Bob (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- f,n,d,df+1
- Whiff recovery increased by 3 frames, from 36 to 39 total.
- uf+1+2,4
- Wall crush on hit +19g,
- Wall splat removed.
- Frame advantage on hit nerfed from +14g to +11g.
4.20, 27 May 2021
Main article: Version 4.20
- R.f+2+3
- Made it possible to do the move during the latter half of while standing.
- f+2
- Inner range of the attack expanded.
4.00, 10 Nov 2020
Main article: Version 4.00
- uf+4
- New move.
- f+1+2
- Damage reduced from 25 to 23.
- d+1
- Frame advantage on block improved from -11 to -9.
- Frame advantage on hit improved from +5 to +7.
- Easier for opponent to land a jumping mid attack.
- d+2,1
- Damage reduced from 14 to 11.
- Frame advantage on block improved from -10 to -9.
- Frame advantage on hit improved from +1 to +2.
- d+2,1,2
- Frame advantage on block reduced from -10 to -13.
- d+1+2
- Range of 1st hit increased.
- f,n,d,df+1
- Frame advantage on block reduced from -2 to -4.
- Screw on hit added.
- f,n,d,df+4,1+2
- Changed opponent's behaviour on 1st hit CH.
- Changed opponent's behaviour after 2nd hit in mid-air.
- wr1,2
- Damage increased from 12 to 14.
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
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BAL 1 | Fixed an issue in which the move's properties would vary depending on the timing at which 1 was input. | |
CD3,4 | Changed the damage from 17 to 21 |
3.00, 05 Sep 2019
Main article: Version 3.00
- 1,1,2
- Changed the frame advantage upon hit from +2 frames to +3 frames.
- 1,2,1+2
- Increased the lower range of the attack.
- f+1+2
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- df+1,2
- Changed the frame advantage when blocked from -12 frames to -10 frames.
- Changed the frame advantage upon hit from +4 frames to +6 frames.
- df+1,1+2
- New move.
- d+2
- Decreased the distance between the character and the opponent when the move is blocked.
- d+2,1,2
- Changed the frame advantage when blocked from -12 frames to -10 frames.
- Changed the frame advantage upon hit from +1 frame to +3 frames.
- db+3
- Changed the opponent’s behavior when the move lands as a counter hit.
- db+3+4,4
- Changed the damage from 14, 10 to 10, 18.
- uf+1+2,1+2
- Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
- f,f+3
- Changed the opponent’s behavior when the move lands as a counter hit.
- f,f+3+4
- Decreased the distance between the character and the opponent when the 1st hit is blocked.
- Changed the damage from 16, 12 to 10, 20.
- Changed the frame advantage when blocked from -7 frames to ±0 frames.
- Shortened the recovery time after the move hits by 2 frames.
- Changed the opponent’s behavior when guarding the move.
- f,N,d,df+3
- Changed the frame advantage when blocked from -14 frames to -10 frames.
- f,N,d,df+3,2
- Changed the damage from 23 to 30.
- Changed the frame advantage when blocked from -9 frames to -3 frames.
- Changed the opponent’s behavior when guarding the move.
- f,N,d,df+3,4
- New move.
- WS 1,3
- Changed the damage from 20 to 25.
- Changed the frame advantage on guard from -14 frames to -13 frames.
- Shortened the recovery animation by 1 frame when the move hits.
- WS 3
- Changed the opponent’s behavior when hit.
- WS 4
- Changed the damage from 16 to 20.
- Increased the lower range of the attack.