Geese (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- df+2
- Wall crush on hit +23g.
- Frame advantage on hit nerfed from +14g to +11g.
- Wall splat removed.
- Counter hit launch removed.
- b+1+2
- Bonus damage on wall hit removed.
- SS.3
- Counter hit launch removed, now +17g.
4.20, 27 May 2021
Main article: Version 4.20
- SS.3
- Pushback on block decreased.
4.00, 10 Nov 2020
Main article: Version 4.00
- b+1,3
- New move.
- f,d,df+1
- Startup changed from i19~20 to i19~21.
- Opponent's recovery on block shortened by 1 frame.
- Damage reduced from 10,17 to 10,15.
- f,d,df+2
- Startup changed from i23~24 to i23~25.
- Opponent's recovery on block shortened by 1 frame.
- Damage reduced from 10,17 to 10,15.
- MAX.f,d,df+1+2
- Startup changed from i23~24 to i23~25.
- Opponent's recovery on block shortened by 1 frame.
- Opponent's behavior after 1st hit changed from standing to airborne.
- Damage reduced from 10,17 to 10,15.
- qcb+1,2
- Spacing on hit reduced.
- d+1+2
- Damage reduced from 20 to 15.
- Spacing on hit reduced.
- b+1,2
- Damage changed from 10,18 to 8,23.
- ws2
- Damage increased from 10 to 15.
- FC.df+1
- Damage reduced from 20 to 17.
- SS.3
- Frame advantage on hit reduced from +6 to +4.
- Spacing on counter hit reduced.
3.31, 21 Apr 2020
Main article: Version 3.31
- R.hcb,f+3+4,(During hit).1,2,4,1,4,1,3,2,1+2
- Fixed an issue in which the opponent's behavior when hit in mid-air was different than on ground.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
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R! hcb,f+3+4 > 1,2,4,1,4,1,3,2,1+2 | Changed the damage on the tenth hit from 25 to 20. | |
qcb+2,4 or MAX qcb+1+2,4 | Changed the damage from 20 to 15. | |
b+1,2 | Changed the frame advantage when blocked from -7 frames to -12 frames. | |
Decreased the distance between the character and the opponent when the move is blocked. | ||
Changed the frame advantage upon hit from +4 frames to +1 frames. | ||
WS 3 | Decreased the move's tracking. |
3.20, 28 Jan 2020
Main article: Version 3.20
Command | Change | |
---|---|---|
Back toward enemy d+4 | Fixed an issue in which the move's properties differed from those of d+4 |
3.00, 05 Sep 2019
Main article: Version 3.00
- R.HCF+3+4 during hit 1,2,4,1,4,1,3,2,1+2
- Changed the damage of the 10th hit from 15 to 25.
- f,d,df+1
- f,d,df+2
- MAX.f,d,df+1+2
- New move.
- 4
- Changed the frame advantage when blocked from -3 frames to -8 frames.
- Increased the recovery time after the move misses by 5 frames.
- f+2
- Changed the attack startup from frame 20 to frame 17.
- df+1
- Changed the frame advantage when blocked from -1 frame to -3 frames.
- Changed the frame advantage upon hit from +7 frames to +5 frames.
- df+1,1
- Changed the frame advantage when blocked from -2 frames to -4 frames.
- Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction.
- df+2
- Changed the frame advantage when blocked from -5 frames to -9 frames.
- Increased the recovery time after the move misses by 4 frames.
- Decreased the distance between the character and the opponent when the move is blocked.
- d+1
- FC 1
- âf+1â can no longer be chained together this move after landing it as a counter hit.
- d+3
- FC 3
- Changed the frame advantage when blocked from -12 frames to -15 frames.
- Changed the frame advantage upon hit from -2 frames to -5 frames.