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{{Josie}} | |||
Josie is blessed with some outstanding punishers. | Josie is blessed with some outstanding punishers. | ||
Revision as of 19:54, 10 February 2021
Josie (Tekken 7) |
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Josie is blessed with some outstanding punishers.
10 Frames | 1,2,2 | 25 dmg | +9 Frames | Simplest mixup after is F3+4 and D4, but 9 is a lot of frames. Most any move will work. |
1,4,3 | 29 dmg | +1 Frames | More damage, but way fewer frames. | |
11 Frames | B1,1 | 30 dmg | +16g | D4 is unparryable afterwards. |
12 Frames | F2,4 | 33 dmg | KND | Wallsplats, Very good oki |
2,4 | 30 dmg | +21g (SWS) | All SWS and CD moves are uninterruptible afterwards except CD3 and CD1+2 | |
13 Frames | 3,2f | 11 dmg | +4 (CD) | Not a good option, but there if you want it. |
14 Frames | F1+2 F,F DF1,4,2 | 49 dmg | KND | Very good oki. F1+2 is a long range, safe whiff punisher. Sometimes punishes big pushback moves if you neutral guarded them. |
F1+2 F,F DB4,2,3 | 48 dmg | KND | Wall splats at some distances. | |
UF3+4 | 34 dmg | KND | More range than F1+2. Often enough to punish pushback moves, but not always. | |
DF4 | 15 dmg | +16g | There if your opponent really can't handle SWS. | |
15 Frames | UF4 | 13 | Launch | See combo section |
DF2 | 10 dmg | Launch | See combo section | |
16 Frames | B1+2 | 21 dmg | Launch | Always worth using over uf4 and df2 when it will connect. Even with the worst combos this gives more damage. |
f4,3 | 27 dmg | +1 | Consistently punishes all the big pushback moves. It's never the optimal punish, but it will reach when nothing else will. |
10 Frames | DB1 | 5 dmg | +6 Frames | Generic dickjab |
11 Frames | WS4 | 16 dmg | +5 Frames | |
13 Frames | WS2,1 | 22 dmg | Launch | |
14 Frames | UF3+4 | 34 dmg | KND | Has a lower hitbox than WS2 and UF4, so this is necessary against moves like slippery kicks or Zafina's D3 |
15 Frames | UF4 | 13 dmg | Launch | |
23 Frames | UF, N, 4 | 25 dmg | For stagger lows |