Hwoarang (Tekken 7) |
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5.00, 17 Aug 2022
Main article: Version 5.00
- uf+3+4,4
- Wall crush on hit +17g.
- Frame advantage on hit improved from +4 to +8.
4.00, 10 Nov 2020
Main article: Version 4.00
- RFS.uf+3
- New move.
- 4,3
- Damage increased from 14 to 16.
- Counter hit knockdown added.
- db+4
- Damage increased from 12 to 14.
- u+3+4
- Pushback strength increased and attack lands easier.
- uf+3
- Jump status after uf+3,4 input fixed.
- f,F+3
- Spacing on hit reduced.
- f,n,d,df+3
- Startup changed from i18 to i18~19.
- wr3
- Lower range increased.
- RFF.f,F+4,3
- Opponent blocking 2nd hit after 1st hit lands on side now fixed.
- RFF.f+3,f+3
- Properties not matching LFS.f+4 now fixed.
- LFS.4
- Frame advantage on block improved from +2 to +4.
- Spacing on block reduced.
- Pushback strength reduced and attack lands easier.
- LFS.b+3
- Lower range increased.
- Pushback strength reduced and attack lands easier.
- LFS.uf+3
- Jump status after LFS.uf+3,4 input fixed.
- Motion adjusted to prevent unnatural behavior during certain situation.
- LFS.uf+4
- Can now shift to RFF by LFS.uf+4,F
- RFS.3
- Frame advantage on block increased from +2 to +4.
- Spacing on block reduced.
- Pushback strength reduced and attack lands easier.
- RFS.df+4
- RFS.b+4
- Lower range increased.
- 2+4,B
- Frame advantage on hit reduced from +13 to +0.
3.31, 21 Apr 2020
Main article: Version 3.31
- u/f+3+4
- Pushback of 2nd hit reduced.
3.30, 20 Mar 2020
Main article: Version 3.30
Command | Change | |
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4,3 | Changed the damage from 12 to 14. | |
CD 3 | Increased the lower range of the attack. | |
f,n,f+3 | Changed the frame advantage when blocked from -10 frames to -8 frames. | |
WS 4,4 | Changed the damage from 13 to 16. | |
SS 4 | Increased the lower range of the attack. | |
RFF d/f 3 | Changed the frame advantage when blocked from -11 frames to -9 frames. | |
RFF b+2 | Changed the frame advantage when blocked from +2 frames to +4 frames. | |
RFS d+4 | Changed the damage from 11 to 14. |
3.10, 10 Dec 2019
Main article: Version 3.10
Command | Change | |
---|---|---|
df+1,3 | Fixed an issue in which the opponent could shorten the length they were stunned when hit by inputting the command to crouch. |
3.00, 05 Sep 2019
Main article: Version 3.00
- R.d+3+4
- Fixed an issue in which the move could not be performed while running or side-walking.
- 1,1,3,3
- Changed the opponent’s behavior when hit.
- df+1
- Changed the frame advantage when blocked from ±0 frames to -1 frame.
- Changed the frame advantage upon hit from +7 frames to +6 frames.
- df+1,3
- New move.
- db+3
- Decreased the distance between the character and the opponent when the move is blocked.
- db+4,4
- Changed the frame advantage when blocked from -3 frames to -1 frame.
- Shortened the recovery time after the move hits by 2 frames.
- b+1
- Changed the damage from 18 to 15.
- Changed the frame advantage when blocked from -13 frames to -14 frames.
- Changed the frame advantage upon hit from ±0 frames to -1 frame.
- Changed the opponent’s behavior when the move lands as a counter hit.
- b+3
- Increased the move’s reach.
- b+4
- Changed the frame advantage when blocked from -9 frames to -7 frames.
- Increased the distance between the character and the opponent when the move is blocked.
- ub+3,4
- Increased the distance between the character and the opponent when the move is blocked.
- u+3
- Changed the frame advantage when blocked from +3 frames to +5 frames.
- Increased the distance between the character and the opponent when the move is blocked.
- Increased the lower range of the attack.
- u+4
- Changed the frame advantage when blocked from ±0 frames to +3 frames.
- Increased the distance between the character and the opponent when the move is blocked.
- uf+2
- Changed the frame advantage upon hit from +4 frames to +6 frames.
- Increased the lower range of the attack.
- Reduced the strength of the pushback, and made the move easier to land.
- uf+4,4
- Fixed an issue in which the 2nd hit would miss when the 1st hit is blocked.
- f,N,d,df+3
- Changed the frame advantage when blocked from +3 frames to +4 frames.
- LFF BT 4
- Increased the lower range of the attack.
- Changed the opponent’s behavior when hit while downed.
- b+1+2
- Changed the frame advantage upon a successful parry from +12 frames to +13 frames.
- RFF 1,1
- RFF 2,1,1
- Changed the frame advantage when blocked from -9 frames to -8 frames.
- Changed the frame advantage upon hit from +2 frames to +3 frames.
- Increased the distance between the character and the opponent when the move hits.
- RFF 2,3
- Changed the frame advantage when blocked from -9 frames to -7 frames.
- Increased the distance between the character and the opponent when the move is blocked.
- RFF 3,4
- The 2nd hit can now be canceled with RFF 3,4~f to shift to Right Flamingo.
- RFF f+4
- Improved the move’s evasive properties.
- RFF f,4~4
- Changed the frame advantage when blocked from -12 frames to -13 frames.
- Increased the lower range of the attack.
- RFF f+3
- Increased the range of the attack.
- RFF db+3
- Decreased the distance between the character and the opponent when the move is blocked.
- RFF b+3
- Changed the frame advantage when blocked from -9 frames to -7 frames.
- Increased the distance between the character and the opponent when the move is blocked.
- RFF f,f+4
- Changed the damage from 18 to 15.
- Changed the frame advantage when blocked from -17 frames to -9 frames.
- Changed the frame advantage upon hit from -6 frames to -1 frame.
- RFF f,f+4,3
- Changed the frame advantage when blocked from +14 frames to +3 frames.
- Shortened the recovery time after the move hits by 5 frames.
- Increased the distance between the character and the opponent when the move hits or is blocked.
- The 2nd hit can no longer be dodged with a crouch if the 1st hit is blocked.
- RFF BT 3
- Increased the lower range of the attack.
- RFF BT 4,3
- Increased the lower range of the attack.
- Fixed an issue in which the 2nd hit could be blocked if the 1st hit struck the opponent from the side.
- LFS f+3
- Changed the frame advantage when blocked from +3 frames to +4 frames.
- LFS d+4
- Increased the side range of the attack.
- RFS d+3
- Increased the side range of the attack.