Katarina tech

From Wavu Wiki, the 🌊 wavy Tekken wiki

Tech broadly covers anything that doesn't fit elsewhere, such as:

  • Notable tricks or niche uses for a string/move
  • Execution tips for a particular technique

If a section gets too long, it might be sensible to move it to its own page.

3-string Hit-confirm

Katarina's 3-string can be hit-confirmed after the first 2 hits. This means you have access to a safe, i14 mid-poke with good range and good damage (38).

Confirming after 3,3,3

This confirm is easier to do. Even if not confirmed, it is only -10 and can additionally be cancelled into HAR to evade a potential i10 punish (potentially netting a HAR.1 CH for 50 dmg).

Confirming after 3,3

Opening beats from the Terminator 2: Judgement Day theme by Brad Fiedel. The interval between the 2nd and 3rd beats is how much time you have to confirm the hit.

The best way to hit-confirm the 3-string after two hits is to use the theme from Terminator 2: Judgement Day as a reference. You have enough time between the 2nd and 3rd beats to confirm a hit. You can do this by looking at the health bar (to check for decrease) or by looking for the hit sparks.

Dealing with blocked RAs

Katarina's best option for punishing blocked generic mid RAs is b+4,1+2 > ub+4[1]. This is because it does 51 dmg, which is comfortably above the rage damage break point of 41. It has simple inputs, and is unlikely to be messed up in clutch situations, especially if one has a 1+2 button bind. It also is unlikely to drop due to side-wall situations unlike doing a launcher into partial combo, and is generally consistent against all body types.

In the same vein, dealing with a ducked high RA should be dealt with using ws3,3,3,3,3 which does 41 dmg for a stable, guaranteed kill.

  1. ↑ This is not applicable to Jack-7's RA since b+4 might not reach if Jack-7 spaces out his RA.

Jump-over Tech

Use W! df+1 > UF > BT.d+1 > ws4 > 3,4 for 54 damage into a KND and potential re-wall splat[1]