Akuma changelog

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5.01, 04 Oct 2022

Main article: Version 5.01

wr3
Recovery increased by 3 frames. Frame advantage is unchanged. This removes the death combo on howard estate.

5.00, 17 Aug 2022

Main article: Version 5.00

DFLIP.3
Counter hit launch removed.
wr1
Wall crush on block +17g.
Pushback on block increased.

4.20, 27 May 2021

Main article: Version 4.20

1+2*,(During hold).b,b
Can no longer guard during the backdash at long range.

4.00, 10 Nov 2020

Main article: Version 4.00

DFLIP.EX.qcf+1+2
New move. EX Fireball from DFLIP.
DFLIP.3
Damage reduced from 21 to 17.
EX.f,d,df+1+2
Transition to throw changed from on counter hit to on hit from front.
EX.qcb+3+4
Damage increased from 6,6,6,20 to 10,10,10,20.
Frame advantage on block improved from -12 to -8.
Recovery on hit improved by 4 frames.
(During jump).EX.qcb+3+4
Damage increased from 10 to 20.
f+3+4,EX.qcb+3+4
Damage increased from 6,6,20 to 10,10,20.
Frame advantage on block improved from -15 to -8.
Recovery on hit improved by 7 frames.
df+1
Spacing on hit reduced.
df+1+2
Damage reduced from 23 to 20.
d+3
FC.3
Frame advantage on block reduced from -11 to -13.
Frame advantage on hit reduced from -2 to -4.
d+4
FC.4
Range increased.
b+1
Damage reduced from 15 to 12.
b+2
Damage reduced from 21 to 18.
f,F+2:1
2nd attack no longer performed if 1st attack is parried by Jin's b+1+3.
WR.1
Frame advantage on block improved from +1 to +6.
WS.3
Damage reduced from 17 to 12.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
hcb+1 Changed the frame advantage when blocked from -9 frames to -12 frames.
Changed the frame advantage upon hit from -1 frames to -4 frames.
d+4 Changed the damage from 20 to 17.
f,F+4 Changed the opponent's behaviour when the move lands as a counter hit.

3.20, 28 Jan 2020

Main article: Version 3.20

Command Change
Back toward enemy d+4 Fixed an issue in which the move's properties differed from those of d+4

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
  • QCF 1
  • QCF 2
  • Recovery time increased by 1 frame.
  • Frame advantage on block changed from -13 to -14 frames.
  • Frame advantage on hit changed from -5 to -6 frames.
  • d+2
  • FC 2
  • Increased the recovery time after the move misses by 5 frames.
  • Frame advantage on block changed from -4 to -9 frames.
  • Frame advantage on hit changed from +7 to +2 frames.

3.03, 12 Nov 2019

Main article: Version 3.03

Command Change
Super Combo Gauge Decreased the rate at which the Super Combo Gauge is filled by 25%

3.00, 05 Sep 2019

Main article: Version 3.00

d/f+1+2
New move.
R.1,1,f+3,2
Can now hit a spinning opponent.
Scene that plays when the move KOs during a match-point round changed.
Fixed an issue in which the charged version of the move could not be avoided by jumping.
qcf+1
Damage reduced from 14 to 12.
qcf+2
Damage reduced from 14 to 12.
hcb+1
Damage reduced from 15 to 13.
qcb+4
Damage reduced from 15 to 13.
1
Pushback strength reduced.
Made the move easier to land.
f+3
Frame advantage on block improved from -9 to -4.
Frame advantage on hit improved from +1 to +7.
f+4
Frame advantage on block improved from -9 to -5.
Recovery on hit reduced by 4 frames.
Opponent’s behavior on counter hit changed.
f+1+2
Damage increased from 5,15 to 8,17.
Frame advantage on hit improved from +5 to +7.
Distance between the opponent on hit reduced.
Opponent’s behavior on midair hit changed.
d/f+1,2
Frame advantage on hit improved from +5 to +7.
Distance between the opponent on hit reduced.
Opponent’s behavior on midair hit changed.
d+1,2
Damage reduced from 8 to 6.
b+1
Pushback strength reduced.
Made the move easier to land.
Damage reduced from 17 to 15.