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=== Important SAV stance attacks === | === Important SAV stance attacks === | ||
* SAV 2: i16 mid, | * SAV 2: i16 safe mid, KND on hit | ||
* SAV b+1[~f SAV]: i14 homing mid, shorter range. Very good! | ** Highest damage attack from Miguel | ||
* SAV b+1[~f SAV]: i14 homing mid, safe, shorter range. Very good! | |||
** SAV b+1<4: Delayble 2nd hit and 2nd hit is a CH launcher | ** SAV b+1<4: Delayble 2nd hit and 2nd hit is a CH launcher | ||
** SAV b+1,4: Natural combo | ** SAV b+1,4: Natural combo | ||
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*** Can do manual SAV d/f+2 (3+4 SAV d/f+2) or f,f+2,1 3+4 SAV d/f+2 (difficult) | *** Can do manual SAV d/f+2 (3+4 SAV d/f+2) or f,f+2,1 3+4 SAV d/f+2 (difficult) | ||
* SAV 1 strings: i12 high strings | * SAV 1 strings: i12 high strings | ||
** SAV 1<4: Delayable | ** SAV 1[~f SAV]: +0 on block | ||
*** SAV 1,4: | ** SAV 1<4: Delayable, wall bounce | ||
*** SAV 1,4: With no delay it's a natural combo | |||
*** SAV 1<4: Delayable 2nd hit, not a natural combo on delay, 2nd hit will wall bounce if it hits | *** SAV 1<4: Delayable 2nd hit, not a natural combo on delay, 2nd hit will wall bounce if it hits | ||
*** SAV 1,4: -10, but safe, except if opponent back is close to the wall. | |||
* SAV 1<1: Delayable | * SAV 1<1: Delayable | ||
** SAV 1,1 or SAV 1<1: natural combo KND into free d/b+3,4 -> 50/50 | ** SAV 1,1 or SAV 1<1: natural combo KND into free d/b+3,4 -> 50/50 | ||
** | ** 2nd hit is a CH launcher and tracks if they press a button | ||
* SAV b+3[~f SAV]: Power crush, high | * SAV b+3[~f SAV]: Power crush, high | ||
** SAV b+3~f SAV d/f+2 is a combo on hit | ** SAV b+3~f SAV d/f+2 is a combo on hit | ||
* SAV 4: homing, i16, CH launcher, KND on normal hit with free 3+4 SAV d/f+2 | * SAV 4: homing, i16, CH launcher, KND on normal hit with free 3+4 SAV d/f+2 | ||
* SAV 3<3: i15 mid, high | * SAV 3<3: i15 mid, high | ||
** Delayable two hit string | ** Delayable two hit string that is a hit confirm | ||
** 2nd hit launches on CH | ** 2nd hit launches on CH | ||
Revision as of 00:00, 30 August 2021
Miguel |
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Miguel's Savage Stance (SAV) is a vital tool used for mix-ups, combos, and punishers. It can be entered manually by inputting 3+4 or holding forward after certain moves. Due to its importance, it's recommended the have 3+4 mapped to a single input for speed and consistency.
Let's get SAVAGE
SAV (Savage) is Miguel's special stance that has a set of moves specific to SAV
- d/f+1[~f SAV]:
- Hold F to enter SAV
- This means, you can do d/f+1 and choose to enter SAV stance or not
- You may enter SAV stance regardless of if the attack whiffs, is blocked, or hits
- Frames are the same, whether you enter SAV or do not enter SAV, e.g. d/f+1 and d/f+1~f SAV are both -2 on block
- Enter "manual SAV" stance anytime with 3+4
- Takes 8 frames and you can be hit during this
SAV Stance basics
- Auto block even if you hold Forward, e.g. d/f+1~F ... (blocks move)
- You cannot side step, back dash, or forward dash
- Cancel it by ~d/b or ~d/f (instant cancel in 1 frame)
- You can low block or low parry from stance
Important SAV stance attacks
- SAV 2: i16 safe mid, KND on hit
- Highest damage attack from Miguel
- SAV b+1[~f SAV]: i14 homing mid, safe, shorter range. Very good!
- SAV b+1<4: Delayble 2nd hit and 2nd hit is a CH launcher
- SAV b+1,4: Natural combo
- SAV d+4,3[~f SAV]: i15, low, mid string. High damage. -2 on hit.
- SAV d/b+3[~f SAV]: i19, low, high damage
- CH SAV d/b+3: Free damage on CH.
- Can do manual SAV d/f+2 (3+4 SAV d/f+2) or f,f+2,1 3+4 SAV d/f+2 (difficult)
- CH SAV d/b+3: Free damage on CH.
- SAV 1 strings: i12 high strings
- SAV 1[~f SAV]: +0 on block
- SAV 1<4: Delayable, wall bounce
- SAV 1,4: With no delay it's a natural combo
- SAV 1<4: Delayable 2nd hit, not a natural combo on delay, 2nd hit will wall bounce if it hits
- SAV 1,4: -10, but safe, except if opponent back is close to the wall.
- SAV 1<1: Delayable
- SAV 1,1 or SAV 1<1: natural combo KND into free d/b+3,4 -> 50/50
- 2nd hit is a CH launcher and tracks if they press a button
- SAV b+3[~f SAV]: Power crush, high
- SAV b+3~f SAV d/f+2 is a combo on hit
- SAV 4: homing, i16, CH launcher, KND on normal hit with free 3+4 SAV d/f+2
- SAV 3<3: i15 mid, high
- Delayable two hit string that is a hit confirm
- 2nd hit launches on CH
Good Options into SAV mixups
Move | Frames on hit(block) | Uses |
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2,1~f | +7 | i11 short range punish into SAV |
f+2,1~f | +10g | i12 punish into SAV |
d/b+3~f | +4(-12) | i18 low into SAV |
d/f+1~f | -2(+5) | i13 safe mid into SAV |
d/f+1,1~f | -3(+5) | i13 safe mid, high string into SAV |
ws+1~f | +8 | i11 short range ws punish |
f+4~f | +6 | i17 long range homing punish |
u/f+1~f | +4 | i25 slow plus on block mid, hits extremely low to the ground and is airborne |
b+3~f | +7 | i30 even slower plus on block mid, is airborne in the middle of its animation |
d/f+1+2~f | +5 | command throw that goes into SAV |
Transitions
Transitions into SAV |
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3+4 |
1,2,4~f |
2,1~f |
f+2,1~f |
f+4~f |
d/f+1~f |
d/f+1,1~f |
d/f+1,1,3~f |
d/f+4,1~f |
d+4,1+2~f |
d/b+3~f |
b+1~f |
b+3~f |
u/b+1~f |
u/f+1~f |
b,d/f+4~f |
ws1~f |
Savage to Savage |
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SAV 1~f |
SAV 1,2~f |
SAV 3~f |
SAV 3,3~f |
SAV f+1+2~f |
SAV d/f+1~f |
SAV d+4~f |
SAV d+4,3~f |
SAV d/b+3~f |
SAV b+1~f |
SAV b+3~f |