Kunimitsu combos

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
f+4,F~4 BT.1,3,F~1,2,1 S! f+3~4,3
Instant screw (e.g. f,n,d,df+2)
f+3~4 BT.1,3,F~1,2,1
Crouching recovery (e.g. CH FUFT.3)
ws2,4 S! f+3~4 BT.1,3,F~1,2,1

Mini-combos

[29] df+1+2
[27] CH d+1
[25] uf+3+4,2
[23] (SET.1,2),3
[+25] b+3,4[m 1][m 2]
[+19] f,F+2
[23] SS.4
[+25] cc b+3,4[m 1][m 2]
[+19] f,F+2[m 3][m 4]
[+16] FC.df+3
[20] FC.df+3
[+25] cc b+3,4[m 1][m 2]
[+19] f,F+2
[20] CH BT.4
[+25] f,f b+3,4[m 1][m 2]
[+19] f,F+2
[22] uf+4
[20] (df+3),2
[+27] db+2,4,2[m 1]
[+19] f,F+2
[21] (3),4
[+19] f,F+2
[30] (SS.2),1+2
[+19] f,F+2[m 3]
[+16] qcf+2
[30] b+1+2
[23] (1,1),4
[23] (SET.1,2),4
[21] (2,2,2,2),2
[+16] qcf+2
BT.3
[36] BT.d+2
CH (b+4),3
[43] qcf+1
[10] CH b+1
[16] CH KAT.1
[+34] f,F+4,2
[+30] 4,2
CH (b+1),1
CH (b+1,1),1
CH (b+1,1,1),1
CH (b+1,1,1,1),1
[38] 1,2,2
  1. ↑ 1.0 1.1 1.2 1.3 1.4 Only at the wall.
  2. ↑ 2.0 2.1 2.2 2.3 b+3,4 at wall doesn't work vs every character and in every situation.
  3. ↑ 3.0 3.1 Tight input window.
  4. ↑ Always guaranteed, but need a frame perfect deep dash at tip range.

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

The qcf+1 ender side switches and can never wall splat. Since Kuni's combos have a lot of wall carry it should only really be used on infinite stages.

[13] df+2
[13] uf+3
[+57] uf+3,4 f+4,F~1 f+4,F~2 S! (2),2<2,F~1 qcf+1
[+56] f+4,F~4 BT.1,3,F~1,2,1 S! f+4,F~1 qcf+1
[+53] uf+3,4 f+4,F~1 f+4,F~2 S! f+4,F~1 qcf+1
[+50] uf+3,4 f+4,F~1 f+4,F~2 S! f+4,F~4,3
[+48] uf+3,4 f+4,F~1 f+4,F~2 S! df+1,3
[28] CH f,F+2
[+57] uf+3,4 (... see df+2 routes)
[+57] f+4,F~4 BT.1,3,F~2[s 1] S! df+3+4[s 2] qcf+2
[+51] f+4,F~4 BT.4 S! f+3~1,2,3 qcf+2

Rage

  1. ↑ Doesn't work vs Gigas, Jack-7, or Marduk.
  2. ↑ Doesn't work vs Kuma/Panda.

Wall

Regular carry (30% scaling)
[33] R.f+2+3 1 df+1 d+2,1,2,1+2
[24] 1 df+1 d+2,1,2,1+2
[18] BT.1,2,1
[18] db+2,4,2
[17] b+1,1 db+3,3,3,3,3
[17] SET.1,2,3
[16] 1,1,4
[16] SET.1,2,1
[15] SET.4,3
Tech trap
1,2 uf+3+4,2[w 1]
  1. ↑ Doesn't work vs every character and needs a good angle.

Float

1
combo when you anti-air with jab here

Stage break

Howard Estate
[91] f,F+4,2 WB! f+4,F <SET.1 1 f+4,F~4 W! F~qcf+1+2 WB! f+4,F <SET.4,3 W! f+3 <SET.1,2,1 WB! S! f+3,F~4 wr2 BB! SS.2 qcf+2

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

Combo Template

d/f+2 | u/f+3,4 | cd+2 | S! | u/f+3,4 53 Short / Easy

d/f+2 | 3,4 | S! | f+3 | SET 4 | URA 1,3,f | SET 1,2 54 Medium / WS! / Easy

d/f+2 | b+4 | URA 1,3 | cd+2 | S! | u/f+3,4 54 Medium / WS! / Easy

d/f+2 | b+2 | S! | SSR ff | f+4,f | SET 4 | URA 1,3,f | SET 1,2 56 Medium / WS! / Hard

d/f+2 | f+4,f | SET < 1 | f+4,f | SET 1 | f+4,f | SET < 2 | S! | f+4,f | SET < 4,3 58 Ultra Far / WS! / Intermi

d/f+2 | u/f+3,4 | f+4,f | SET 1 | f+4,f | SET 2 | S! | f+4,f | SET 4,3 63 Far / WS! / Easy

d/f+2 | u/f+3,4 | f+4,f | SET 1 | f+4,f | SET 2 | S! | ff | SSL 2 | qcf+2 68 Far / Spike / Intermediate

d/f+2 | b+4 | URA 1,3 | f+4,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 68 Far / Side Switch / Hard

d/f+2 | f+4,f | SET 4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 69 Far / Side Switch / Hard

d/f+2 | b+4 | URA 2,3 | S! | f+3 | SET 1,2,3 | qcf+2 65~70 BT

d/f+2 | u/f+3,4 | f+4,f | SET 1 | f+4,f | SET 2 | S! | (2,)2,2,f | SET 1 | qcf+1 70 Far / Side Switch / Hard


u/f+4 | b+4 | URA 1,3 | f+2,3 | S! | d+3,4,1 70 Left Axis / Intermediate

u/f+4 | b+4 | URA 2,3 | S! | SSR | f+3 | SET 1 | qcf+2 | qcf+2 72 Left Axis / Hard


cd+2


URA f+1+2 | ff+2 | d/f+1 | f+4,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 76 Far / Side Switch / Easy

URA f+1+2 | f+4,f | SET 4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 77 Far / Side Switch / Hard

URA f+1+2 | SWR | b+4 | URA 1,3,f | SET 1,2,1 | S! | d/f+3+4 | qcf+2 80~85 Medium / Spike / Very Hard


Counter Hit CH u/f+2 | cc | d/b+2 | ws+2,4,f | S! | 2,2,2,f | SET 1 | qcf+1 71

CH u/f+2 | cc | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 73

CH u/f+2 | cc | b+4 | URA 1,3 | f+4,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 77


CH f+3+4 | S! | f+3 | SET 4 | URA 1,3,f | SET 1 | f+4,f | SET 1 | qcf+1 67 Far / Side Switch / Easy


CH ff+2 | b+4 | URA 2,3 | S! | f+3 | SET 1,2,3 | qcf+2 80~85 Medium / Spike / Easy

CH ff+2 | f+4,f | SET 4 | URA 1,3,f | SET 2 | S! | d/f+3+4 | qcf+2 85~90 (N/A Bigs)


CH SET 2 | S! | f+3 | SET 4 | URA 1,3,f | SET 1 | f+4,f | SET 4,3 70 Far / WS!

CH SET 2 | S! | f+3 | SET 4 | URA 1,3,f | SET 1 | f+4,f | SET 1 | qcf+1 73


CH SET 3 | ws+4 | b+2 | S! | f+3 | SET 4 | URA 1,3,f | SET 1,2,1 67

CH SET 3 | ws+1 | f+4 | f+4,f | SET 1,2,1 | S! | SET 1 | qcf+1 68 Medium /

CH SET 3 | cc | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 4,3 68 Far / WS!

CH SET 3 | cc | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 71 Far / Side Switch

CH SET 3 | cc | b+4 | URA 1,3 | f+4,f | SET 1,2,1 | S! f+4,f | SET 1 | qcf+1 75 Far / Side Switch

CH SET 3 | ws+4 | b+4 | URA 1,3,f | SET 1,2,1 | S! | f+4,f | SET 1 | qcf+1 76 Far / Side Switch / Very Hard

CH URA d+2 | d/b+2 | ws+2,4,f | S! | 2,2,2,f | SET 1,2 66 Far / WS! / Easy

CH URA d+2 | d/b+2 | ws+2,4,f | S! | 2,2,2,f | SET 1 | qcf+1 73 Far / Side Switch / Easy

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