--> This is a WIP purely community sourced patch notes until official notes are released.
- Online mode
- Ping (RTT), delay, and rollback frames added to UI.
- Global mechanics
- Wall stun given to a number of moves. Defender is in guardable recovery with various frame advantages depending on the attack done.
Eddy
- FF3+4
- Opponent is left closer after rage drive is blocked.
- DF3+4, DB2,3, UF3,3
- leaves opponent closer on hit and counter hit.
- RLX 4~3
- damage buffed from 7.8 to 9.9
- 1,2,4,4 and U4,4
- given the new wall-bound property, leaving Eddy at +20 in relax at the wall and +11 in neutral with pushback.
- D4,3
- Second hit of D4,3 gives guaranteed FF4 followup on CH if D4 whiffs.
Feng
- 1+2
- Behaviour on hit changed from knockdown to +8.
Josie
- d+4
- Damage increased from 8 to 10.
- Frame advantage on CH improved from +6 to +16g.
- Visuals and sounds on CH added.
- f+4,3
- Wall stun +23g.
- Frame advantage on hit improved from +1 to +8.
- Can now be delayed. Combos from 1st hit on max delay.
- Behavior on counter hit added +36d (+28).
- SWS.3
- Frame advantage on hit improved from -1 to +2.
Leo
- df+2
- Special behavior vs crouching opponents removed.
- df+2+3
- Startup reduced from i23~24 to i21~22.
- b+2
- Startup reduced from i15 to i14.
- CH b+1+4
- Frame advantage on CH nerfed from +15c to +14c.
- ws2
- Startup reduced from i16~17 to i15~16.
- BOK.3
- Wall stun +12g.
- Frame advantage on block improved from +9 to +10g.
Lidia
- 1,2,2
- Pushback on block reduced.
- 2,4
- Frame advantage on hit nerfed from +8 to +4.
- f+2,4
- Frame advantage on hit nerfed from +16a (+7) to +5.
- f+4,3,4
- Recovery increased by 3 frames.
- Frame advantage on block nerfed from -2 to -5.
- f+1+2,3
- Frame advantage on block nerfed from -10 to -14.
- Frame advantage on hit nerfed from +1 to -3.
- f+1+2,3,2
- Frame advantage on block nerfed from -10 to -14.
- Frame advantage on hit nerfed from +1 to -6.
- f+1+2,3,2,1
- Wall stun +16g.
- Damage reduced from 23 to 20.
- Frame advantage on hit nerfed from +19a (+14a) to +4.
- db+3
- Damage reduced from 13 to 10.
- db+3,2
- Frame advantage on hit nerfed from -10d to -12d.
- b+3,4
- Damage reduced from 18 to 16.
- b+3,4,qcf+1+2
- Damage reduced from 23 to 21.
- b+3,4,1+2
- b+3,4,qcf+1+2
- Recovery increased by 5 frames.[untested]
- Frame advantage on block nerfed from -5 to -10.
- Frame advantage on hit nerfed from +20a (+11) to +15a (+6).
- Pushback on block reduced.
- CFT.4
- b+4,4
- d+3,4,4
- Frame advantage on hit changed from +15d to +0c.
- Clean hit behavior added, same as previous hit behavior.
- d+3,4,4
- b+4,4
- Damage reduced from 13 to 7.
- CFT.4
- Damage reduced from 10 to 7.
- b+1+3,P.2,1
- Damage reduced from 9,9 to 5,5.
- uf+4
- Damage reduced from 13,23 to 10,23.
- SS.4
- Behavior on hit changed from launcher to knockdown, frame advantage +23a (+14).
- CFT.1
- Damage reduced from 27 to 23.
- Behavior on hit changed to remove knockdown, frame advantage now +9.
- CFT.2,3,1
- Can now be delayed.
- Frame advantage reduced from -7 to -12.
- TAW.4
- Frame advantage on block reduced from -12 to -13.
- Frame advantage on hit reduced from +9a to +8a. This means f,F+3 is no longer guaranteed.