Bob (Tekken 7) |
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Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-10 | 1,1,2 | 26 | +3 | Standard punish. Use f+1 for more range |
1,4 | 22 | +5 | Better CH setups on hit; safer in case of uncertainty on a punish | |
-12 | f+2,3 | 32 | KND | Very good range for an i12 punish |
-13 | b+2,2 | 22 | +8 | Mid punish used ONLY for punishing moves that can recover in crouch, a high crush stance, or backturned (e.g. Bears' b+1, Lucky Chloe BT.2) |
-14 | d+1+2,2,1 | 35 | KND | Follow up with microdash b+3 for 51 dmg guaranteed |
-15 | u/f+4 | 20 | Launch | Tailspins on hit |
-20 | u/f+3 | 20 | KND | Substantial combo damage increase |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-10 | FC.1 | 5 | +6 | Standard downjab |
-11 | ws4 | 20 | +5 | Above average range and dmg for a ws4 |
-14 | ws2,1 | 24 | Launch | Best range + dmg of any i14 ws launcher |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-15 | d+2,4 | 33 | KND | Lucky Chloe u+3 |
-16 | u/f+1+2,1+2 | 40 | KND | Bryan ws1 |
-18 | d/b+1+2 | 16 | Launch | Leroy d/f+2,1+2 |
Enemy | Move | Damage | Frames |
---|---|---|---|
-13 | b+2,2,4,4 | 58 | KND |
-20 | u/f+2,3,3+4 | 38 | Launch |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-17 | b3 | 20 | KND | Ch launches getup kicks |
-18 | d1 | 18 | +7 | Safe unlike the launch punishable b+3. CH knockdown for guaranteed b+3 |