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{{SITENAME}} is written for experienced players as reference material and can lack direction or look daunting to beginners. This '''tutorial''' aims to address that, giving new players a starting point for their ''Tekken'' journey.


{{SITENAME}} is written primarily for existing players as reference material and can lack direction and look daunting to the uninitiated. This '''tutorial''' aims to address that, giving new players a starting point for their ''Tekken'' journey.
== Where should I start? ==


== I edited this in 60 minutes someone please write a better page ==
Nothing is essential beyond the basic [[controls]] and knowing how [[guard]] works. To make use of most community resources, you need to be familiar with the [[notation]].


# Open the game and set up the [[controls]].
The goal of the game is simple: You have to hit your opponent without getting hit back. A simple strategy to start with is:


If game didn't give you the chance to set them up, or you set them up poorly, navigate towards Main Menu -> Options -> Button Mapping -> Keyboard Controller 1 Settings if you are playing on PC with a keyboard. Hopefully you didn't manage to unbind up, down, and confirm.
* Don't attack if you just got hit.
* Use random moves until you figure out which ones they can't deal with. Then spam those moves.


<Hopefully a picture showing the menu>
How hard it is to win depends entirely on your opponent. You don't need to play like you're at EVO when your opponent is nowhere near that levels, so finding an equal match is essential to having fun. This shouldn't be hard as the game is popular all around the world and constantly getting new players. The netcode isn't perfect, but it's good enough that you should be able to find suitable opponents in ranked.


Default bindings are:
However, getting your ass beat is a universal experience, and no matchmaking system can help you if you can't get past that. It's entirely possible for two people of roughly equal skill to play together and then one of them wins 10-0. It happens. You have to learn from your mistakes. You can do that on your own time, but it's not gonna happen on its own.
* Up Down Left and Right
** WASD (Keyboard)
** D-Pad (Xbox/PS/Switch controllers)


* 1 - Left Punch
== Which character should I pick? ==
** U (Keyboard)
** X (Xbox)
** Square ⬜ (PS)
** Y (Switch)


* 2 - Right Punch
A common mistake is to worry about starting with a “bottom tier” character, as if doing so would forever doom you to failure. This concern is unwarranted:
** I (Keyboard)
** Y (Xbox)
** Triangle △ (PS)
** X (Switch)


* 3 - Left Kick
* It'll be years before you could possibly be at the point where pro players' tier lists are relevant to you.
** J (Keyboard) - will also always be the confirm button on keyboard.
* Even pro players don't have much agreement on which characters are the best, and they're often proven wrong as the meta develops.
** A (Xbox)
* There aren't any characters that are fundamentally non-functional or lacking a robust game plan with serious threats.
** Cross ❌ (PS)
* The closest thing to a joke character is [[Kuma]], who's still totally viable, and if you're picking a bear you should know what you're in for anyway.
** B (Switch)
* Learning a new character is much easier once you've already mastered one.
** Most of learning ''Tekken'' is getting better at defense, a skill which transfers almost entirely between characters. Many [[generic move]]s are some of the best moves you can do, and there are a lot of [[archetypal move]]s, so if you change characters you'll still have a lot of familiar moves to play with. The [[combo]] system is fairly standardized, so experienced players can learn bread and butter combos on new characters in minutes, and these combos usually do at least 80% as much damage as the hard ones.


* 4 - Right Kick
Given that, you should '''pick a character that resonates with you.''' You're playing the game to have fun. Playing as your character should ''feel'' good. There isn't much to it other than trying them out until you feel that spark.
** K (Keyboard)
** B (Xbox)
** Circle ⭕ (PS)
** A (Switch)


* Start - Right options button
=== Beginner friendly characters ===
** B (Keyboard)
** Three horizontal lines 三 (Xbox/PS)
** + (Switch)


* Select - Left options button
If you still want guidance, there are some characters that are more “beginner friendly” than others. One part of this is how easy the character is to ''control'', but another factor to consider is how complicated it is for the opponent to deal with the character's threats, how similar those threats are to other characters', and how popular the character is. (People generally have more trouble dealing with less popular characters because they have less experience with them.) Which of these is right for you is a matter of temperament.
** V (Keyboard)
** Screen in screen (Xbox)
** Three lines upwards (PS)
** - (Switch)


Those are the basic controls, additionally you can set up Left bumper (LB/L1), Left trigger (LT/L2), Right bumper (RB/R1), and Right Trigger (RT/R2), directionals for left and right stick (keyboard only), also stick presses (known as L3 and R3).
The assessment of how easy/hard a character is to control is mostly based off their stances: how many stances, transitions, and cancels there are; how complicated it is to use them properly; and how essential they are. Motion stances are also considered. Combo difficulty is only considered if there aren't reasonable bread and butter alternatives for key launchers.


Keyboard advice, game might have ghosting problems with cheap keyboards, but even the cheapest normally have ghosting prevention for the left side of the board and the keys, thus using the arrow keys for the attack buttons or the directionals is adviced. Typically people use their left hand for directionals, but there is nothing inherently wrong or disadvantageous of doing the southpaw.
((WIP))


After setting up keyboard controls or skipping that step, navigate Options -> Controller Setup
== How do I learn a character? ==


Make sure that the buttons you would like to represent 1/Left Punch and others are correct for you, you can change it later if you want to. If you are using a regular controller, They should already be in the position of how most people would bind it.
Go into [[training mode]] and look through the [[movelist]]. Get used to controlling the character and performing moves intentionally.


Game has very strict timing on all button+button combinations, and since it relies on them a lot, it's highly adviced to get a few of them bound on a separate button. That is called macro. In-game macros are 100% tournament legal, there is no stigma for using them, and on keyboards you might have to use them due to the ghosting problems.
Once you're comfortable enough with the character, you can go play right away. Learning combos and setups can be fun but they're not essential.


Depending on your style of play, the characters you play, and your controller you would use some button combinations more than others, regular controllers don't have enough buttons to satisfy all macro possibilities, thus keyboard doesn't as well. You will most definitely need 1+2 and 3+4 macro, usually on bumper buttons. Playing a character that uses 1+4 or 2+3 a lot would definitely benefit from corresponding macros, especially on a hand held controller (unless of course the crab grip is used). 1+3 and 2+4 might be wanted for macros, although those aren't used that much (They mostly are inputs for the generic [[throw]]s, which are not good in Tekken 7), and on hand held controllers they are easier than others. 1+2+3+4 is good for practice mode, but it's really optional.
When you're playing, try and notice which moves work well and which ones don't. Try and figure out what it is about those moves that makes them work.


Rage Art button - very good button to have especially for new players, not only it will help finding the character you like, even later on advanced level you might prefer using the Rage Art button just for consistency - removing the possibility of a missed input.
If you want to learn a character in greater depth, then it's time to seek out community resources. The character page on {{SITENAME}} should be a good place to start.


Assist is generally not adviced to get used to, but it's absolutely okay to start learning the game with them, figuring out the characters and such. Assist will give you access to four moves with normally more or less complicated input, with Assisted 1 into 2 into 3 giving a full combo about up to 60% of the launcher's potential, maybe some more with creative uses. Assisted 4 will always be the character's [[powercrush]].
== How do I beat X character? ==


# Pick a character you think looks cool
{{Hatnote|Main article: [[Training mode]]}}
<Links to the core A gaming video on how to pick a main (in general), to the blasted salami breakdown with mark of it being outdated but still useful>


# Spend some time in practice mode, story mode (if available), treasure battle, for getting a feel for the character's moves
A big part of ''Tekken'' is that every character has a huge movelist. Learning all the moves that every character can do and how to deal with them isn't just hard, it's borderline impossible—so that shouldn't be your goal.
# Go online and find an opponent
# Get beat up
# Close the game to never start it again
# Return anyway
# Figure out why you're getting beat up
# Forget the lesson instantly
# Repeat until mastered


With the figuring out step, hopefully the info is on {{SITENAME}} somewhere. Either way, you'll want to learn the [[notation]].
Instead, what you want to do is use your replays to learn from. Find a few moves that were giving you trouble, and use the training mode to find their weakness:
 
* Figure out if it's a high, mid, or low so you know how to [[guard]] it appropriately.
* Look at the [[frame]] data and find a good response for when the move hits, whiffs, or is blocked. If it's unsafe on block, find the right punisher to use.
* Try and evade it with [[movement]] in situations where the move was being used.
* Look for moves your character has that can counter it.
* See if it's [[reactable]] by mixing it up with some other moves with similar speed.
 
In every case, once you've learned how to punish the move, you need to spend some time practicing it. Knowing is only half the battle. You need to punish these moves without thinking. Building muscle memory is essential.
 
Restricting yourself to only a few moves is important so you don't overburden yourself. Not only is practicing forever not very fun, if you try to “learn” the whole matchup all at once you'll forget everything by next week anyway.
 
== Is everyone I play against a smurf? ==
 
Just because your opponent knows a couple [[combo]]s doesn't mean they're a smurf.
 
Worrying about how much better your opponent is than you isn't worth it. If you're losing so hard that you feel helpless, try watching the replay to figure out what's going wrong. It's ''possible'' you're only losing because they've got better combos and setups, but it's more likely you're making obvious mistakes that you'll notice if you slow down and take a look.


== External links ==
== External links ==


* [https://www.youtube.com/playlist?list=PLVUxFFfCtDtkd3n0J8taq-MknCWaP6naW Learn Tekken 7 in a reason and applicable order]
* Tekken 7 System Basics guide series by Xiang [https://www.youtube.com/watch?v=5gb9xjpSzC4 Part 1], [https://www.youtube.com/watch?v=-wibmMBVPxc Part 2], [https://www.youtube.com/watch?v=GT2yXdEFzIU Part 3], [https://www.youtube.com/watch?v=aEFRL7E-8j8 Part 4], [https://www.youtube.com/watch?v=ia7lWytbcak Part 5], [https://www.youtube.com/watch?v=JAH0uIRdIg0 Part 6]
* Tekken 7 System Basics guide series by Xiang [https://www.youtube.com/watch?v=5gb9xjpSzC4 Part 1], [https://www.youtube.com/watch?v=-wibmMBVPxc Part 2], [https://www.youtube.com/watch?v=GT2yXdEFzIU Part 3], [https://www.youtube.com/watch?v=aEFRL7E-8j8 Part 4], [https://www.youtube.com/watch?v=ia7lWytbcak Part 5], [https://www.youtube.com/watch?v=JAH0uIRdIg0 Part 6]

Revision as of 11:21, 12 July 2021

Wavu Wiki is written for experienced players as reference material and can lack direction or look daunting to beginners. This tutorial aims to address that, giving new players a starting point for their Tekken journey.

Where should I start?

Nothing is essential beyond the basic controls and knowing how guard works. To make use of most community resources, you need to be familiar with the notation.

The goal of the game is simple: You have to hit your opponent without getting hit back. A simple strategy to start with is:

  • Don't attack if you just got hit.
  • Use random moves until you figure out which ones they can't deal with. Then spam those moves.

How hard it is to win depends entirely on your opponent. You don't need to play like you're at EVO when your opponent is nowhere near that levels, so finding an equal match is essential to having fun. This shouldn't be hard as the game is popular all around the world and constantly getting new players. The netcode isn't perfect, but it's good enough that you should be able to find suitable opponents in ranked.

However, getting your ass beat is a universal experience, and no matchmaking system can help you if you can't get past that. It's entirely possible for two people of roughly equal skill to play together and then one of them wins 10-0. It happens. You have to learn from your mistakes. You can do that on your own time, but it's not gonna happen on its own.

Which character should I pick?

A common mistake is to worry about starting with a “bottom tier” character, as if doing so would forever doom you to failure. This concern is unwarranted:

  • It'll be years before you could possibly be at the point where pro players' tier lists are relevant to you.
  • Even pro players don't have much agreement on which characters are the best, and they're often proven wrong as the meta develops.
  • There aren't any characters that are fundamentally non-functional or lacking a robust game plan with serious threats.
  • The closest thing to a joke character is Kuma, who's still totally viable, and if you're picking a bear you should know what you're in for anyway.
  • Learning a new character is much easier once you've already mastered one.
    • Most of learning Tekken is getting better at defense, a skill which transfers almost entirely between characters. Many generic moves are some of the best moves you can do, and there are a lot of archetypal moves, so if you change characters you'll still have a lot of familiar moves to play with. The combo system is fairly standardized, so experienced players can learn bread and butter combos on new characters in minutes, and these combos usually do at least 80% as much damage as the hard ones.

Given that, you should pick a character that resonates with you. You're playing the game to have fun. Playing as your character should feel good. There isn't much to it other than trying them out until you feel that spark.

Beginner friendly characters

If you still want guidance, there are some characters that are more “beginner friendly” than others. One part of this is how easy the character is to control, but another factor to consider is how complicated it is for the opponent to deal with the character's threats, how similar those threats are to other characters', and how popular the character is. (People generally have more trouble dealing with less popular characters because they have less experience with them.) Which of these is right for you is a matter of temperament.

The assessment of how easy/hard a character is to control is mostly based off their stances: how many stances, transitions, and cancels there are; how complicated it is to use them properly; and how essential they are. Motion stances are also considered. Combo difficulty is only considered if there aren't reasonable bread and butter alternatives for key launchers.

((WIP))

How do I learn a character?

Go into training mode and look through the movelist. Get used to controlling the character and performing moves intentionally.

Once you're comfortable enough with the character, you can go play right away. Learning combos and setups can be fun but they're not essential.

When you're playing, try and notice which moves work well and which ones don't. Try and figure out what it is about those moves that makes them work.

If you want to learn a character in greater depth, then it's time to seek out community resources. The character page on Wavu Wiki should be a good place to start.

How do I beat X character?

Main article: Training mode

A big part of Tekken is that every character has a huge movelist. Learning all the moves that every character can do and how to deal with them isn't just hard, it's borderline impossible—so that shouldn't be your goal.

Instead, what you want to do is use your replays to learn from. Find a few moves that were giving you trouble, and use the training mode to find their weakness:

  • Figure out if it's a high, mid, or low so you know how to guard it appropriately.
  • Look at the frame data and find a good response for when the move hits, whiffs, or is blocked. If it's unsafe on block, find the right punisher to use.
  • Try and evade it with movement in situations where the move was being used.
  • Look for moves your character has that can counter it.
  • See if it's reactable by mixing it up with some other moves with similar speed.

In every case, once you've learned how to punish the move, you need to spend some time practicing it. Knowing is only half the battle. You need to punish these moves without thinking. Building muscle memory is essential.

Restricting yourself to only a few moves is important so you don't overburden yourself. Not only is practicing forever not very fun, if you try to “learn” the whole matchup all at once you'll forget everything by next week anyway.

Is everyone I play against a smurf?

Just because your opponent knows a couple combos doesn't mean they're a smurf.

Worrying about how much better your opponent is than you isn't worth it. If you're losing so hard that you feel helpless, try watching the replay to figure out what's going wrong. It's possible you're only losing because they've got better combos and setups, but it's more likely you're making obvious mistakes that you'll notice if you slow down and take a look.

External links