Bob changelog

From Wavu Wiki, the 🌊 wavy Tekken wiki
Revision as of 02:49, 29 June 2022 by RogerDodger (talk | contribs) (use Module:Changelog instead of Module:Patch)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

5.00, 17 Aug 2022

Main article: Version 5.00

f,n,d,df+1
Whiff recovery increased by 3 frames, from 36 to 39 total.
uf+1+2,4
Wall crush on hit +19g,
Wall splat removed.
Frame advantage on hit nerfed from +14g to +11g.

4.20, 27 May 2021

Main article: Version 4.20

R.f+2+3
Made it possible to do the move during the latter half of while standing.
f+2
Inner range of the attack expanded.

4.00, 10 Nov 2020

Main article: Version 4.00

uf+4
New move.
f+1+2
Damage reduced from 25 to 23.
d+1
Frame advantage on block improved from -11 to -9.
Frame advantage on hit improved from +5 to +7.
Easier for opponent to land a jumping mid attack.
d+2,1
Damage reduced from 14 to 11.
Frame advantage on block improved from -10 to -9.
Frame advantage on hit improved from +1 to +2.
d+2,1,2
Frame advantage on block reduced from -10 to -13.
d+1+2
Range of 1st hit increased.
f,n,d,df+1
Frame advantage on block reduced from -2 to -4.
Screw on hit added.
f,n,d,df+4,1+2
Changed opponent's behaviour on 1st hit CH.
Changed opponent's behaviour after 2nd hit in mid-air.
wr1,2
Damage increased from 12 to 14.

3.10, 10 Dec 2019

Main article: Version 3.10

Command Change
BAL 1 Fixed an issue in which the move's properties would vary depending on the timing at which 1 was input.
CD3,4 Changed the damage from 17 to 21

3.00, 05 Sep 2019

Main article: Version 3.00

1,1,2
Changed the frame advantage upon hit from +2 frames to +3 frames.
1,2,1+2
Increased the lower range of the attack.
f+1+2
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
df+1,2
Changed the frame advantage when blocked from -12 frames to -10 frames.
Changed the frame advantage upon hit from +4 frames to +6 frames.
df+1,1+2
New move.
d+2
Decreased the distance between the character and the opponent when the move is blocked.
d+2,1,2
Changed the frame advantage when blocked from -12 frames to -10 frames.
Changed the frame advantage upon hit from +1 frame to +3 frames.
db+3
Changed the opponent’s behavior when the move lands as a counter hit.
db+3+4,4
Changed the damage from 14, 10 to 10, 18.
uf+1+2,1+2
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
f,f+3
Changed the opponent’s behavior when the move lands as a counter hit.
f,f+3+4
Decreased the distance between the character and the opponent when the 1st hit is blocked.
Changed the damage from 16, 12 to 10, 20.
Changed the frame advantage when blocked from -7 frames to ±0 frames.
Shortened the recovery time after the move hits by 2 frames.
Changed the opponent’s behavior when guarding the move.
f,N,d,df+3
Changed the frame advantage when blocked from -14 frames to -10 frames.
f,N,d,df+3,2
Changed the damage from 23 to 30.
Changed the frame advantage when blocked from -9 frames to -3 frames.
Changed the opponent’s behavior when guarding the move.
f,N,d,df+3,4
New move.
WS 1,3
Changed the damage from 20 to 25.
Changed the frame advantage on guard from -14 frames to -13 frames.
Shortened the recovery animation by 1 frame when the move hits.
WS 3
Changed the opponent’s behavior when hit.
WS 4
Changed the damage from 16 to 20.
Increased the lower range of the attack.