Armor King (Tekken 7) |
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Armor King | |
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Key techniques |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch |
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CH launch |
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Wall splat |
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Archetypal moves | |
Parry | d+1+4_d+2+3 (lows) |
Reversal | b+1+3_b+2+4 (high or mid punches) |
Mid check |
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Hopkick | u/f+4 |
Shadow cutter | d/b+3 |
Generic moves | |
Remapped | (none) |
Missing |
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External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Armor King excels at whiff punishment and block punishment utilizing his wavedash, Dark Upper, and handful of long range and damaging attacks. He also has a complete set of pokes, with a nice set of counterhit tools to go with them. When he has his opponent blocking, Armor King has some of the best throws in the game.
When Armor King gets a launch on an opponent with one of his damaging normal or counterhit launchers, he is rewarded with very solid damage on many of his combos.
Armor King lacks dangerous lows or incredible mids and does not gain good frame advantage on block easily, but is able to make do with what he has.