Miguel's Savage Stance (SAV) is a vital tool used for mix-ups, combos, and punishers. It can be entered manually by inputting 3+4 or holding forward after certain moves. Due to its importance, it's recommended the have 3+4 mapped to a single input for speed and consistency.
Let's get SAVAGE
SAV (Savage) is Miguel's special stance that has a set of moves specific to SAV
- d/f+1[~f SAV]:
- Hold F to enter SAV
- This means, you can do d/f+1 and choose to enter SAV stance or not
- You may enter SAV stance regardless of if the attack whiffs, is blocked, or hits
- Frames are the same, whether you enter SAV or do not enter SAV, e.g. d/f+1 and d/f+1~f SAV are both -2 on block
- Enter "manual SAV" stance anytime with 3+4
- Takes 8 frames and you can be hit during this
SAV Stance basics
- Auto block even if you hold Forward, e.g. d/f+1~F ... (blocks move)
- You cannot side step, back dash, or forward dash
- Cancel it by ~d/b or ~d/f (instant cancel in 1 frame)
- You can low block or low parry from stance
Important SAV stance attacks
- SAV 2: i16 safe mid, KND on hit
- Highest damage attack from Miguel
- SAV b+1[~f SAV]: i14 homing mid, safe, shorter range. Very good!
- SAV b+1<4: Delayble 2nd hit and 2nd hit is a CH launcher
- SAV b+1,4: Natural combo with no delay, but 2nd hit -10 on block
- SAV d+4,3[~f SAV]: i15, low, mid string. High damage. -2 on hit, however the 2nd hit is a mid and -15 on block
- SAV d/b+3[~f SAV]: i19, low, high damage
- CH SAV d/b+3: Free damage on CH.
- Can do manual SAV d/f+2 (3+4 SAV d/f+2) or f,f+2,1 3+4 SAV d/f+2 (difficult)
- SAV 1 strings: i12 high strings
- SAV 1[~f SAV]: +0 on block
- SAV 1<4: Delayable, wall bounce
- SAV 1,4: With no delay it's a natural combo
- SAV 1<4: Delayable 2nd hit, not a natural combo on delay, 2nd hit will wall bounce if it hits
- SAV 1,4: -10, but safe, except if opponent back is close to the wall.
- SAV 1<1: Delayable
- SAV 1,1 or SAV 1<1: natural combo KND into free d/b+3,4 -> 50/50
- 2nd hit is a CH launcher and tracks if they press a button
- SAV b+3[~f SAV]: Power crush, high
- SAV b+3~f SAV d/f+2 is a combo on hit
- SAV 4: homing, i16, CH launcher, +0 on block
- KND on normal hit with free 3+4 SAV d/f+2
- SAV 3<3: i15 mid, high
- Delayable two hit string that is a hit confirm
- 2nd hit launches on CH
Good Options into SAV mixups
Move |
Frames on hit(block) |
Uses
|
2,1~f |
+7(-4) |
i11 short range punish into SAV
|
f+2,1~f |
+10g(-12) |
i12 punish into SAV
|
d/b+3~f |
+4(-12) |
i18 low into SAV
|
d/f+1~f |
+5(-2) |
i13 safe mid into SAV
|
d/f+1,1~f |
+5(-3) |
i13 safe mid, high string into SAV. Opponent may duck 2nd hit on block (does not jail on block)
|
ws+1~f |
+8(-3) |
i11 short range ws punish
|
f+4~f |
+6(-7) |
i17 long range homing punish
|
u/f+1~f |
KND/(+4) |
i25 slow plus on block mid, hits extremely low to the ground and is airborne
|
b+3~f |
+7(+7) |
i30 even slower plus on block mid, is airborne in the middle of its animation
|
d/f+1+2~f |
+5(-) |
command throw that goes into SAV
|
Transitions
Transitions into SAV
|
3+4
|
1,2,4~f
|
2,1~f
|
f+2,1~f
|
f+4~f
|
d/f+1~f
|
d/f+1,1~f
|
d/f+1,1,3~f
|
d/f+4,1~f
|
d+4,1+2~f
|
d/b+3~f
|
b+1~f
|
b+3~f
|
u/b+1~f
|
u/f+1~f
|
b,d/f+4~f
|
ws1~f
|
Savage to Savage
|
SAV 1~f
|
SAV 1,2~f
|
SAV 3~f
|
SAV 3,3~f
|
SAV f+1+2~f
|
SAV d/f+1~f
|
SAV d+4~f
|
SAV d+4,3~f
|
SAV d/b+3~f
|
SAV b+1~f
|
SAV b+3~f
|