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Revision as of 14:01, 14 January 2022
Akuma (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2,1)
- 4,3 S! 1+2*,f,f df+2,4,3
- Crouching recovery (e.g. CH FUFT.3)
- ws4 1 4,3 S! df+2,4,3
- Special cancel launch
- qcb+3+4 S! 1+2*,f,f df+2,4,3
Mini-combos
- DFLIP.1
- [28] d+4
- DFLIP.2
- [44] 2,hdb+3 dp+2
- hcb+3
- [25] dp+2
- EX.qcf+1+2
- [47] f+3 df+1 f+3 d+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
FADC
Focus Attack dash cancel (FADC) is doing EX.1+2 and immediately doing its dash cancel to recover quicker from special moves to get a combo off them.
The trick to this is knowing what timing to focus on.
- The 1+2 can be input at any time during the startup of the special move being cancelled. Regardless of when it's input, the EX.1+2 always starts at the same time.
- The first f can be input up to 20 frames before the second f. It can be input before or after the 1+2.
- The second f can only be input once the Focus Attack actually starts. The better the timing is here, the better the frame advantage.
- The input of the follow up can be done at any point during the input buffer of the dash cancel's recovery.
So there is only one real aspect of the technique that must be timed precisely: the second f input. The best possible frame advantage from qcf+1 on hit FADC is +15, giving a 2 frame window on the second f to get b+1 to combo.
Dash cancel (No input accepted) | |
Active Frame | |
Focus Attack | |
Dash cancel (Input buffer) |
Frame
Input
State
⋯
d
⋯
d/f
1
f1
2
3
4
⋯
18
19
f
20
1+2
1
f
2
3
4
5
6
7
8
⋯
15
16
b1
Frame
Input
State
⋯
d
⋯
d/f
1
f1
2
3
f1+2
4
⋯
18
19
20
1
f
2
3
4
5
6
7
8
b1
⋯
15
16
Wall
- Regular carry (30% scaling)
- [19] df+1,1 2,qcb+4
- [19] df+1,1 2,dp+2
Float
- 1
- combo when you anti-air with jab here
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.