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{{Steve}} | {{Steve}} | ||
== [[Version 4.10|4.10]] == | |||
{{#lsth:Version 4.10|Steve}} | |||
== [[Version 4.00|4.00]] == | == [[Version 4.00|4.00]] == | ||
{{#lsth:Version 4.00|Steve}} | {{#lsth:Version 4.00|Steve}} |
Revision as of 08:21, 25 March 2021
Steve |
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4.10
- R.d/f+2+3
- Damage of the first attack reduced from 10 to 5.
- f+2,1~2
- Frame advantage on block reduced from -9 to -10.
- ALB.2
- Carry distance in juggle reduced to make it harder to connect a wall combo.
- d/f+1,2~2
- Frame advantage on block reduced from -9 to -10
- d/f+2
- Hitbox changed to be less likely to be evaded by low profile moves.
- No longer homing.
- d+1
- Frame advantage on hit changed from +0 to -2.
- b+1,B
- Time to cancel to crouch with D/B increased by 3 frames.
- Time to block increased by 3 frames.
- FLK.b+2
- Damage reduced from 27 to 21.
4.00
Command | Change | |
---|---|---|
PAB f+1+2 | New move. i12 h,h natural combo KND.
Replaces prev. PAB f+1+2 plus on block shove. | |
RD 1 |
| |
Fixed issue where opponent could shorten recovery via SS input on block. | ||
| ||
Changed opponent's behaviour on hit and on hit in mid-air. | ||
RD 2 |
| |
Increased pushback, reducing frequency of place-switching with opponent. | ||
| ||
Increased pushback, reducing frequency of place-switching with opponent. | ||
LWV 1,1 | Changed opponent's behaviour on CH. | |
DCK 1+2 | Increased damage from 3 to 5. | |
PAB d+1 | Decreased damage from 12 to 11. | |
PAB b+2 | Decreased frame advantage on block from -14 to -13. | |
Shortened recovery on hit by 1 frame. | ||
d+1 | Decreased damage from 14 to 12. | |
D+2 | Decreased damage from 13 to 11. | |
b+2 | Decreased damage from 20 to 15. | |
SWY 1+2,B | Fixed issue where throw escapes in specific situations led to unintended behaviour. | |
FLK 1,1,1,2 | Changed opponent's behaviour on hit. | |
FLK 2 | Changed opponent's behaviour on hit. | |
WR 2 | Increased lower range of the attack. | |
Fixed issue where opponent could shorten recovery via crouch on block. | ||
WS 1 | Decreased distance between character and opponent on hit. |