Heihachi changelog

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Revision as of 02:49, 29 June 2022 by RogerDodger (talk | contribs) (use Module:Changelog instead of Module:Patch)
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5.00, 17 Aug 2022

Main article: Version 5.00

b,b+1+2
Wall crush on block +12g.
Frame advantage on block improved from +8 to +10g.

4.20, 27 May 2021

Main article: Version 4.20

R.d+1+2
Range expanded upwards.
Pushback reduced.
1
Range increased.
f+2,3
f+3
Frame advantage on block improved from -3 to -2.
f+4
Distance to the opponent on hit made closer.
d/f+1
Range increased.
d+1
Startup improved from i17~18 to i16~17.
Tracking improved.
b,f+2,3
Frame advantage on block improved from -9 to -6.
Recovery improved by 3 frames.
f,n,d,d/f+4
Frame advantage on hit improved from +5 to +8.
Distance to the opponent on hit made closer.
ws1
Startup improved from i14~15 to i13~14.
Damage reduced from 20 to 17.

4.00, 10 Nov 2020

Main article: Version 4.00

b+3,2
New move.
R.d+1+2
Spacing on block reduced.
1+2
Frame advantage on block improved from -12 to -10.
Recovery on hit shortened by 2 frames.
f+4
Spacing on block reduced.
RAI.1
RAI.2
Lower range increased.
db+2
Damage increased from 23 to 25.
Frame advantage on hit improved from +5 to +6.
Pushback strength reduced and attack lands easier.
b+3
Startup changed from i14~16 to i14~15.
Lower range increased.
b+3,3
Startup of 2nd hit changed from ,i21~ to ,i22~
b+4
Screw added to counter hit.
b+1+2
Frame advantage on hit improved from +2 to +8.
f,n,df+1
Crouching state added.
f,n,d,df+4,n,4,4
Frame advantage on block improved from -16 to -14.
Frame advantage on hit improved from -5 to -3.
ws3,1+2
Knockdown added.

3.30, 20 Mar 2020

Main article: Version 3.30

Command Change
f,n,d,d/f:2 Shortened the recovery time after the move misses by 3 frames.

3.00, 05 Sep 2019

Main article: Version 3.00

1,2,2~1+2
2,2~1+2
1+2
f,2~1+2
b+1,2~1+2
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
3,4
Decreased the move’s tracking.
df+1,2
Decreased the distance between the character and the opponent when the move is blocked.
b+3
Decreased the distance between the character and the opponent when the move hits.
Increased the range of the attack.
b+3,3
Increased the range of the attack.
b+1+2
Changed the attack startup from 19 frames to 17 frames.
f,f+2
Changed the damage from 25 to 22.
Changed the opponent’s behavior when hit in midair.
f,N,d,df+2
Changed the damage from 23 to 20.
f,N,d,df+4,2
Increased the move’s reach.
f,N,d,df+4
Decreased the distance between the character and the opponent when the move hits.
f,N,d,df+4,4
f,N,d,df+4,4,4
Changed the frame advantage when blocked from -11 frames to -10 frames.
WS 3,1+2
New move.
FC df+4
Changed the damage from 23 to 20.