Nina movelist (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
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|crush=
|crush=
|floor=
|floor=
|wallBound=
|wall=
|stageBreak=
 
|notes=access to iWS and qcf moves
|notes=access to iWS and qcf moves
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
|name=
|id=Nina-d/f+3
|id=Nina-d/f+3
|input=d/f+3
|input=d/f+3
Line 1,033: Line 1,032:
|range=
|range=
|recv=
|recv=
|combo=1.hit
|jail=On hit
|notes=can be cancelled into sidestep
|notes=can be cancelled into sidestep
}}
}}
Line 1,041: Line 1,042:
|inputLead=d/f+3,1
|inputLead=d/f+3,1
|input=,2
|input=,2
|targetLead=
|targetLead=m,h
|target=
|target=h,
|damageLead=
|damageLead=13,10
|damage=6
|damage=,6
|startup=,i16
|startup=,i16
|block=-10
|block=-10
Line 1,052: Line 1,053:
|range=
|range=
|recv=
|recv=
|jail=On hit
|combo=1.hit
|notes={{Plainlist|
|notes={{Plainlist|
* last 2 hits natural combo and jail}}
* last 2 hits natural combo and jail}}
Line 1,061: Line 1,064:
|inputLead=d/f+3,1,2
|inputLead=d/f+3,1,2
|input=,1+2
|input=,1+2
|targetLead=
|targetLead=m,h,h
|target=
|target=,m
|damageLead=
|damageLead=13,10,6
|damage=
|damage=,22
|startupRoot=
|startupRoot=i14
|startup=
|startup=,i23
|block=
|block=-14
|hit=
|combo=3.CH
|ch=
|hit=+11a(+2)
|ch=+43a(-4)
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 1,075: Line 1,079:
|recv=
|recv=
|crush=
|crush=
|floor=
|wallBound=
|stageBreak=
|notes=
|notes=
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
|name=
|id=Nina-d/f+3,2
|id=Nina-d/f+3,2
|inputLead=d/f+3
|inputLead=d/f+3
|input=,2
|input=,2
|targetLead=
|targetLead=m
|target=
|target=,h
|damageLead=
|damageLead=13
|damage=
|damage=,12
|startupRoot=
|startupRoot=i14
|startup=
|startup=,i19
|block=
|block=+1
|hit=
|hit=+5
|ch=
|ch=+12
|combo=1.hit
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 1,100: Line 1,101:
|crush=
|crush=
|floor=
|floor=
|notes=
|notes= {{Plainlist|
* Can transition into sidestep for, losing 1f of advantage.
* Can transition into creeping step, with d/f, losing 2 frames of advantage.}}
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
|moveNo=36
|name=Creeping Step
|id=Nina-d/f+3,2,F
|inputLead=d/f+3,2
|input=,F
|targetLead=
|target=
|damageLead=
|damage=
|startupRoot=
|startup=
|block=
|hit=
|ch=
|tracksLeft=
|tracksRight=
|range=
|recv=
|crush=
|floor=
|wallBound=
|stageBreak=
|notes=
}}
{{MoveData/sandbox
|name=
|id=Nina-d/f+3,2,1
|id=Nina-d/f+3,2,1
|inputLead=d/f+3,2
|inputLead=d/f+3,2
|input=,1
|input=,1
|targetLead=
|targetLead=m,h
|target=
|target=,h
|damageLead=
|damageLead=13,12
|damage=
|damage=,6
|startupRoot=
|startupRoot=i14
|startup=
|startup=,i16
|block=
|block=-3
|hit=
|hit=+4
|ch=
|jail=Yes
|combo=2.CH
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=
|crush=
|floor=
|notes=
|notes=
}}
}}
Line 1,155: Line 1,131:
|inputLead=d/f+3,2,1
|inputLead=d/f+3,2,1
|input=,4
|input=,4
|targetLead=
|targetLead=m,h,h
|target=
|target=,l
|damageLead=
|damageLead=13,12,6
|damage=
|damage=12
|startupRoot=
|startupRoot=i14
|startup=
|startup=,i23
|block=
|block=-13
|hit=
|hit=-2
|ch=
|combo=2.CH
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 1,170: Line 1,146:
|crush=
|crush=
|floor=
|floor=
|wallBound=
|wall=
|stageBreak=
 
|notes=
|notes=
}}
}}
Line 1,180: Line 1,156:
|inputLead=d/f+3,2
|inputLead=d/f+3,2
|input=,3
|input=,3
|targetLead=
|targetLead=m,h
|target=
|target=,h
|damageLead=
|damageLead=13,12
|damage=
|damage=,21
|startupRoot=
|startupRoot=i14
|startup=
|startup=,i19~20
|block=
|block=-17
|hit=
|hit=[[Nina combos|+36a(+26)]]
|ch=
|combo=2.CH
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 1,194: Line 1,170:
|recv=
|recv=
|crush=
|crush=
|floor=
|wallBound=
|stageBreak=
|notes=
|notes=
}}
}}
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|inputLead=d/f+3,2
|inputLead=d/f+3,2
|input=,4
|input=,4
|targetLead=
|targetLead=m,h
|target=
|target=,h
|damageLead=
|damageLead=13,12
|damage=
|damage=,22
|startupRoot=
|startupRoot=i14
|startup=
|startup=,i22
|block=
|block=-6
|hit=
|hit=+20a
|ch=
|combo=2.CH
|ch=[[Nina combos|+49a]]
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|range=
|range=
|recv=
|recv=
|crush=
|screw=S!
|screw=S!
|floor=
|wallBound=
|stageBreak=
|notes=
|notes=
}}
}}
{{MoveData/sandbox
{{MoveData/sandbox
|name=
|id=Nina-d/f+3,2,d+3
|id=Nina-d/f+3,2,d+3
|inputLead=d/f+3,2
|inputLead=d/f+3,2
|input=,d+3
|input=,d+3
|targetLead=
|targetLead=m,h
|target=
|target=,l
|damageLead=
|damageLead=13,12
|damage=
|damage=,10
|startupRoot=
|startupRoot=i14
|startup=
|startup=,i21
|block=
|block=-14
|hit=
|hit=-3
|ch=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
Line 1,253: Line 1,221:
|inputLead=d/f+3,2,d+3
|inputLead=d/f+3,2,d+3
|input=,2
|input=,2
|targetLead=
|targetLead=m,h,l
|target=
|target=,m
|damageLead=
|damageLead=13,12,10
|damage=
|damage=,10
|startupRoot=
|startupRoot=i14
|startup=
|startup=,i25~27
|block=
|block=-13
|hit=
|hit=[[Nina combos|+28a(+18)]]
|ch=
|combo=3.CH
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
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|crush=
|crush=
|floor=
|floor=
|wallBound=
|stageBreak=
|notes=
|notes=
}}
}}
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|crush=
|crush=
|floor=
|floor=
|wallBound=
|wall=
|stageBreak=
 
|notes=
|notes=
}}
}}
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|screw=S!
|screw=S!
|floor=
|floor=
|wallBound=
|wall=
|stageBreak=
 
|notes=
|notes=
}}
}}
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|crush=
|crush=
|floor=
|floor=
|wallBound=
|wall=
|stageBreak=
 
|notes=
|notes=
}}
}}
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|crush=
|crush=
|floor=
|floor=
|wallBound=
|wall=
|stageBreak=
 
|notes=
|notes=
}}
}}
Line 1,483: Line 1,449:
|screw=S!
|screw=S!
|floor=
|floor=
|wallBound=
|wall=
|stageBreak=
 
|notes=
|notes=
}}
}}
Line 1,508: Line 1,474:
|screw=S!
|screw=S!
|floor=
|floor=
|wallBound=
|wall=
|stageBreak=
 
|notes=
|notes=
}}
}}

Revision as of 11:23, 4 February 2021

Up to date as of Ver.4.00

Rage Art

R.d+1+2

m
55-82
50
50
-22
i20
Rage Drive

R.f+2+3

m
50
+9
+32a (-4)
i20~21
js
Rage Drive

R.f+2+3,​D/F

m
50
+20g
+43a (+7)
i20~21

n

Jab

1

h
7
+1
+8
i10
r17
Left Right Combo

1,​2

h,​h
7,​10
-1
+5
,i10

1,​2,​1

h,​h,​h
7,​10,​6
-3
+4
,i16
Biting Snake

1,​2,​1,​4

h,​h,​h,​l
7,​10,​6,​12
-13
-2
,i23
Left Right to Spider Knee

1,​2,​3

h,​h,​m
7,​10,​15
-13
+2
,i18
Bermuda Triangle

1,​2,​4

h,​h,​h
7,​10,​22
-6
+20a
,i22
Double Explosion 1

1,​2,​1+2

h,​h,​m
7,​11,​22
-14
+11a (+2)
+43a (-4)
,i23

1,​2,​1,​2

h,​h,​h,​h
7,​10,​6,​6
-10
+1
,i16
Double Explosion 2

1,​2,​1,​2,​1+2

h,​h,​h,​h,​m
7,​10,​6,​6,​22
-14
+11a (+2)
+43a (-4)
,i23
PK Combo

1,​4

h,​h
7,​17
-4
+1
,i17~18
natural combo
PK Combo to Assasin's Blade

1,​4,​1

h,​h,​m
7,​17,​21
-11
+15g
,i25~26
Straight

2

h
10
+1
+7
i10
Right Left Combo

2,​1

h,​h
10,​6
-3
+4
,i16
delayable
Biting Snake (Short)

2,​1,​4

h,​h,​l
10,​6,​12
-13
-2
,i23
delayable
Double Smash

2,​3

h,​m
10,​15
-13
+2
i18
delayable
Jab Roundhouse

2,​4

h,​h
10,​22
-6
+20a (+11)
,i22
delayable
Double Explosion (Short)

2,​1+2

h,​m
10,​22
-14
+11a (+2)
+43a (-4)
,i23

3

h
14
-16
-5
i14
Spike Combo

3,​3

h,​l
14,​10
-17
-6
,i24
Spike Combo to Right Uppercut

3,​3,​2

h,​l,​m
14,​10,​10
-13
,i25~27

3,​3,​4

h,​l,​h
14,​10,​18
-6
+5
+30a (+20)
,i20
Spike Combo to Easy Prey

3,​3,​4,​3

h,​l,​h,​m
14,​10,​18,​20
+2
+5
,i29~30
Head Ringer

3,​4

h,​h
14,​20
-6
+20a (+11)
,i22
natural combo
Left High Kick to Right Roll

3,​d

h
14
-15
-4
i14
Left High Kick to Spiral Explosion

3,​d,​1+2

h,​m
14,​22
-11
,i19
Magic 4

4

h
15
-9
+8
i11
Right High to Left Spin Low Kick

4,​3

h,​l
15,​13
-17
-3
,i22
Blonde to Right Uppercut

4,​3,​2

h,​l,​m
15,​13,​10
-13
,i25~27

4,​3,​4

h,​l,​h
15,​13,​18
-6
+5
,i20
Blonde to Easy Prey

4,​3,​4,​3

h,​l,​h,​m
15,​13,​18,​20
+2
+5
+21a
,i29~30
Right High Kick to Left Roll

4,​u

h
15
-16
-5
+20a (+10)
i11
Input when facing left is 4,d
Right High Kick to Spiral Explosion

4,​u,​1+2

h,​m
15,​22
-11
+36a
+36a
,i19
Ivory Cutter

1+4

m,​m
4,​20
-5
+4
+6
i15~16,i13~14
  • jails
  • second hit is +8 on ch

f

f+2

h
12
-3
+8
i13

f+2,​1

h,​m
12,​12
-13
-6
,i19
delayable
Dead Drop

f+2,​1,​2

h,​m,​m
12,​12,​20
-12
+4
,i25~27
  • delayable
  • combo from second hit
Mimosa Combo

f+2,​1,​4

h,​m,​h
12,​12,​22
-3
+23a (+14)
,i25~27
  • delayable
  • combo from second hit
Siren's Kiss

f+3

h,​h
10,​20
+6
+24a (+15)
i14~15,i10~11
second hit duckable

f+4

h
14
-12
-3
-1
i16

f+4,​3

h,​m
14,​13
-14
,i29~31
  • combo if first hit ch
  • delayable
Sweeper Combo

f+4,​3,​3

h,​m,​m
14,​13,​20
-14
+12a
,i32~35
Double Whip

f+4,​4

h,​h
14,​17
+1
+13
,i16
  • natural combo
  • delayable
  • duckable
  • ballerina
Blonde Bomb

f+1+2

m
24
-14
+11a (+2)
i17
pc

d/f

d/f+1

m
13
-1
+5
i13~14
Uppercut to Jab

d/f+1,​2

m,​h
13,​10
-3
+2
+9
,i16
  • natural combo
  • jails

d/f+1,​2,​d

m,​h
13,​10
-1
+4
+11
i13
sidestep can be done with u or d
Uppercut to Jab Step

d/f+1,​2,​F

m,​h
13,​10
-3
+2
+9
i13
access to iWS and qcf moves

d/f+3

m
13
-11
+1
i14

d/f+3,​1

m,​h
13,​10
-8
+3
,i30
can be cancelled into sidestep
Leg Slicer Combo

d/f+3,​1,​2

m,​hh,​
13,​10,​6
-10
+1
,i16
  • last 2 hits natural combo and jail
Assault Bomb

d/f+3,​1,​2,​1+2

m,​h,​h,​m
13,​10,​6,​22
-14
+11a(+2)
+43a(-4)
i14
,i23

d/f+3,​2

m,​h
13,​12
+1
+5
+12
i14
,i19
  • Can transition into sidestep for, losing 1f of advantage.
  • Can transition into creeping step, with d/f, losing 2 frames of advantage.

d/f+3,​2,​1

m,​h,​h
13,​12,​6
-3
+4
i14
,i16
Creeping Snake

d/f+3,​2,​1,​4

m,​h,​h,​l
13,​12,​612
-13
-2
i14
,i23
Creeping Snake to Geyser Cannon

d/f+3,​2,​3

m,​h,​h
13,​12,​21
-17
i14
,i19~20
Creeping Snake to Right High Kick

d/f+3,​2,​4

m,​h,​h
13,​12,​22
-6
+20a
i14
,i22

d/f+3,​2,​d+3

m,​h,​l
13,​12,​10
-14
-3
i14
,i21
Creeping Snake to Left Low Right Uppercut

d/f+3,​2,​d+3,​2

m,​h,​l,​m
13,​12,​10,​10
-13
i14
,i25~27

d/f+3,​2,​d+3,​4

Creeping Snake to Easy Prey

d/f+3,​2,​d+3,​4,​3

d/f+3,​3

d/f+3,​3,​3

Flash Kicks

d/f+3,​3,​3,​4

d/f+3,​4

Deadly Assault

d/f+3,​4,​4

Deadly Hunter

d/f+3,​4,​3+4

Left Middle to Right High Kick

d/f+3,​f+4

Ray Hands

d/f+1+2

d

d+1

d+1,​2

Below the Belt Combo

d+1,​2,​4

Jab to Mid Kick

d+1,​4

d+2

l
cs
Cutthroat

d+2,​3

d+3

Left Spin Low Kick to Right Upper

d+3,​2

d+3,​4

Easy Prey

d+3,​4,​3

d+4

Right Low Kick to Back Spin Chop

d+4,​1

d/b

Right Backhand Body Blow

d/b+2

Stiletto Heel

d/b+3

Slicer

d/b+4

Geyser Cannon Combo

d/b+4,​3

Power Charge

d/b+1+2

cancel with u,u
Geyser Cannon

d/b+3+4

b

Throat Slasher

b+1

Throat Slasher to Bad Habit

b+1,​4

b+2

b+2,​2

Backhand Combo

b+2,​2,​2

b+3

m
Stinger Heel Kick Combo

b+3,​4

Spear Kick

b+4

Shockwave Palm

b+1+2

Reverse Ivory Cutter

b+1+4

u/b

Left Backhand Body Blow

u/b+1

m

u/b+2

h
generic u+2

u/b+4

m

u/f

Skull Splitter

u/f+1

m

u/f+2

Binding Whip

u/f+2,​1

Catapult Kick

u/f+3

m

u/f+4

u/f+4,​3

Can Opener

u/f+4,​3,​4

h,​l,​h
Last hit can be cancelled into sidestep
Running Jump Kick

u/f+3+4

Leaping Axe Kick

U/F+4

u/f,​n,​d+3

Hopping Low Kick to Right Uppercut

u/f,​n,​D+3,​2

u/f,​n,​D+3,​4

Hopping Low Kick to Easy Prey

u/f,​n,​D+3,​4,​3

fF

Sunset Strike

f,​F+2

Bad Habit

f,​F+3

m
Kneel Kick

f,​F+4

m
Clean hit on downed opponent
Bombshell Blast

f,​F+1+2

Wipe the Floor

d,​D/F+4

Crouch Dash

qcf

Hellbringer

qcf+1

h
Shut Up

qcf+2

m
Hits and flips downed opponents
Sideslip

qcf+3

l
cs

qcf+4

qcf+4,​2

Shamrock

qcf+4,​2,​3

Sway

qcb

Ice Pick

qcb,​B+4

m
Evil Mist

d/b,​qcf,​n,​D/B+2+3

h!

WR.3

Stingray

WR.3,​4

Spiral Bombshell Blast

WR.1+2

m
js

WS

WS.1

m
Diving Hornet

WS.1,​4

m
Fluttering Butterfly

WS.1,​1+2

m,​h,​h
Palm Uppercut

WS.2

m
Spider Knee

WS.3

Input 1+2 on hit for chain throw

WS.4

Flashing Escape

WS.4,​3

Helping Hand

WS.b+1

m
Low Jab Rising Kick

FC.2,​4

SS

Snakeshot

SS.1

m
Snakeshot to Rolling Dash

SS.1,​F

Snakeshot to Reverse Rolling Dash

SS.1,​B

Double Shot

SS.1,​2

Lift Shot

SS.2

m
Heel Slicer

SS.4

l
Spiral Explosion

SS.1+2

m
Twisted Mind

(down enemy) d+3+4

10-hit

1,​2,​1,​2,​3

1,​2,​1,​2,​3,​3

1,​2,​1,​2,​3,​3,​2

1,​2,​1,​2,​3,​3,​2,​1

1,​2,​1,​2,​3,​3,​2,​1,​2

10 Hit Combo 1

1,​2,​1,​2,​3,​3,​2,​1,​2,​4

10 Hit Combo 2

d/f+1,​2,​1,​2,​3,​3,​2,​1,​2,​4

Throws

Arm Grab Flip

1+3

h
Arm Grab Flip

f+1+3

h
Over the Back Toss

2+4

h
Over the Back Toss

f+2+4

h
Shoulder Through Buster (STB)

2+4,​1,​2,​1

h
Shoulder Through Arm Breaker

STB.2,​1,​3

Triangle Hold

left (1+3/2+4)

Hammer Throw

right (1+3/2+4)

Leaping Triangle Hold

behind (1+3/2+4)

Elbow to Arm Grab Flip

d/f+1+3

h
Reverse Neck Breaker

d/f+2+4

h
Jumping Flip

u/f+1+2

h
Elbow Smash

d/f,​d/f+1

h
Attack Reversal

b+1+3/b+2+4

Backhand Slap (BHS)

qcf+1+2

h
Seoi Gyaku Juji-gatame

BHS.3,​4,​3,​1+2

Triple Slaps (TSS)

BHS.2,​3,​4,​2,​2

Neck Crusher

TSS.1,​3+4,​1,​2,​1+2

Leg Stretch Arm Lock

TSS.1,​2,​4,​3,​1+2+3

Betrayer (BTR)

qcb,​B+1+4

h
Unbreakable
Twisted Nightmare (NTM)

BTR.2,​1,​1+2,​1+2+3

Neck Crusher

NTM.1,​3+4,​1,​2,​1+2

Leg Stretch Arm Lock

NTM.1,​2,​4,​3,​1+2+3

Arm Break (ABK)

(BTR or BHS).1,​3,​2,​1

Double Arm Break

ABK.3,​1,​4,​1+2,​1+2

Falling Arm Break

ABK.2,​1,​3,​4,​1+2

Crab Hold (CHD)

qcf+3+4

Commando Arm Lock

CHD.3+4,​3,​4,​1+2

Heel Hold (HHD)

CHD.3+4,​4,​2,​1+2

Leaping Heel Hold (HHD)

u/f+3+4

Double Snap

HHD.3,​1,​4,​2+4

Double Heel Hold

HHD.1,​3,​2+4,​3+4,​1+2