(→c: while ki charge page does not exist, and thus doesn't explain the charge as a mechanic, this is currently the only place where it's explained) |
(→c: because sometimes it does) |
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: breaking a reversal by pressing either f+1+3 for a caught left limb or f+2+3 for a caught right limb, see also [[Chicken]] | : breaking a reversal by pressing either f+1+3 for a caught left limb or f+2+3 for a caught right limb, see also [[Chicken]] | ||
; connect | ; connect | ||
: to have a move either hit or be blocked by an opponent, i.e. not to whiff a move | : to have a move either hit or be blocked by an opponent, i.e. not to whiff a move. Sometimes does refer to specifically on hit and not on block. | ||
; counter hit | ; counter hit | ||
: to hit an opponent as they're trying to attack; note that throws can't be counter hit | : to hit an opponent as they're trying to attack; note that throws can't be counter hit |
Revision as of 19:36, 5 February 2021
Jargon refers to terms of art relating to Tekken.
- For shorthand for game input and stance abbreviations, see Notation.
- For the meaning of values in movelists, see Movelist.
- For frame advantages, which look like “+5” and “-13c”, see § Frame advantage.
a
- air combo
- see Juggle
- active frame
- the frame where a move can hit the opponent, see also Frame#Moves
- ak
- short for Armor King
- ali kick
- a name for King's d+3+4
- ancient power
- a name for Devil Jin's b+1+3_b+2+4, named after a similar move Ogre has in previous games
- attack
- a move that has active frames
b
- bad breath
- a name for Nina's d/b,d,d/f,f,u/f,d/b+2+3, Yoshimitsu's d/b+1+2,1_2, and Armor King's Rage Drive R.f,n,d,d/f+1+2
- ballerina spin
- a visual hitstun for some moves that give large frame advantage and wall splat (without knockdown outside of wall)
- bazooka kick
- a name for Lee's d,D/B+4
- bdc
- short for backdash cancel
- bigs
- refers to characters with large hitboxes that aren't Kuma/Panda, typically Gigas, Jack-7, Marduk
- bk
- short for Blazing Kick, Lee's d,D/B+4
- block stun
- the time after blocking a move where the defender can't act
- bo
- best of, e.g. bo3 means “best of 3”, the number of matches in the set
- the set usually ends early if there's a decisive winner before every match is played, e.g. if a player wins the first 2 matches in a bo3, the third is usually skipped. Best of n = first to (n+1)/2
- bow and arrow
- a name for Julia's FC.d/f+4,3
- bracket
- the thing that says who plays against whom in each round of a tournament as per its format, usually double elimination
- break
- short for throw break, may also refer to chickening a reversal
c
- cabinet
- a name for an arcade machine
- cali roll
- short for California Roll, Xiaoyu's BT.f+3+4, and a name for Lucky Chloe's BT.f+3+4
- can-can, can-cans, can-can kicks
- a name for Asuka, Devil Jin, and Jin's d+3+4, but can also refer to other similar moves
- capo
- short for capoeira, the fighting style used by Eddy; sometimes also refers to Lucky Chloe
- cc
- short for crouch cancel
- cd
- crouch dash
- ch
- counter hit
- chainsaws
- refers to Alisa's Destructive Stance and moves done from it
- charge
- a mechanic in fighting games, that gives access either to extended moveset, enhanced similar moveset, and/or special general properties. See ki charge and Claudio Starburst.
- cheese
- moves or tactics that are much easier to use than they are to defend against
- chicken
- breaking a reversal by pressing either f+1+3 for a caught left limb or f+2+3 for a caught right limb, see also Chicken
- connect
- to have a move either hit or be blocked by an opponent, i.e. not to whiff a move. Sometimes does refer to specifically on hit and not on block.
- counter hit
- to hit an opponent as they're trying to attack; note that throws can't be counter hit
- crouch
- see crouch
- crush
- see crush
d
- deathmatch
- a long set of matches between two players, often until one player can no longer continue playing, or until either player is promoted or demoted
- demoman
- short for Demolition Man, Paul's d+4,2:1+2
- debug
- short for Debugger, Jack-7's b,d/b,d,d/f+1
- dempsey roll
- a name for Steve's R.PAB.d/f+3+4,F and its follow up
- dewgf
- short for dashed electric wind god fist, f,f,n,d,d/f#2 with Devil Jin, Heihachi, or Kazuya
- dewhf
- short for dashed electric wind hook first, f,f,n,d,d/f#2 with Jin
- dj
- short for Devil Jin
- drag
- short for Dragunov
- duck
- to enter crouch
e
- eat
- to get hit by a move
- elbow
- a move that can't be parried by regular parries because the attack is an elbow
- ewgf
- short for electric wind god fist
- ewhf
- short for electric wind hook fist
f
- fahk
- short for Fahkumram
- flash
- short for Sword Flash, Yoshimitsu's 1+4
- float
- to hit an opponent out the air or off the ground and covert it into a juggle
- flowchart
- a planned sequence of moves, usually derogatory
- frame
- see Frame
- ft
- first to, e.g. ft2 means “first to 2”, the number of matches a player needs to win to win the set
g
- getup kick
- see § wake-up kick
- ground game
- see § okizeme
- giant swing
- the name of Armor King and King's f,hcf+1, a throw which looks like a 1+2 break but is actually a 1 break
h
- haha step
- a technique primarily Lei can do to move backwards quickly, utilizing b+3+4 BT transition.
- harakiri
- the name of moves Yoshimitsu can do where he stabs himself
- hayashida step
- a technique Nina can do
- hei
- short for Heihachi
- hellsweep
- a name for Devil Jin, Heihachi, and Kazuya's f,n,d,d/f+4, often used to refer to any unreactable, high risk/reward low
- hwo
- short for Hwoarang
i
j
k
l
m
Mashing
attacking recklessly, often at minus frames.
n
o
- okizeme
- pressure on a grounded opponent
- open
- without walls, "in the open"
p
- P1, P2
- Player 1, Player 2, refers to the side a player is on, P1 is the left side, P2 is the right side. Online allows both players be play the same side relative to their screens, them being on P1 or P2 depends on if they can sidestep a certain way out of crouch. Example "So I will switch sides, so he is P2, and can't sidewalk the correct way after my d/f+1+2"
- Pretzel
- d/b, hcb, d/f, the motion input for Geese' Raging Storm
q
r
- RA
- short for Rage Art
- Rave Spin
- Lei's d/b+4,4, see Hell Sweep
- RD
- short for Rage Drive
- Reversal (as a concept)
- in most fighting games, a move one does right as they leave a stunned state, suck as blockstun, hitstun, or wake up. A good reversal is a move that is servisable as a reversal, due to having some form of invincibility, being able to parry, or anything in that manner. Example in Tekken - doing Rage Art after getting hit, expecting opponent to continue pressing buttons - that is using RA as a reversal.
- Rush step, Razor Rush, Wolf Rush
- Lei's stance entered with fn, Razor Rush is the punch string with stance transitions, Wolf Rush is the the kick string with distinctive features. Lei Razor_Rush
s
- S1, S2, S3, S4, etc.
- short for the number of the season, S1 = Season One
t
- T7, TK7
- short for Tekken 7
- TTT2, Tag2
- short for Tekken Tag Tournament 2, previous game in the franchise
- Someone's turn
- on connect players are at a certain frame advantage, if first player's fastest attacking move at this advantage will hit first against opponent's fastest attacking move - it is said that it's the first player's turn in that situation.since fastest attacking move on every character (mostly) is 10f, their +1 is enough to constitute that it's their turn. Thus one's turn = one's frame advantage
u
v
w
- wake-up kick
- refers to attacks done from a grounded position, primarily those done by pressing 3 or 4, see also Wake-up
x
y
- yoshi
- short for Yoshimitsu
z
Uncategorized
- <Char>cord
- refers to a Discord server dedicated to the character, e.g. Leicord for the Lei Wulong Discord