Katarina combos

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Launcher(s) Combo Damage Notes
  • uf+4,4
  • CH df+4
  • CH b+4
  • CH d+2
  • CH 1,1,2
  • b+2
  • ws2
> df+1 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 67
  • uf+3
  • db+4
  • CH f+3
74
low parry 47
f,F+2,4 > f+4 > HAR.1 > 4,4,4,F > HAR.4 54
CH 4,4,4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 63
CH 4,4,4,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 63

Mini-combos


CH HAR.1
f,F+3 > ub+4
f,F+3 > dash > d+3+4 [m 1]
CH HAR.df+3
ub+4
df+1 > 3,3,3,3,3 [m 2]
CH FC df+4
ub+4
ws4 > 3,3,3,3,3 [m 2]
CH df+3+4
HAR.3
dash > d+3+4
ub+4
CH 1,1,1
CH 4
f,F+3
HAR.uf+3
uf+3+4 [m 3]
1,1,3
f+1+2
b+4, 1+2
CH d+1
CH d+3,4
CH 3,3,3,3,3
1+3 [m 4]
2+4 [m 5]
db+3 [m 2]
df+3,3 [m 2]
ub+4
  1. ↑ d+3+4 does not connect on Jack and Bears, and is unreliable against Miguel. Alisa can evade it with her special getup.
  2. ↑ 2.0 2.1 2.2 2.3 only at the wall
  3. ↑ requires a dash into ub+4 with slightly strict timing
  4. ↑ unless the opponent holds back on wake-up
  5. ↑ unless the opponent holds back on wake-up; inconsistent

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Launcher(s) Combo Damage Notes
uf+4,4 > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 72 does not work on bears
ws2 > df+1 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 70
> dash > 4 > d+2,F > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 72 the dash is not visible, but is necessary for the 4 to connect
  • CH df+4
  • CH d+2
> 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 72 does not work on bears
CH f,F+3 > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 76 does not work on bears
CH 1,1,2 > d+2,F,DB > ws4 > df+1 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 70 combo template is consistent across all body types and almost all launchers (except CH f+3)
CH f+3 > df+1 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 77
b+2 > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 72 does not work on bears
  • uf+3
  • db+4
> 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 79 max damage; does not work on bears
f,F+2,4 > dash > d+2,F > HAR.1 > 4,4,4,F > HAR.df+3 58 max damage
> dash > 4 > b+1,F,DB > ws4 > d+2,F > HAR.4 57 max wall carry
CH 4 > f,F+2 > df+1 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 63
> f,F+4 S! > dash > df+1 > d+2,F > HAR.1 > b+1,F > HAR.4 65 magic 4 must be from point-blank range
CH 4,4 > df+1 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 70
CH 4,4,4 > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 69
CH 4,4,4,F > DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 67
low parry > dash > 4 > d+2,F,DB > ws4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 52 does not work on bears, use ws4 for pickup instead (51 dmg)
CH FUFT.3 > ws4 > df1 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 56
CH FDFA.3 > ws4 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 60
CH FDFT.3 > cc d+3,4 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 51
CH FUFA.3 > cc d+3,4 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 55

Wall

Damage values are with max juggle scaling, without rage, and no breaks.


Regular splat
[24] df+1 > 3,3,3,3,3 [w 1]
[26] 1 > df+1 > 3,3,3,3,3
[30] f,F+3 > ub+4 [w 2]
[45] b+1,F > R! HAR.1+2 [w 3]
[47] df+1,1,F > R! HAR.1+2 [w 4]
vs. King, Armor King, Bears, Gigas, Jack-7, Bob, Marduk
[29] df+1 > 4 > 3,3,3,3,3
  1. ↑ works off of awkward splats
  2. ↑ tricky timing; does not work on reverse splats; inconsistent off-axis
  3. ↑ works off of lower splats than df+1,1
  4. ↑ works off of normal splats

Floor Break

Katarina's floor break tools are -

  • b+4, 3+4
  • HAR.2
  • uf+3+4
  • d+1

Upon a floor break at the wall, use 4 to re-wall splat into a wall combo.

Off-axis

Kat's combos are very unstable on off-axis opponents. It is recommended to quickly step to re-align if possible before picking up from a launcher (e.g., after a SSL hopkick whiff punish, quickly do a SSR before d+2). Otherwise, use f,F+4 to immediately screw, then do d+2,F > HAR.1 > b+1,F > HAR.4.

Back-turned opponent

uf+4,4 > d+2 > d+2 will flip the opponent the right way up to continue the combo. A better option is to simply do b+1,F > HAR.df+1+2 for 63 dmg. Another consistent BT option is 1,1,2 > 3,4 for 63 dmg into a KND on all characters except Xiaoyu, who can evade the 3,4 by holding db.

Character-specific

Bears
[every launcher except b+2, CH f+3] > d+2,F,DB > ws4 > df+1 > d+2,F > df+2,3 S! > dash > d+2,F > HAR.4
[b+2, CH f+3] > df+1 > d+2,F,DB > ws4 > d+2,F > df+2,3 S! > dash > d+2,F > HAR.4

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

Max Damage

Launcher(s) Combo Damage Notes
uf+4,4 > d+2 > 4 > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 74 post-screw dash has tight timing
uf+4,4 > dash > 4 > d+2 > 4,4,4,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 74 inconsistent at even a slight off-axis, need to adjust timing on both HAR instances
f,F+2,4 > dash > d+2,F > HAR.1 > 4,4,4,F > HAR.df+3 58 final HAR.df+3 has to be done without any delay
CH 4 > f,F+4 > f+4 > HAR.1 > df+1 > 4,4,4,F > HAR.df+3 67 inconsistent, timing the manual HAR.1 like a slide input (f4~1) may help
CH 4 > f,F+2 > df+1 > d+2,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 69 do a deep HAR.dash before screwing with HAR.df+2,3, otherwise the 3 will whiff
CH 4 > f,F+4 > dash > d+2,F > HAR.1 > 4,4,4,F > HAR.df+3 69 dash timing after f,F+4's recovery is very strict

BM

Launcher(s) Combo Damage Notes
CH df+4 > 1+2+3 > d+3,4 > b+1,F > HAR.1 > b+1,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 69 video demonstration
CH df+4 > 1+2+3 > d+3,4 > b+1,F > HAR.d > ws+4 > d+2,F > HAR.df+2,3 S! > dash > d+2,F > HAR.4 72 inconsistent against small characters and just in general, need to adjust HAR timings

Tools

Pickup

Filler

Screw

Move Notes
2,2 fast, very consistent screw option; least carry; least damage
df+2,4 slower screw option that can drop off-axis; medium carry; medium damage
HAR.df+2,3 need to be in HAR to perform (filler must transition to HAR); very finicky off-axis and on non-standard body types; generally requires a deep HAR dash; long carry; high damage

Ender

External links