Akuma combos

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Revision as of 22:35, 12 September 2022 by Kalki (talk | contribs) (→‎Mini-combos)

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2,1)
4,3 S! 1+2*,f,f df+2,4,3
Crouching recovery (e.g. CH FUFT.3)
ws4 1 4,3 S! df+2,4,3
Special cancel launch
qcb+3+4 S! 1+2*,f,f df+2,4,3

Mini-combos

[15] DFLIP.1
[+13] d+4
[20] DFLIP.2
[+22] 2,hdb+3 dp+2
[10] qcb+3
[??] d+3 qcb+3
[+15] dp+2
[??] EX.qcf+1+2
[47] f+3 df+1 f+3 d+4
[30] wr3
[+13] dash d+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2,1
combo for df+2,1 here

FADC

Focus Attack dash cancel (FADC) means doing EX.1+2 and then immediately doing its dash cancel to get a quicker recovery on special moves so that you can combo off them.

The trick to this is knowing what timing to focus on.

  • The 1+2 can be input at any time during the startup of the special move being cancelled. Regardless of when it's input, the EX.1+2 always starts at the same time.
  • The first f can be input up to 20 frames before the second f. It can be input before or after the 1+2.
  • The second f can only be input once the Focus Attack actually starts. The better the timing is here, the better the frame advantage.
  • The input of the follow up can be done at any point during the input buffer of the dash cancel's recovery.

The best possible frame advantage from qcf+1 on hit FADC is +15, giving a 2 frame window on the second f to make b+1 combo, and a frame perfect window to make 2 combo.

Dash cancel (No input accepted)
Active Frame
Focus Attack
Dash cancel (Input buffer)
Latest possible FADC inputs for +15 and immediate b+1
Frame
Input
State
d
d/f
1
f1
2
3
4
18
19
f
20
1+2
1
f
2
3
4
5
6
7
8
15
16
b1
Earliest possible FADC inputs for +15 and immediate b+1
Frame
Input
State
d
d/f
1
f1
2
3
f1+2
4
18
19
20
1
f
2
3
4
5
6
7
8
b1
15
16

So the second f is the only input that must be timed precisely and the one you want to focus on.

[27] 2,qcf+1
[24] ws1,qcf+1
[22] CL d+3,qcf+1
[18] d+2,qcf+1
[+47] FADC b+1,dp+4 <DFLIP.3 S! dp+4 <DFLIP.3 1 f,f 1 f,f 1 f,F+2:1
[22] 1,dp+1
[20] d+1,dp+1
[+42] FADC dp+1 f+3 1 f,f 4,3 S! f,f uf (Forward jump peak).d+3 f,F+2:1

Wall

Regular carry (30% scaling)
[19] df+1,1 2,qcb+4
[19] df+1,1 2,dp+2

Float

1
combo when you anti-air with jab here

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links