Akuma (Tekken 7) |
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5.01, 04 Oct 2022
Main article: Version 5.01
- wr3
- Recovery increased by 3 frames. Frame advantage is unchanged. This removes the death combo on howard estate.
5.00, 17 Aug 2022
Main article: Version 5.00
- DFLIP.3
- Counter hit launch removed.
- wr1
- Wall crush on block +17g.
- Pushback on block increased.
4.20, 27 May 2021
Main article: Version 4.20
- 1+2*,(During hold).b,b
- Can no longer guard during the backdash at long range.
4.00, 10 Nov 2020
Main article: Version 4.00
- DFLIP.EX.qcf+1+2
- New move. EX Fireball from DFLIP.
- DFLIP.3
- Damage reduced from 21 to 17.
- EX.f,d,df+1+2
- Transition to throw changed from on counter hit to on hit from front.
- EX.qcb+3+4
- Damage increased from 6,6,6,20 to 10,10,10,20.
- Frame advantage on block improved from -12 to -8.
- Recovery on hit improved by 4 frames.
- (During jump).EX.qcb+3+4
- Damage increased from 10 to 20.
- f+3+4,EX.qcb+3+4
- Damage increased from 6,6,20 to 10,10,20.
- Frame advantage on block improved from -15 to -8.
- Recovery on hit improved by 7 frames.
- df+1
- Spacing on hit reduced.
- df+1+2
- Damage reduced from 23 to 20.
- d+3
- FC.3
- Frame advantage on block reduced from -11 to -13.
- Frame advantage on hit reduced from -2 to -4.
- d+4
- FC.4
- Range increased.
- b+1
- Damage reduced from 15 to 12.
- b+2
- Damage reduced from 21 to 18.
- f,F+2:1
- 2nd attack no longer performed if 1st attack is parried by Jin's b+1+3.
- WR.1
- Frame advantage on block improved from +1 to +6.
- WS.3
- Damage reduced from 17 to 12.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
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hcb+1 | Changed the frame advantage when blocked from -9 frames to -12 frames. | |
Changed the frame advantage upon hit from -1 frames to -4 frames. | ||
d+4 | Changed the damage from 20 to 17. | |
f,F+4 | Changed the opponent's behaviour when the move lands as a counter hit. |
3.20, 28 Jan 2020
Main article: Version 3.20
Command | Change | |
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Back toward enemy d+4 | Fixed an issue in which the move's properties differed from those of d+4 |
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
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3.03, 12 Nov 2019
Main article: Version 3.03
Command | Change | |
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Super Combo Gauge | Decreased the rate at which the Super Combo Gauge is filled by 25% |
3.00, 05 Sep 2019
Main article: Version 3.00
- d/f+1+2
- New move.
- R.1,1,f+3,2
- Can now hit a spinning opponent.
- Scene that plays when the move KOs during a match-point round changed.
- Fixed an issue in which the charged version of the move could not be avoided by jumping.
- qcf+1
- Damage reduced from 14 to 12.
- qcf+2
- Damage reduced from 14 to 12.
- hcb+1
- Damage reduced from 15 to 13.
- qcb+4
- Damage reduced from 15 to 13.
- 1
- Pushback strength reduced.
- Made the move easier to land.
- f+3
- Frame advantage on block improved from -9 to -4.
- Frame advantage on hit improved from +1 to +7.
- f+4
- Frame advantage on block improved from -9 to -5.
- Recovery on hit reduced by 4 frames.
- Opponent’s behavior on counter hit changed.
- f+1+2
- Damage increased from 5,15 to 8,17.
- Frame advantage on hit improved from +5 to +7.
- Distance between the opponent on hit reduced.
- Opponent’s behavior on midair hit changed.
- d/f+1,2
- Frame advantage on hit improved from +5 to +7.
- Distance between the opponent on hit reduced.
- Opponent’s behavior on midair hit changed.
- d+1,2
- Damage reduced from 8 to 6.
- b+1
- Pushback strength reduced.
- Made the move easier to land.
- Damage reduced from 17 to 15.