Kunimitsu changelog

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Revision as of 02:49, 29 June 2022 by RogerDodger (talk | contribs) (use Module:Changelog instead of Module:Patch)
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5.00, 17 Aug 2022

Main article: Version 5.00

R.d+1+2
uf+1+2
f+1+4
Frame advantage on hit nerfed from +0 to -4.
2,2,2
No longer combos from 2nd hit vs BT opponent.
df+3+4
df+3+4,B
Damage changed from 10,20 to 10,10.
Frame advantage on block nerfed from -2 to -4.
Frame advantage on hit nerfed from +7 to +5.
b+2
Wall crush on hit +20g.
Knockdown on hit removed, now +8.
b+1+2
Knockdown on hit into mini-combo removed, now -4c.
SS.2,1+2
Knockdown on hit into mini-combo removed, now +4c.
ub+3+4
SET.uf+4
Bigger hitbox on whiff and block.
ws1,1
Frame advantage on block nerfed from -8 to -12.
BT.2+3
Damage reduced from 45 to 40.

4.20, 27 May 2021

Main article: Version 4.20

1
Animation changed to be less likely to evade high attacks.
f+1+4
SET.1+4
Made it possible to do the move during sidestep, sidewalk, backdash, and latter half of while standing.
Frame advantage when broken reduced from +0 to -3.

4.10, 22 Mar 2021

Main article: Version 4.10

R.f+2+3
Fixed an issue where the throw sometimes did not occur after a low parry.
Fixed an issue where an unintended wall break occurred when hitting from the side in the air.
“Power to push the opponent” increased to reduce the chance of passing through the opponent.
Fixed an issue where the move could not be parried.
SET.1,2
Reaction on hit changed to prevent SET.1,2,1 from passing through the opponent .
d/b+3+4
Fixed an issue where this input would sometimes perform HC.3.

4.01, 26 Nov 2020

Main article: Version 4.01

R.f+2+3
Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
qcf+1
d+3,4,1
Fixed an issue in which the move would not shift to a throw after hitting the opponent under certain conditions.