RogerDodger (talk | contribs) (→FADC) |
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Revision as of 15:23, 14 January 2022
Akuma (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2,1)
- 4,3 S! 1+2*,f,f df+2,4,3
- Crouching recovery (e.g. CH FUFT.3)
- ws4 1 4,3 S! df+2,4,3
- Special cancel launch
- qcb+3+4 S! 1+2*,f,f df+2,4,3
Mini-combos
- DFLIP.1
- [28] d+4
- DFLIP.2
- [44] 2,hdb+3 dp+2
- hcb+3
- [25] dp+2
- EX.qcf+1+2
- [47] f+3 df+1 f+3 d+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2,1
- combo for df+2,1 here
FADC
Focus Attack dash cancel (FADC) is doing EX.1+2 and immediately doing its dash cancel to get a quicker recovery on special moves so that you can combo off them.
The trick to this is knowing what timing to focus on.
- The 1+2 can be input at any time during the startup of the special move being cancelled. Regardless of when it's input, the EX.1+2 always starts at the same time.
- The first f can be input up to 20 frames before the second f. It can be input before or after the 1+2.
- The second f can only be input once the Focus Attack actually starts. The better the timing is here, the better the frame advantage.
- The input of the follow up can be done at any point during the input buffer of the dash cancel's recovery.
The best possible frame advantage from qcf+1 on hit FADC is +15, giving a 2 frame window on the second f to get b+1 to combo, and making it a frame perfect window to make 2 combo.
Dash cancel (No input accepted) | |
Active Frame | |
Focus Attack | |
Dash cancel (Input buffer) |
Frame
Input
State
⋯
d
⋯
d/f
1
f1
2
3
4
⋯
18
19
f
20
1+2
1
f
2
3
4
5
6
7
8
⋯
15
16
b1
Frame
Input
State
⋯
d
⋯
d/f
1
f1
2
3
f1+2
4
⋯
18
19
20
1
f
2
3
4
5
6
7
8
b1
⋯
15
16
So the second f is the only input that must be timed precisely and the one you want to focus on.
- [27] 2,qcf+1
- [24] ws1,qcf+1
- [22] CL d+3,qcf+1
- [18] d+2,qcf+1
- [+47] FADC b+1,dp+4 <DFLIP.3 S! dp+4 <DFLIP.3 1 f,f 1 f,f 1 f,F+2:1
- [22] 1,dp+1
- [20] d+1,dp+1
- [+42] FADC dp+1 f+3 1 f,f 4,3 S! f,f uf (Forward jump peak).d+3 f,F+2:1
Wall
- Regular carry (30% scaling)
- [19] df+1,1 2,qcb+4
- [19] df+1,1 2,dp+2
Float
- 1
- combo when you anti-air with jab here
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.