Akuma combos: Difference between revisions

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Revision as of 14:01, 14 January 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2,1)
4,3 S! 1+2*,f,f df+2,4,3
Crouching recovery (e.g. CH FUFT.3)
ws4 1 4,3 S! df+2,4,3
Special cancel launch
qcb+3+4 S! 1+2*,f,f df+2,4,3

Mini-combos

DFLIP.1
[28] d+4
DFLIP.2
[44] 2,hdb+3 dp+2
hcb+3
[25] dp+2
EX.qcf+1+2
[47] f+3 df+1 f+3 d+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

FADC

Focus Attack dash cancel (FADC) is doing EX.1+2 and immediately doing its dash cancel to recover quicker from special moves to get a combo off them.

The trick to this is knowing what timing to focus on.

  • The 1+2 can be input at any time during the startup of the special move being cancelled. Regardless of when it's input, the EX.1+2 always starts at the same time.
  • The first f can be input up to 20 frames before the second f. It can be input before or after the 1+2.
  • The second f can only be input once the Focus Attack actually starts. The better the timing is here, the better the frame advantage.
  • The input of the follow up can be done at any point during the input buffer of the dash cancel's recovery.

So there is only one real aspect of the technique that must be timed precisely: the second f input. The best possible frame advantage from qcf+1 on hit FADC is +15, giving a 2 frame window on the second f to get b+1 to combo.

Dash cancel (No input accepted)
Active Frame
Focus Attack
Dash cancel (Input buffer)
Latest possible FADC inputs for +15 and immediate b+1
Frame
Input
State
d
d/f
1
f1
2
3
4
18
19
f
20
1+2
1
f
2
3
4
5
6
7
8
15
16
b1
Earliest possible FADC inputs for +15 and immediate b+1
Frame
Input
State
d
d/f
1
f1
2
3
f1+2
4
18
19
20
1
f
2
3
4
5
6
7
8
b1
15
16

Wall

Regular carry (30% scaling)
[19] df+1,1 2,qcb+4
[19] df+1,1 2,dp+2

Float

1
combo when you anti-air with jab here

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links