

Leaping Axe Kick

U/F+4

u/f,​n,​d+3

Hopping Low Kick to Right Uppercut

u/f,​n,​D+3,​2

u/f,​n,​D+3,​4

Hopping Low Kick to Easy Prey

u/f,​n,​D+3,​4,​3

Sunset Strike

f,​F+2

Bad Habit

f,​F+3

m
Kneel Kick

f,​F+4

m
Clean hit on downed opponent
Bombshell Blast

f,​F+1+2

Wipe the Floor

d,​D/F+4

Crouch Dash

qcf

Hellbringer

qcf+1

h
Shut Up

qcf+2

m
Hits and flips downed opponents
Sideslip

qcf+3

l
cs

qcf+4,​2

Shamrock

qcf+4,​2,​3

Sway

qcb

Ice Pick

qcb,​B+4

m
Evil Mist

d/b,​qcf,​n,​D/B+2+3

h!

WR.3

Stingray

WR.3,​4

Spiral Bombshell Blast

WR.1+2

m
js

WS.1

m
Diving Hornet

WS.1,​4

m
Fluttering Butterfly

WS.1,​1+2

m,​h,​h
Palm Uppercut

WS.2

m
Spider Knee

WS.3

Input 1+2 on hit for chain throw

WS.4

Flashing Escape

WS.4,​3

Helping Hand

WS.b+1

m
Low Jab Rising Kick

FC.2,​4

Snakeshot

SS.1

m
Snakeshot to Rolling Dash

SS.1,​F

Snakeshot to Reverse Rolling Dash

SS.1,​B

Double Shot

SS.1,​2

Lift Shot

SS.2

m
Heel Slicer

SS.4

l
Spiral Explosion

SS.1+2

m
Twisted Mind

(down enemy) d+3+4

1,​2,​1,​2,​3

1,​2,​1,​2,​3,​3

1,​2,​1,​2,​3,​3,​2

1,​2,​1,​2,​3,​3,​2,​1

1,​2,​1,​2,​3,​3,​2,​1,​2

10 Hit Combo 1

1,​2,​1,​2,​3,​3,​2,​1,​2,​4

10 Hit Combo 2

d/f+1,​2,​1,​2,​3,​3,​2,​1,​2,​4

Arm Grab Flip

1+3

h
Arm Grab Flip

f+1+3

h
Over the Back Toss

2+4

h
Over the Back Toss

f+2+4

h
Shoulder Through Buster (STB)

2+4,​1,​2,​1

h
Shoulder Through Arm Breaker

STB.2,​1,​3

Triangle Hold

from left (1+3 or 2+4)

Hammer Throw

from right (1+3 or 2+4)

Leaping Triangle Hold

from behind (1+3 or 2+4)

Elbow to Arm Grab Flip

d/f+1+3

h
Reverse Neck Breaker

d/f+2+4

h
Jumping Flip

u/f+1+2

h
Elbow Smash

d/f,​d/f+1

h
Attack Reversal

Reversal (b+1+3/b+2+4)

Backhand Slap (BHS)

qcf+1+2

h
Seoi Gyaku Juji-gatame

BHS.3,​4,​3,​1+2

Triple Slaps (TSS)

BHS.2,​3,​4,​2,​2

Neck Crusher

TSS.1,​3+4,​1,​2,​1+2

Leg Stretch Arm Lock

TSS.1,​2,​4,​3,​1+2+3

Betrayer (BTR)

qcb,​B+1+4

h
Unbreakable
Twisted Nightmare (NTM)

BTR.2,​1,​1+2,​1+2+3

Neck Crusher

NTM.1,​3+4,​1,​2,​1+2

Leg Stretch Arm Lock

NTM.1,​2,​4,​3,​1+2+3

Arm Break (ABK)

(BTR or BHS).1,​3,​2,​1

Double Arm Break

ABK.3,​1,​4,​1+2,​1+2

Falling Arm Break

ABK.2,​1,​3,​4,​1+2

Crab Hold (CHD)

qcf+3+4

Commando Arm Lock

CHD.3+4,​3,​4,​1+2

Heel Hold (HHD)

CHD.3+4,​4,​2,​1+2

Leaping Heel Hold (HHD)

u/f+3+4

Double Snap

HHD.3,​1,​4,​2+4

Double Heel Hold

HHD.1,​3,​2+4,​3+4,​1+2