Katarina (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
|
> d/f+1 > 4,4,4,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 67 | |
|
74 | ||
f,F+2,4 | > f+4 > HAR 1 > 4,4,4,F > HAR 4 | 54 | |
CH 4,4,4 | > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 63 | |
CH 4,4,4,F | > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 63 |
Mini-combos
- CH HAR 1
- f,F+3 > u/b+4
- f,F+3 > dash > d+3+4 [m 1]
- CH HAR d/f+3
- CH FC d/f+4
- CH d/f+3+4
- HAR 3
- dash > d+3+4
- u/b+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
u/f+4,4 | > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 72 | |
ws2 | > d/f+1 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 70 | |
> 4 > d+2,F > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 72 | only works on big body types | |
|
> 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 72 | does not work on bears |
CH f,F+3 | > 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 76 | does not work on bears |
CH 1,1,2 | > d+2,F,DB > ws4 > d/f+1 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 70 | combo template is consistent across all body types and almost all launchers (except CH f+3) |
CH f+3 | > d/f+1 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 77 | |
b+2 | > 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 72 | does not work on bears |
|
> 4 > d+2,F,DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 79 | max damage; does not work on bears |
f,F+2,4 | > dash > d+2,F > HAR 1 > 4,4,4,F > HAR d/f+3 | 58 | max damage |
> dash > 4 > b+1,F,DB > ws4 > d+2,F > HAR 4 | max wall carry | ||
CH 4 | > f,F+2 > d/f+1 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 63 | |
> f,F+4 S! > dash > d/f+1 > d+2,F > HAR 1 > b+1,F > HAR 4 | 65 | magic 4 must be from point-blank range | |
CH 4,4 | > d/f+1 > 4,4,4,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 70 | |
CH 4,4,4 | > d+2,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 69 | |
CH 4,4,4,F | > DB > ws4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 67 |
Wall
Damage values are with max juggle scaling, without rage, and no breaks.
- Regular splat
- [24] d/f+1 > 3,3,3,3,3 [w 1]
- [26] 1 > d/f+1 > 3,3,3,3,3
- [30] f,F+3 > u/b+4 [w 2]
- [45] b+1,F > R! HAR 1+2 [w 3]
- [47] d/f+1,1,F > R! HAR 1+2 [w 4]
- vs. King, Armor King, Bears, Gigas, Jack-7, Bob, Marduk
- [29] d/f+1 > 4 > 3,3,3,3,3
Floor Break
Off-axis
Kat's combos are very unstable on off-axis opponents. It is recommended to quickly step to re-align if possible before picking up from a launcher (e.g., after a SSL hopkick whiff punish, quickly do a SSR before d+2). Otherwise, use f,F+4 to immediately screw, then do d+2,F > HAR 1 > b+1,F > HAR 4.
Back-turned opponent
u/f+4,4 > d+2 > d+2 will flip the opponent the right way up to continue the combo. A better option is to simply do b+1,F > HAR d/f+1+2 for 63 dmg. A guaranteed BT option is 1,1,2 > 3,3,3,3,3.
Character-specific
- Bears
- [every launcher except b+2, CH f+3] > d+2,F,DB > ws4 > d/f+1 > d+2,F > d/f+2,3 S! > dash > d+2,F > HAR 4
- [b+2, CH f+3] > d/f+1 > d+2,F,DB > ws4 > d+2,F > d/f+2,3 S! > dash > d+2,F > HAR 4
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
Max Damage
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
u/f+4,4 | > d+2 > 4 > d+2,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 74 | post-screw dash has tight timing |
f,F+2,4 | > dash > d+2,F > HAR 1 > 4,4,4,F > HAR d/f+3 | 58 | final HAR d/f+3 has to be done without any delay |
CH 4 | > f,F+2 > d/f+1 > d+2,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 69 | do a deep HAR dash before screwing with HAR d/f+2,3, otherwise the 3 will whiff |
BM
Launcher(s) | Combo | Damage | Notes |
---|---|---|---|
CH d/f+4 | > 1+3+4 > d+3,4 > b+1,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 | 69 | video demonstration |